Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Lori Duncan
Yes, I get lost easily, maybe i should leave a trail of jems if I found 
enough Smile  Also earlier I was hanging off a rope, in room 1 I think and 
got distracted for a minute by something outside.  I still had my headphones 
on, so I know nothing hurt me, but suddenly I got a hurt sound.  I climbed 
off the rope and found both my health and strength were at poor.  I waited a 
bit but then my health went to criticle and I had no posions.  Do you lose 
health if you stay on a rope too long or something?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 1:38 AM
Subject: Re: [Audyssey] confused about platforms in Mota 17



Hi Hayden,

I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This provides more of an
equal virticle and horizontal movement in the game. I didn't want the
game to be a triditional side-scroller where you just move from left
to right and that's it. I wanted to be able to double back in places,
more opertunity to move up/down,  and put things where you might not
expect them.

As for the footstep sounds I decided to use a dirt floor instead of
stone. Just thought that might be different. I was kind of getting
tired of a stone surface throughout the game. Although, if people
would prefer the stone floor instead I could certainly do that.

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
Ok...impressiontime. Wow...this has come a long way from the alternative
recording (although I still love it). I noticed you re-replaced the
footsteplaced the footstep sounds. Why? Also--is it my imagination, or is
Level 1 shorter? Over all, though, excellent and I can't wait for level 
2!


Best Regards,
Hayden


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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Lori Duncan
I like them better than the stone steps you had.  It makes you listen harder 
for the crumbely ground near the edge of a pit or trap
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 1:49 AM
Subject: Re: [Audyssey] confused about platforms in Mota 17



Hi Hayden,

Yeah, kind of reminds me of Montezuma's Revenge. As you might recall I
used those exact dirt step sounds for Montezuma's Revenge. In fact, I
custom made those dirt step sounds for Monte, because the ones James
North had were terrible sounding. So I went out in my driveway with a
digital recorder, walked around, and then trimmed them with Goldwave.

So when playing around with the new level I realised the dirt step
sounds sounded pretty realistic, and might be a good change. As you
said it really reminds me of the early betas and so on.

As for making some levels stone that really wouldn't work. I have the
stone step sounds reserved for the staircases. Since they are the same
sounds as the stone floor sounds in prior betas that might not work
out too well. You wouldn't be able to find the staircases unless I
came up with a different stone step sound.

Cheers!

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
No I like it...it's very nostalgic. Reminds me of BETA 6 and earlier.
Perhaps make certain levels stone?

Best Regards,
Hayden


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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Thomas Ward
Hi Lori,

It sounds to me like you were poisoned. If a harpy attacks you with
one of her claws you will begin to get really sick from harpy poison.
The only way to counter the effect is by drinking a magic potion made
from phoenix tears. Which is exactly what the healing potions are you
find throughout the game levels.

HTH

On 2/2/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Yes, I get lost easily, maybe i should leave a trail of jems if I found
 enough Smile  Also earlier I was hanging off a rope, in room 1 I think and
 got distracted for a minute by something outside.  I still had my headphones
 on, so I know nothing hurt me, but suddenly I got a hurt sound.  I climbed
 off the rope and found both my health and strength were at poor.  I waited a
 bit but then my health went to criticle and I had no posions.  Do you lose
 health if you stay on a rope too long or something?

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Thomas Ward
Hi Lori,

You know, I have considered an alternative method for crossing chasms,
jumping large fire pits, swinging over lava, but wasn't sure how
thrilled people would be about the idea. In some of the Tomb Raider
games like Tomb Raider Legend and Tomb Raider Anniversary Lara Croft
has a grappling hook she uses to swing over dangerous traps. You
usually loop it over a large rock or crack in the ceiling, and then
once the hook is set, you climb up the line a little way, and swing
across the chasm, lava pit, or whatever trap is barring your way. I've
often thought such a tool might make the game more interesting.
However, on the other hand it takes some difficulty out of using a
hidden pressure switch to lower a bridge or lower a spike trap etc at
the same time.

Cheers!




