Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Kai
- Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 2:33 PM Subject: Re: [Audyssey] swamp idea-howlers Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
, January 26, 2012 12:00 AM Subject: Re: [Audyssey] swamp idea-howlers I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Dallas O'Brien
@audyssey.org Sent: Wednesday, January 25, 2012 2:33 PM Subject: Re: [Audyssey] swamp idea-howlers Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
gamers@audyssey.org Sent: Thursday, January 26, 2012 12:09 AM Subject: Re: [Audyssey] swamp idea-howlers what could be kinda cool, is an area where you have far less zombies, but each one is way faster, and way better at detecting you. so you would go in to the area, perhaps as a mission, and you

[Audyssey] swamp idea-howlers

2012-01-25 Thread Johnny Tai
Since we're tossing out ideas, how about a kind of zombie that can call others to its location when spotting a player? The idea came from a zombie radio drama I been following, in there there's this type of zombie that can let out a piercing cry that can be heard from miles away- summoning tons

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kelvin Tan
good idea!! i like it! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 5:02 PM Subject: [Audyssey] swamp idea-howlers Since we're tossing out ideas, how about a kind of zombie that can call

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread dan cook
Sent: Wednesday, January 25, 2012 5:02 PM Subject: [Audyssey] swamp idea-howlers Since we're tossing out ideas, how about a kind of zombie that can call others to its location when spotting a player? The idea came from a zombie radio drama I been following, in there there's this type of zombie

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Ryan Strunk
I like this idea a lot. Especially with how people seem to be abusing the stealth skill to solo big missions. I even saw people standing next to someone they wanted to kill, firing their guns, and running away in order to bury him in a tide of zombies. The type of zombies you propose would cut

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Jeremy Kaldobsky
Ahahaha, that's hilarious! :D Probably not something I should be encouraging, but boy it is funny. The howler zombie idea is pretty cool, and I will discuss it with Kai later. I like this idea a lot. Especially with how people seem to be abusing the stealth skill to solo big missions. I

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Clement Chou
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 6:21 AM Subject: Re: [Audyssey] swamp idea-howlers i like that idea, it would add even more strategy to the game. now all we need are bos zombies... :D On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote: good

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Christopher Bartlett
Chou Sent: Wednesday, January 25, 2012 3:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp idea-howlers I like it. Left 4 dead on the xbox360 and pc had things like that, and each zombie had some minor variations that affected them from a gameplay standpoint. This would add a lot

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Dallas O'Brien
To: Gamers Discussion listgamers@audyssey.org Sent: Wednesday, January 25, 2012 6:21 AM Subject: Re: [Audyssey] swamp idea-howlers i like that idea, it would add even more strategy to the game. now all we need are bos zombies... :D On 1/25/12, Kelvin Tank...@weiliankelvin.com wrote: good idea

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Johnny Tai
Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe even throwing spears and daggers, and for melee, you'd still get the axe, and maybe the swords I

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Dallas O'Brien
yes, and whats more, is such castles and keeps and the like, would be good places to get up in to for shooting from, while your friends are down on the ground in the battle. so you could for example put a guy up in a castle, and have him watch you while your going in to a croud, and take out

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kai
. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 25, 2012 1:08 PM Subject: Re: [Audyssey] swamp idea-howlers Yep, this is a good idea, as well as a bow, a silent weapon with a bit