g pretty much in the
> same
> position as the player. And in a game like that you have great potential
> for
> some truly incredible sound design, especially when it comes to the traps.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message -
> From: "
Hi Darren,
Well, probably nothing quite that complex. Though, I have been working
on the ability to rebuild your ships after they have been destroyed. Of
course, that means if the enemy fleet is destroyed and you haven't
destroyed their ship yards they can rebuild their fleet. So you need to
de
, 2008 8:41 AM
Subject: Re: [Audyssey] space invaders versus star trek strategy game
> Hi Bryan,
> Oh, yeah. the original prince of Persia ruled. I had the Super NES
> version and I loved that game. As games goes it should be pretty easy to
> convert to an audio only format. A lot of the s
Hi Bryan,
Oh, yeah. the original prince of Persia ruled. I had the Super NES
version and I loved that game. As games goes it should be pretty easy to
convert to an audio only format. A lot of the sound effects required for
the game I have in my sound libraries already.
As I recall there were thr
Sent: Monday, May 19, 2008 9:10 AM
Subject: Re: [Audyssey] space invaders versus star trek strategy game
> Hi Dark,
> Actually, Torrent is a clone of asteroids. I'm not sure what happened to
> it either, but last I heard the developer had more important things in
> his perso
Hi Dark,
Actually, Torrent is a clone of asteroids. I'm not sure what happened to
it either, but last I heard the developer had more important things in
his personal life to do and development was haulted. That happens in our
business since we barely make enough money to pay the bills.
As for a
> From: "nicol" <[EMAIL PROTECTED]>
> To: "gamers"
> Sent: Sunday, May 18, 2008 8:41 AM
> Subject: [Audyssey] space invaders versus star trek strategy game
>
>
>> Hello thom
>> A suggestion from my side for your new release of stfc version 2
Personally I'd like to see a modernized version of both Mario and Donkey
Kong. If noone's willing to make a zelda game, these two would be my next
choice. The original donkey kong was just dodging barrels really, not much
to it. I think we're kind of past that phase unless they're released as fr
8:08 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game
> Personally I'd like to see a modernized version of both Mario and Donkey
> Kong. If noone's willing to make a zelda game, these two would be my next
> choice. The original donkey kong was just dodging ba
reaking in this community and I think you will be the one to do such a
thing.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 18 May 2008 21:25
To: Gamers Discussion list
Subject: Re: [Audyssey] space invaders versus star trek strategy game
design, especially when it comes to the traps.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, May 18, 2008 2:24 PM
Subject: Re: [Audyssey] space invaders versus sta
Hi Nicol,
Sorry, but I have to disagree with you. The blind gaming community has
way too many Space Invader type games already. There is: Judgment Day,
Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the
Outback, etc. I am so sick and tired of those type of games it was one
o
anyway, I hope I've made the point.
Beware the Grue!
Dark.
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, May 18, 2008 8:41 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game
&
t;[EMAIL PROTECTED]>
To: "gamers"
Sent: Sunday, May 18, 2008 2:41 AM
Subject: [Audyssey] space invaders versus star trek strategy game
> Hello thom
> A suggestion from my side for your new release of stfc version 2.
> Why not make a space invaders game instead of a lone wolf st
Sunday, May 18, 2008 8:41 AM
Subject: [Audyssey] space invaders versus star trek strategy game
> Hello thom
> A suggestion from my side for your new release of stfc version 2.
> Why not make a space invaders game instead of a lone wolf style of game?
> The freebee community can do with
Hello thom
A suggestion from my side for your new release of stfc version 2.
Why not make a space invaders game instead of a lone wolf style of game?
The freebee community can do with another space invaders game, as dark
destroyer is next to impossible to beat
Then your mission is to move your ship
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