On 2/2/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Ok will try that out, it's cool you can view walls, but I do wish I could
 steal that rope, if not to cross a casum then to strangle a harpy Smile

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread william lomas
maybe that could work it sounds intreguing 
but then as you say how do you implement other puzzles like the switches. my 
netbook refusing to install anything new now explorer keeps locking up on me so 
may have to just wait for a linux distribution in the future or a mac one after 
the windows release before I play

On 2 Feb 2011, at 14:03, Thomas Ward wrote:

 Hi Lori,
 
 You know, I have considered an alternative method for crossing chasms,
 jumping large fire pits, swinging over lava, but wasn't sure how
 thrilled people would be about the idea. In some of the Tomb Raider
 games like Tomb Raider Legend and Tomb Raider Anniversary Lara Croft
 has a grappling hook she uses to swing over dangerous traps. You
 usually loop it over a large rock or crack in the ceiling, and then
 once the hook is set, you climb up the line a little way, and swing
 across the chasm, lava pit, or whatever trap is barring your way. I've
 often thought such a tool might make the game more interesting.
 However, on the other hand it takes some difficulty out of using a
 hidden pressure switch to lower a bridge or lower a spike trap etc at
 the same time.
 
 Cheers!
 
 
 
 
 On 2/2/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Ok will try that out, it's cool you can view walls, but I do wish I could
 steal that rope, if not to cross a casum then to strangle a harpy Smile
 
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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread shaun everiss
hmmm i guess you do, but I honestly havn't stayed on a rope long 
enough to find out.

if you get poisoned  then you die.
On that note
For all the guys that can't beat the lamier.
I found that if I got the spear and or sword I would stand a chance.
Also if you get hit by a harpy just before the boss fight and you 
have a bladed weapon but one potion.

then its probably better to handle that first.
Also it appears you can duck flying attacks for a little giving you 
time to swing.

At 01:51 a.m. 3/02/2011, you wrote:
Yes, I get lost easily, maybe i should leave a trail of jems if I 
found enough Smile  Also earlier I was hanging off a rope, in room 
1 I think and got distracted for a minute by something outside.  I 
still had my headphones on, so I know nothing hurt me, but suddenly 
I got a hurt sound.  I climbed off the rope and found both my health 
and strength were at poor.  I waited a bit but then my health went 
to criticle and I had no posions.  Do you lose health if you stay on 
a rope too long or something?

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 1:38 AM
Subject: Re: [Audyssey] confused about platforms in Mota 17



Hi Hayden,

I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This provides more of an
equal virticle and horizontal movement in the game. I didn't want the
game to be a triditional side-scroller where you just move from left
to right and that's it. I wanted to be able to double back in places,
more opertunity to move up/down,  and put things where you might not
expect them.

As for the footstep sounds I decided to use a dirt floor instead of
stone. Just thought that might be different. I was kind of getting
tired of a stone surface throughout the game. Although, if people
would prefer the stone floor instead I could certainly do that.

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
Ok...impressiontime. Wow...this has come a long way from the alternative
recording (although I still love it). I noticed you re-replaced the
footsteplaced the footstep sounds. Why? Also--is it my imagination, or is
Level 1 shorter? Over all, though, excellent and I can't wait for level 2!

Best Regards,
Hayden


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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread shaun everiss

on that note tom.
is it possible to have monsters see you only once you reach the 
bottem of ladders?

I say this because I get attacked whilst climing.
I can't move out the way or fight back till I am done with that.
At 02:56 a.m. 3/02/2011, you wrote:

Hi Lori,

It sounds to me like you were poisoned. If a harpy attacks you with
one of her claws you will begin to get really sick from harpy poison.
The only way to counter the effect is by drinking a magic potion made
from phoenix tears. Which is exactly what the healing potions are you
find throughout the game levels.

HTH

On 2/2/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Yes, I get lost easily, maybe i should leave a trail of jems if I found
 enough Smile  Also earlier I was hanging off a rope, in room 1 
I think and
 got distracted for a minute by something outside.  I still had my 
headphones

 on, so I know nothing hurt me, but suddenly I got a hurt sound.  I climbed
 off the rope and found both my health and strength were at 
poor.  I waited a

 bit but then my health went to criticle and I had no posions.  Do you lose
 health if you stay on a rope too long or something?

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread shaun everiss

well you could still have both in there tom.
At 03:03 a.m. 3/02/2011, you wrote:

Hi Lori,

You know, I have considered an alternative method for crossing chasms,
jumping large fire pits, swinging over lava, but wasn't sure how
thrilled people would be about the idea. In some of the Tomb Raider
games like Tomb Raider Legend and Tomb Raider Anniversary Lara Croft
has a grappling hook she uses to swing over dangerous traps. You
usually loop it over a large rock or crack in the ceiling, and then
once the hook is set, you climb up the line a little way, and swing
across the chasm, lava pit, or whatever trap is barring your way. I've
often thought such a tool might make the game more interesting.
However, on the other hand it takes some difficulty out of using a
hidden pressure switch to lower a bridge or lower a spike trap etc at
the same time.

Cheers!




