Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Kai
I strongly protest the idea of Swamp possessing maps with different genre 
elements. Leave such things to another developer to make, as they could then 
make it a proper new game. Leave Swamp a pure zombie survivor game, not an 
amalgamation of every desire that we have for games.


Kai
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 2:33 PM
Subject: Re: [Audyssey] swamp idea-howlers


Well, it'd be alot more work for Jeremy, but I can easily see a second 
map/world for swamp where it's taking place in medieval setting. So for 
range you'd get crossbows, longbows, shortbows, maybe even throwing spears 
and daggers, and for melee, you'd still get the axe, and maybe the swords 
I hear so many asking for. Then it's a simple matter to change the armor 
types to leather armors, wooden armors, and metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and can 
throw in a few abandoned castles/keeps to replace the modern buildings.



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Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
But that's it... it would still be a zombie survivor game. Just with a 
different setting and weapons. Mainstreams do this all the time.
- Original Message - 
From: Kai wraith...@comcast.net
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, January 26, 2012 12:00 AM
Subject: Re: [Audyssey] swamp idea-howlers


I strongly protest the idea of Swamp possessing maps with different genre 
elements. Leave such things to another developer to make, as they could 
then make it a proper new game. Leave Swamp a pure zombie survivor game, 
not an amalgamation of every desire that we have for games.


Kai
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 2:33 PM
Subject: Re: [Audyssey] swamp idea-howlers


Well, it'd be alot more work for Jeremy, but I can easily see a second 
map/world for swamp where it's taking place in medieval setting. So for 
range you'd get crossbows, longbows, shortbows, maybe even throwing 
spears and daggers, and for melee, you'd still get the axe, and maybe the 
swords I hear so many asking for. Then it's a simple matter to change the 
armor types to leather armors, wooden armors, and metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and can 
throw in a few abandoned castles/keeps to replace the modern buildings.



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Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Dallas O'Brien
what could be kinda cool, is an area where you have far less zombies, 
but each one is way faster, and way better at detecting you. so you 
would go in to the area, perhaps as a mission, and you have to take down 
perhaps 10 targets. but you will have to be very quiet, slow, and 
careful, otherwise they will detect you, and unless your very very 
quick, they will be on you before you can do anything. this would be a 
good mission for those of us who enjoy the art of sneaking around, and 
assassinating zombies ... ahaha
but, it would be an area  that only those who have gotten good at being 
quiet can take on, as the zombies would be to good at catching you 
otherwise. not sure if you can change zombie based on a per map basis, 
but thats one idea i have had.

dallas


On 1/26/2012 18:00, Kai wrote:
I strongly protest the idea of Swamp possessing maps with different 
genre elements. Leave such things to another developer to make, as 
they could then make it a proper new game. Leave Swamp a pure zombie 
survivor game, not an amalgamation of every desire that we have for 
games.


Kai
- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 2:33 PM
Subject: Re: [Audyssey] swamp idea-howlers


Well, it'd be alot more work for Jeremy, but I can easily see a 
second map/world for swamp where it's taking place in medieval 
setting. So for range you'd get crossbows, longbows, shortbows, maybe 
even throwing spears and daggers, and for melee, you'd still get the 
axe, and maybe the swords I hear so many asking for. Then it's a 
simple matter to change the armor types to leather armors, wooden 
armors, and metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and 
can throw in a few abandoned castles/keeps to replace the modern 
buildings.



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Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
I like that idea, actually... and it wouldn't need to be a per map basis, 
either. There could just be different types of zombies period, and have some 
in certain areas of a certain type.
- Original Message - 
From: Dallas O'Brien dallas-obr...@bigpond.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:09 AM
Subject: Re: [Audyssey] swamp idea-howlers


what could be kinda cool, is an area where you have far less zombies, but 
each one is way faster, and way better at detecting you. so you would go 
in to the area, perhaps as a mission, and you have to take down perhaps 10 
targets. but you will have to be very quiet, slow, and careful, otherwise 
they will detect you, and unless your very very quick, they will be on you 
before you can do anything. this would be a good mission for those of us 
who enjoy the art of sneaking around, and assassinating zombies ... ahaha
but, it would be an area  that only those who have gotten good at being 
quiet can take on, as the zombies would be to good at catching you 
otherwise. not sure if you can change zombie based on a per map basis, but 
thats one idea i have had.

dallas





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[Audyssey] swamp idea-howlers

