Hi Thom, If memory serves me correctly, Tomb Raider and doom had auto targeting for the main character. For instance, Laura would point her gun at the ground for spiders. No need for the player to think about such things. Only needed to concentrate on their environment. seeing as how much work was put into the graphics in those games.
In the case of MOTA, I say keep the auto targeting. But if you can make it manual, and it works for you, then it works for me. Rich ----- Original Message ----- From: Thomas Ward Sent: Saturday, December 26, 2009 7:15 PM Hi Dark, Actually, that is exactly one of the things I intend on upgrading in Mysteries of the Ancients once I complete converting the Genesis Engine to C++. It stands to reason since harpies are flying enemies they should attack from the air and swoop down or fire attacks from the air. Therefore Angela Carter would have to aim up as well as left/right to shoot them down. Wolves are somewhat lower to the ground so she might have to aim slightly down in order to hit one. Centaurs and skeletons could be hit more or less with the weapon level so they would be targeted more or less the same way you always do. This adds more realism and more interesting combat situations. By and large I agree with what you are saying. We do need more complex ways to dodge enemy attacks as well as more complex targeting and combat situations. That's why in addition to converting the game to C++ I'm also taking the opertunign to through in some extras along the way. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