On 2/2/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Ok will try that out, it's cool you can view walls, but I do wish I could
 steal that rope, if not to cross a casum then to strangle a harpy Smile

---
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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Bryan Peterson
You lose strength while hanging, not health. My guess is she'd been poisoned 
by a Harpie before she got to the rope. That's why I agree there needs to be 
a healing potion near the entrance to the level just in case the first enemy 
you run into happens to be a Harpie. That's happened to me on several 
occasions and I've had to quit the game because my health got too low to 
survive and there were no potions handy.

We are the Knights who say...Ni!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, February 02, 2011 1:29 PM
Subject: Re: [Audyssey] confused about platforms in Mota 17


hmmm i guess you do, but I honestly havn't stayed on a rope long enough to 
find out.

if you get poisoned  then you die.
On that note
For all the guys that can't beat the lamier.
I found that if I got the spear and or sword I would stand a chance.
Also if you get hit by a harpy just before the boss fight and you have a 
bladed weapon but one potion.

then its probably better to handle that first.
Also it appears you can duck flying attacks for a little giving you time 
to swing.

At 01:51 a.m. 3/02/2011, you wrote:
Yes, I get lost easily, maybe i should leave a trail of jems if I found 
enough Smile  Also earlier I was hanging off a rope, in room 1 I think 
and got distracted for a minute by something outside.  I still had my 
headphones on, so I know nothing hurt me, but suddenly I got a hurt sound. 
I climbed off the rope and found both my health and strength were at poor. 
I waited a bit but then my health went to criticle and I had no posions. 
Do you lose health if you stay on a rope too long or something?
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 1:38 AM
Subject: Re: [Audyssey] confused about platforms in Mota 17



Hi Hayden,

I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This provides more of an
equal virticle and horizontal movement in the game. I didn't want the
game to be a triditional side-scroller where you just move from left
to right and that's it. I wanted to be able to double back in places,
more opertunity to move up/down,  and put things where you might not
expect them.

As for the footstep sounds I decided to use a dirt floor instead of
stone. Just thought that might be different. I was kind of getting
tired of a stone surface throughout the game. Although, if people
would prefer the stone floor instead I could certainly do that.

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
Ok...impressiontime. Wow...this has come a long way from the alternative
recording (although I still love it). I noticed you re-replaced the
footsteplaced the footstep sounds. Why? Also--is it my imagination, or 
is
Level 1 shorter? Over all, though, excellent and I can't wait for level 
2!


Best Regards,
Hayden


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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Thomas Ward
Hi Bryan,

Problem is already solved. In beta 18 you get two free potions in your
inventory just to help you make it through level 1. If you get chopped
up by a skeleton like I just did, well, no potion can save you from
getting killed by an expert skeletal swordsman. Those guys are down
right evil on expert. Lol!



On 2/2/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 You lose strength while hanging, not health. My guess is she'd been poisoned
 by a Harpie before she got to the rope. That's why I agree there needs to be
 a healing potion near the entrance to the level just in case the first enemy
 you run into happens to be a Harpie. That's happened to me on several
 occasions and I've had to quit the game because my health got too low to
 survive and there were no potions handy.
 We are the Knights who say...Ni!

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Hayden Presley
Hi Shaun,
I'm not sure where you got Lamier, it's Lamia. Sorry, just me being my
picky self. Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17

You lose strength while hanging, not health. My guess is she'd been poisoned

by a Harpie before she got to the rope. That's why I agree there needs to be

a healing potion near the entrance to the level just in case the first enemy

you run into happens to be a Harpie. That's happened to me on several 
occasions and I've had to quit the game because my health got too low to 
survive and there were no potions handy.
We are the Knights who say...Ni!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, February 02, 2011 1:29 PM
Subject: Re: [Audyssey] confused about platforms in Mota 17


 hmmm i guess you do, but I honestly havn't stayed on a rope long enough to

 find out.
 if you get poisoned  then you die.
 On that note
 For all the guys that can't beat the lamier.
 I found that if I got the spear and or sword I would stand a chance.
 Also if you get hit by a harpy just before the boss fight and you have a 
 bladed weapon but one potion.
 then its probably better to handle that first.
 Also it appears you can duck flying attacks for a little giving you time 
 to swing.
 At 01:51 a.m. 3/02/2011, you wrote:
Yes, I get lost easily, maybe i should leave a trail of jems if I found 
enough Smile  Also earlier I was hanging off a rope, in room 1 I think 
and got distracted for a minute by something outside.  I still had my 
headphones on, so I know nothing hurt me, but suddenly I got a hurt sound.

I climbed off the rope and found both my health and strength were at poor.

