So, you'll be giving Thomas Ward about $35 for your birthday? How nice. Buy MOTA, too. (ornery grin) --- In God we trust! ----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, December 27, 2009 9:34 AM Subject: Re: [Audyssey] Targiting attacks was: The future of Blastbay Studios
Good call. If nothing else the full MOTA will be a birthday present since my birthday's in June. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, December 27, 2009 12:30 PM Subject: Re: [Audyssey] Targiting attacks was: The future of Blastbay Studios > Hi Dark, > Well, I can't promise anything like that. After all I am far behind > schedule as it is and my target deadline is now long passed. So I'm not > going to spend ample time rewriting the AI to have arrows that arc up into > the air and different sword slashes. That is way too complex for what i > want to do here. Bottom line, this game is done by June come what may so > I'm going to begin slapping things together rather quickly, and ttry and > get this thing stable as soon as humanly possible. So there isn't going to > be a lot of time spent fooling around on game mechanics. I'm for the most > part going to copy and convert code from C# to C++, and if I find time or > the need while doing so I'll upgrade a few things here and there, but in > the main I'm not really rewriting anything from scratch. > > > > dark wrote: >> Hi Tom. >> >> this sounds great. even for the skeletons and centaurs, there could be >> variation in their attacks, and a litle time delay from the point they >> launched the attack until you got hit. Centaurs for instance could have >> arrows which arc up into the air, then come down on your location, thus >> if you could run forward fast enough to be in the arc you could avoid >> them (though equally, you'd need to take care while jumping). >> >> Skeletons could be given a number of slashes depending upon your >> position. >> >> distinguishing these attacks would I think be easy, simply a matter of >> altering the pitch or tone of the sound rather the way puppy 1 does, for >> where the attack is coming on the Y axis. >> >> I'll look forward to the point when combat in mota is a bit more than >> damage it before it damages you! >> >> Beware the grue! >> >> Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.