2012-01-25 Thread Johnny Tai
Since we're tossing out ideas, how about a kind of zombie that can call others 
to its location when spotting a player? The idea came from a zombie radio drama 
I been following, in there there's this type of zombie that can let out a 
piercing cry that can be heard from miles away- summoning tons of zombies to 
the spot to swarm.
My idea is this, when a howler spots a player, it will start to make short 
grunts- clearing its throat sorta speak, and if the player doesn't kill it in a 
few seconds, it will let out the cry that'd alert others to come to its current 
location.
You can either shoot it dead before it lets the summoning call out, or run away 
real fast before the hoard gets to you.
I think a type like that would add a new thrill to the game since now if 
there's 4 zombies approaching, and one is a howler, you probably want to get 
rid of it first- assuming you don't have some big guns ready and are willing to 
face 50 zombies at once.
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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kelvin Tan
good idea!! i like it!
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 5:02 PM
Subject: [Audyssey] swamp idea-howlers


Since we're tossing out ideas, how about a kind of zombie that can call 
others to its location when spotting a player? The idea came from a zombie 
radio drama I been following, in there there's this type of zombie that can 
let out a piercing cry that can be heard from miles away- summoning tons of 
zombies to the spot to swarm.
My idea is this, when a howler spots a player, it will start to make short 
grunts- clearing its throat sorta speak, and if the player doesn't kill it 
in a few seconds, it will let out the cry that'd alert others to come to its 
current location.
You can either shoot it dead before it lets the summoning call out, or run 
away real fast before the hoard gets to you.
I think a type like that would add a new thrill to the game since now if 
there's 4 zombies approaching, and one is a howler, you probably want to get 
rid of it first- assuming you don't have some big guns ready and are willing 
to face 50 zombies at once.
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Internal Virus Database is out of date.
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Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 
18:48:00


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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread dan cook
i like that idea, it would add even more strategy to the game.
now all we need are bos zombies... :D

On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote:
 good idea!! i like it!
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 25, 2012 5:02 PM
 Subject: [Audyssey] swamp idea-howlers


 Since we're tossing out ideas, how about a kind of zombie that can call
 others to its location when spotting a player? The idea came from a zombie
 radio drama I been following, in there there's this type of zombie that can
 let out a piercing cry that can be heard from miles away- summoning tons of
 zombies to the spot to swarm.
 My idea is this, when a howler spots a player, it will start to make short
 grunts- clearing its throat sorta speak, and if the player doesn't kill it
 in a few seconds, it will let out the cry that'd alert others to come to its
 current location.
 You can either shoot it dead before it lets the summoning call out, or run
 away real fast before the hoard gets to you.
 I think a type like that would add a new thrill to the game since now if
 there's 4 zombies approaching, and one is a howler, you probably want to get
 rid of it first- assuming you don't have some big guns ready and are willing
 to face 50 zombies at once.
 ---
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 Internal Virus Database is out of date.
 Checked by AVG - www.avg.com
 Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11
 18:48:00


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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Ryan Strunk
I like this idea a lot. Especially with how people seem to be abusing
the stealth skill to solo big missions. I even saw people standing
next to someone they wanted to kill, firing their guns, and running
away in order to bury him in a tide of zombies. The type of zombies
you propose would cut down on this behavior, and it would encourage
people to actually shoot things.

On 1/25/12, Johnny Tai johnnyti...@shaw.ca wrote:
 Since we're tossing out ideas, how about a kind of zombie that can call
 others to its location when spotting a player? The idea came from a zombie
 radio drama I been following, in there there's this type of zombie that can
 let out a piercing cry that can be heard from miles away- summoning tons of
 zombies to the spot to swarm.
 My idea is this, when a howler spots a player, it will start to make short
 grunts- clearing its throat sorta speak, and if the player doesn't kill it
 in a few seconds, it will let out the cry that'd alert others to come to its
 current location.
 You can either shoot it dead before it lets the summoning call out, or run
 away real fast before the hoard gets to you.
 I think a type like that would add a new thrill to the game since now if
 there's 4 zombies approaching, and one is a howler, you probably want to get
 rid of it first- assuming you don't have some big guns ready and are willing
 to face 50 zombies at once.
 ---
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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Jeremy Kaldobsky
Ahahaha, that's hilarious!  :D  Probably not something I should be encouraging, 
but boy it is funny.

The howler zombie idea is pretty cool, and I will discuss it with Kai later.