I waited a bit but then my health went to criticle and I had no posions. 
Do you lose health if you stay on a rope too long or something?
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 1:38 AM
Subject: Re: [Audyssey] confused about platforms in Mota 17


Hi Hayden,

I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This provides more of an
equal virticle and horizontal movement in the game. I didn't want the
game to be a triditional side-scroller where you just move from left
to right and that's it. I wanted to be able to double back in places,
more opertunity to move up/down,  and put things where you might not
expect them.

As for the footstep sounds I decided to use a dirt floor instead of
stone. Just thought that might be different. I was kind of getting
tired of a stone surface throughout the game. Although, if people
would prefer the stone floor instead I could certainly do that.

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
Ok...impressiontime. Wow...this has come a long way from the alternative
recording (although I still love it). I noticed you re-replaced the
footsteplaced the footstep sounds. Why? Also--is it my imagination, or 
is
Level 1 shorter? Over all, though, excellent and I can't wait for level 
2!

Best Regards,
Hayden

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-02 Thread Hayden Presley
Hi,

Say there is some kind of boulder trap that will be triggered if Angela uses
a grappling hook on a Chasm with a drawbridge.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, February 02, 2011 2:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17

well you could still have both in there tom.
At 03:03 a.m. 3/02/2011, you wrote:
Hi Lori,

You know, I have considered an alternative method for crossing chasms,
jumping large fire pits, swinging over lava, but wasn't sure how
thrilled people would be about the idea. In some of the Tomb Raider
games like Tomb Raider Legend and Tomb Raider Anniversary Lara Croft
has a grappling hook she uses to swing over dangerous traps. You
usually loop it over a large rock or crack in the ceiling, and then
once the hook is set, you climb up the line a little way, and swing
across the chasm, lava pit, or whatever trap is barring your way. I've
often thought such a tool might make the game more interesting.
However, on the other hand it takes some difficulty out of using a
hidden pressure switch to lower a bridge or lower a spike trap etc at
the same time.

Cheers!




On 2/2/11, Lori Duncan lori_dunca...@hotmail.com wrote:
  Ok will try that out, it's cool you can view walls, but I do wish I
could
  steal that rope, if not to cross a casum then to strangle a harpy
Smile

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[Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Lori Duncan
Hi could someone tell me how I get over the ledge in level 1 of the new beta?  
I go to the ledge, check my wepon is holstered but still I die.  I tried 
hitting enter a few steps from it, but can't get a bridge to drop down or 
anything.  Do I need to unlock something?  Thanks from Lori
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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Hayden Presley
Hi,
Check another room...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Tuesday, February 01, 2011 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] confused about platforms in Mota 17

Hi could someone tell me how I get over the ledge in level 1 of the new
beta?  I go to the ledge, check my wepon is holstered but still I die.  I
tried hitting enter a few steps from it, but can't get a bridge to drop down
or anything.  Do I need to unlock something?  Thanks from Lori
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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Alfredo_The_Music_maker
If you remember from level 2 in the previous versions, you had to find a 
button to press.


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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Greg Steel
Hi here is what to do when you come to the platform.  the sound will start 
and stop jump over it when it is on .  You have to be quick or else you will 
die.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 4:04 PM
Subject: [Audyssey] confused about platforms in Mota 17


Hi could someone tell me how I get over the ledge in level 1 of the new 
beta?  I go to the ledge, check my wepon is holstered but still I die.  I 
tried hitting enter a few steps from it, but can't get a bridge to drop 
down or anything.  Do I need to unlock something?  Thanks from Lori

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Thomas Ward
Hi Lori,

s
p
o
i
l
e
r

s
p
a
c
e

Go to room 7, llight a torch, and view the wall. There is something
there you need to push.

Cheers!


On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi could someone tell me how I get over the ledge in level 1 of the new
 beta?  I go to the ledge, check my wepon is holstered but still I die.  I
 tried hitting enter a few steps from it, but can't get a bridge to drop down
 or anything.  Do I need to unlock something?  Thanks from Lori
 ---
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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Hayden Presley
Hi Thomas,
Ok...impressiontime. Wow...this has come a long way from the alternative
recording (although I still love it). I noticed you re-replaced the
footsteplaced the footstep sounds. Why? Also--is it my imagination, or is
Level 1 shorter? Over all, though, excellent and I can't wait for level 2!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 6:28 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17

Hi Lori,

s
p
o
i
l
e
r

s
p
a
c
e

Go to room 7, llight a torch, and view the wall. There is something
there you need to push.

Cheers!


On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi could someone tell me how I get over the ledge in level 1 of the new
 beta?  I go to the ledge, check my wepon is holstered but still I die.  I
 tried hitting enter a few steps from it, but can't get a bridge to drop
down
 or anything.  Do I need to unlock something?  Thanks from Lori
 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Bryan Peterson
That lever if I'm not mistaken is in a room some ways back. Admittedly I 
haven't had the opportunity to play the new Beta despite it being on my 
laptop. A counseling session and then grocery shopping with my wife sort of 
took precedence.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:04 PM
Subject: [Audyssey] confused about platforms in Mota 17


Hi could someone tell me how I get over the ledge in level 1 of the new 
beta?  I go to the ledge, check my wepon is holstered but still I die.  I 
tried hitting enter a few steps from it, but can't get a bridge to drop 
down or anything.  Do I need to unlock something?  Thanks from Lori

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Thomas Ward
Hi Hayden,

I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This provides more of an
equal virticle and horizontal movement in the game. I didn't want the
game to be a triditional side-scroller where you just move from left
to right and that's it. I wanted to be able to double back in places,
more opertunity to move up/down,  and put things where you might not
expect them.

As for the footstep sounds I decided to use a dirt floor instead of
stone. Just thought that might be different. I was kind of getting
tired of a stone surface throughout the game. Although, if people
would prefer the stone floor instead I could certainly do that.

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Ok...impressiontime. Wow...this has come a long way from the alternative
 recording (although I still love it). I noticed you re-replaced the
 footsteplaced the footstep sounds. Why? Also--is it my imagination, or is
 Level 1 shorter? Over all, though, excellent and I can't wait for level 2!

 Best Regards,
 Hayden

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Hayden Presley
Hi,
No I like it...it's very nostalgic. Reminds me of BETA 6 and earlier.
Perhaps make certain levels stone?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 7:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17

Hi Hayden,

I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This provides more of an
equal virticle and horizontal movement in the game. I didn't want the
game to be a triditional side-scroller where you just move from left
to right and that's it. I wanted to be able to double back in places,
more opertunity to move up/down,  and put things where you might not
expect them.

As for the footstep sounds I decided to use a dirt floor instead of
stone. Just thought that might be different. I was kind of getting
tired of a stone surface throughout the game. Although, if people
would prefer the stone floor instead I could certainly do that.

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Ok...impressiontime. Wow...this has come a long way from the alternative
 recording (although I still love it). I noticed you re-replaced the
 footsteplaced the footstep sounds. Why? Also--is it my imagination, or is
 Level 1 shorter? Over all, though, excellent and I can't wait for level 2!

 Best Regards,
 Hayden

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Thomas Ward
Hi Hayden,

Yeah, kind of reminds me of Montezuma's Revenge. As you might recall I
used those exact dirt step sounds for Montezuma's Revenge. In fact, I
custom made those dirt step sounds for Monte, because the ones James
North had were terrible sounding. So I went out in my driveway with a
digital recorder, walked around, and then trimmed them with Goldwave.

So when playing around with the new level I realised the dirt step
sounds sounded pretty realistic, and might be a good change. As you
said it really reminds me of the early betas and so on.

As for making some levels stone that really wouldn't work. I have the
stone step sounds reserved for the staircases. Since they are the same
sounds as the stone floor sounds in prior betas that might not work
out too well. You wouldn't be able to find the staircases unless I
came up with a different stone step sound.

Cheers!

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 No I like it...it's very nostalgic. Reminds me of BETA 6 and earlier.
 Perhaps make certain levels stone?

 Best Regards,
 Hayden

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Greg Steel
Hey Tom that was very creative of you to do that for the dirt sounds.  I 
like it a lot.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:49 PM
Subject: Re: [Audyssey] confused about platforms in Mota 17



Hi Hayden,

Yeah, kind of reminds me of Montezuma's Revenge. As you might recall I
used those exact dirt step sounds for Montezuma's Revenge. In fact, I
custom made those dirt step sounds for Monte, because the ones James
North had were terrible sounding. So I went out in my driveway with a
digital recorder, walked around, and then trimmed them with Goldwave.

So when playing around with the new level I realised the dirt step
sounds sounded pretty realistic, and might be a good change. As you
said it really reminds me of the early betas and so on.

As for making some levels stone that really wouldn't work. I have the
stone step sounds reserved for the staircases. Since they are the same
sounds as the stone floor sounds in prior betas that might not work
out too well. You wouldn't be able to find the staircases unless I
came up with a different stone step sound.

Cheers!

On 2/1/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
No I like it...it's very nostalgic. Reminds me of BETA 6 and earlier.
Perhaps make certain levels stone?

Best Regards,
Hayden


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