 I like this idea a lot. Especially
 with how people seem to be abusing
 the stealth skill to solo big missions. I even saw people
 standing
 next to someone they wanted to kill, firing their guns, and
 running
 away in order to bury him in a tide of zombies. The type of
 zombies
 you propose would cut down on this behavior, and it would
 encourage
 people to actually shoot things.


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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Clement Chou
I like it. Left 4 dead on the xbox360 and pc had things like that, and each 
zombie had some minor variations that affected them from a gameplay 
standpoint. This would add a lot more depth to the game, as well as enemy 
management.
- Original Message - 
From: dan cook dan.sc...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 6:21 AM
Subject: Re: [Audyssey] swamp idea-howlers



i like that idea, it would add even more strategy to the game.
now all we need are bos zombies... :D

On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote:

good idea!! i like it!
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 5:02 PM
Subject: [Audyssey] swamp idea-howlers


Since we're tossing out ideas, how about a kind of zombie that can call
others to its location when spotting a player? The idea came from a 
zombie
radio drama I been following, in there there's this type of zombie that 
can
let out a piercing cry that can be heard from miles away- summoning tons 
of

zombies to the spot to swarm.
My idea is this, when a howler spots a player, it will start to make 
short
grunts- clearing its throat sorta speak, and if the player doesn't kill 
it
in a few seconds, it will let out the cry that'd alert others to come to 
its

current location.
You can either shoot it dead before it lets the summoning call out, or 
run

away real fast before the hoard gets to you.
I think a type like that would add a new thrill to the game since now if
there's 4 zombies approaching, and one is a howler, you probably want to 
get
rid of it first- assuming you don't have some big guns ready and are 
willing

to face 50 zombies at once.
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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11
18:48:00


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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Christopher Bartlett
Yep, this is a good idea, as well as a bow, a silent weapon with a bit more
oomph than a pistol, better range, but slower reload time.  Maybe a
crossbow.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, January 25, 2012 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp idea-howlers

I like it. Left 4 dead on the xbox360 and pc had things like that, and each 
zombie had some minor variations that affected them from a gameplay 
standpoint. This would add a lot more depth to the game, as well as enemy 
management.
- Original Message - 
From: dan cook dan.sc...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 6:21 AM
Subject: Re: [Audyssey] swamp idea-howlers


i like that idea, it would add even more strategy to the game.
 now all we need are bos zombies... :D

 On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote:
 good idea!! i like it!
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 25, 2012 5:02 PM
 Subject: [Audyssey] swamp idea-howlers


 Since we're tossing out ideas, how about a kind of zombie that can call
 others to its location when spotting a player? The idea came from a 
 zombie
 radio drama I been following, in there there's this type of zombie that 
 can
 let out a piercing cry that can be heard from miles away- summoning tons 
 of
 zombies to the spot to swarm.
 My idea is this, when a howler spots a player, it will start to make 
 short
 grunts- clearing its throat sorta speak, and if the player doesn't kill 
 it
 in a few seconds, it will let out the cry that'd alert others to come to 
 its
 current location.
 You can either shoot it dead before it lets the summoning call out, or 
 run
 away real fast before the hoard gets to you.
 I think a type like that would add a new thrill to the game since now if
 there's 4 zombies approaching, and one is a howler, you probably want to 
 get
 rid of it first- assuming you don't have some big guns ready and are 
 willing
 to face 50 zombies at once.
 ---
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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Dallas O'Brien

yeah, a crossbow or compound shortbow would be cool.
actually, i have always thought it would be kinda cool, to have a 
version of swam, where you have several mele weapons, and only a few 
ranged weapons. so it would pritty much makes those ranged weapons a 
sniping weapon.  but, as they are slow to reload, you would have to take 
very careful aim, and it would be werth a lot of exp / rep to make the 
kill with such weapons.

dallas


On 1/26/2012 7:08, Christopher Bartlett wrote:

Yep, this is a good idea, as well as a bow, a silent weapon with a bit more
oomph than a pistol, better range, but slower reload time.  Maybe a
crossbow.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, January 25, 2012 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp idea-howlers

I like it. Left 4 dead on the xbox360 and pc had things like that, and each
zombie had some minor variations that affected them from a gameplay
standpoint. This would add a lot more depth to the game, as well as enemy
management.
- Original Message -
From: dan cookdan.sc...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Wednesday, January 25, 2012 6:21 AM
Subject: Re: [Audyssey] swamp idea-howlers



i like that idea, it would add even more strategy to the game.
now all we need are bos zombies... :D

On 1/25/12, Kelvin Tank...@weiliankelvin.com  wrote:

good idea!! i like it!
- Original Message -
From: Johnny Taijohnnyti...@shaw.ca
To: Gamers Discussion listgamers@audyssey.org
Sent: Wednesday, January 25, 2012 5:02 PM
Subject: [Audyssey] swamp idea-howlers


Since we're tossing out ideas, how about a kind of zombie that can call
others to its location when spotting a player? The idea came from a
zombie
radio drama I been following, in there there's this type of zombie that
can
let out a piercing cry that can be heard from miles away- summoning tons
of
zombies to the spot to swarm.
My idea is this, when a howler spots a player, it will start to make
short
grunts- clearing its throat sorta speak, and if the player doesn't kill
it
in a few seconds, it will let out the cry that'd alert others to come to
its
current location.
You can either shoot it dead before it lets the summoning call out, or
run
away real fast before the hoard gets to you.
I think a type like that would add a new thrill to the game since now if
there's 4 zombies approaching, and one is a howler, you probably want to
get
rid of it first- assuming you don't have some big guns ready and are
willing
to face 50 zombies at once.
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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Johnny Tai
Well, it'd be alot more work for Jeremy, but I can easily see a second 
map/world for swamp where it's taking place in medieval setting. So for 
range you'd get crossbows, longbows, shortbows, maybe even throwing spears 
and daggers, and for melee, you'd still get the axe, and maybe the swords I 
hear so many asking for. Then it's a simple matter to change the armor types 
to leather armors, wooden armors, and metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and can 
throw in a few abandoned castles/keeps to replace the modern buildings.



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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Dallas O'Brien
yes, and whats more, is such castles and keeps and the like, would be 
good places to get up in to for shooting from, while your friends are 
down on the ground in the battle. so you could for example put a guy up 
in a castle, and have him watch you while your going in to a croud, and 
take out anything that gets to close to you.
could be kinda interesting, either way. i always love having different 
ways of doing things.

dallas


On 1/26/2012 8:33, Johnny Tai wrote:
Well, it'd be alot more work for Jeremy, but I can easily see a second 
map/world for swamp where it's taking place in medieval setting. So 
for range you'd get crossbows, longbows, shortbows, maybe even 
throwing spears and daggers, and for melee, you'd still get the axe, 
and maybe the swords I hear so many asking for. Then it's a simple 
matter to change the armor types to leather armors, wooden armors, and 
metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and 
can throw in a few abandoned castles/keeps to replace the modern 
buildings.



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Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kai
I fail to see how a bow would have more oomph than a pistol. A bullet, I'd 
imagine, would outdo an arrow any day. While I love the idea of crossbows 
and such with exploding projectiles for killing zombies, I also don't think 
that their ilk of weaponry properly fits the zombie genre of games.


Kai
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 25, 2012 1:08 PM
Subject: Re: [Audyssey] swamp idea-howlers


Yep, this is a good idea, as well as a bow, a silent weapon with a bit 
more

oomph than a pistol, better range, but slower reload time.  Maybe a
crossbow.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, January 25, 2012 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp idea-howlers

I like it. Left 4 dead on the xbox360 and pc had things like that, and 
each

zombie had some minor variations that affected them from a gameplay
standpoint. This would add a lot more depth to the game, as well as enemy
management.
- Original Message - 
From: dan cook dan.sc...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 6:21 AM
Subject: Re: [Audyssey] swamp idea-howlers



i like that idea, it would add even more strategy to the game.
now all we need are bos zombies... :D

On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote:

good idea!! i like it!
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 5:02 PM
Subject: [Audyssey] swamp idea-howlers


Since we're tossing out ideas, how about a kind of zombie that can call
others to its location when spotting a player? The idea came from a
zombie
radio drama I been following, in there there's this type of zombie that
can
let out a piercing cry that can be heard from miles away- summoning tons
of
zombies to the spot to swarm.
My idea is this, when a howler spots a player, it will start to make
short
grunts- clearing its throat sorta speak, and if the player doesn't kill
it
in a few seconds, it will let out the cry that'd alert others to come to
its
current location.
You can either shoot it dead before it lets the summoning call out, or
run
away real fast before the hoard gets to you.
I think a type like that would add a new thrill to the game since now if
there's 4 zombies approaching, and one is a howler, you probably want to
get
rid of it first- assuming you don't have some big guns ready and are
willing
to face 50 zombies at once.
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Internal Virus Database is out of date.
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Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11
18:48:00


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