Re: [Audyssey] swamp missions and death

2012-04-07 Thread Ben
I just think that swamp's death in general should be handled slightly
better: when you die you lose everything you've picked up, it seemed to me.
Not sure how true that is... if someone could clarify then that would be
great.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Taboada
Sent: 06 April 2012 23:44
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp missions and death

Hi,
Just because some mainstream games have this method doesn't mean all games
for the mainstream community or otherwise have to have it... I mean after
all there are a fare few games for the mainstream gaming community that
allow you to put things in banks or whatever they might call them, runescape
being a very notable example. I think any strategy you can imagine from
letting you keep everything when you die to having lives to having banks to
having check points to almost anything else can be found in the mainstream
gaming community, so let's remain open here, I say.
Just my thoughts.
-Michael.


-Original Message-
From: Shane Davidson
Sent: Friday, April 06, 2012 4:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here the millions of mainstreaming gamers complaining, do you?
Thought not.
If Jeremy implimented lives, it would add, in my opinion, another level of
stratigy, to how you can keep those lives, or recover them quickly if you
die.
Yes, if you lose all your lives, you start over with the basics, and rep you
had when you lost your last set of lives, no I don't like just cloaning
standards, call it poetic license, lol, , but you are reverted to the ax and
pistol just like you are now.
Just my thoughts.
Shane who really thinks the blind community needs to be exposed to more
mainstreaming gaming. Just sayin'.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Friday, April 06, 2012 5:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting.  I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you stand to gain for five minutes of survival rep and experience that would
take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
on missions.

And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep worth
of equipment at various times.  I'd favor a lives system, where once your
lives are gone you start over from zero.  Perhaps gaining a level gives you
a new life.  I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.

Christopher the bastard Bartlett who wants all of you to suffer hideously.
*smile*



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Re: [Audyssey] swamp missions and death

2012-04-07 Thread Johnny Tai

When you die, you lose everything, you only keep your points

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Re: [Audyssey] swamp missions and death

2012-04-07 Thread Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Saturday, April 07, 2012 5:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp missions and death

When you die, you lose everything, you only keep your points

---

Let's recast that.  When you die, you lose only the easiest thing to recoup,
that is, your equipment.  The harder things, rep, xp and skill points
remain.  Death is really very gentle in this game about the zombie
apocalypse, a mismatch that is my single largest problem with an excellent
game.

Christopher Bartlett



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[Audyssey] swamp missions and death

2012-04-06 Thread john
I've been playing swamp a lot recently, and it seems that dying 
in missions is rather harsh. I've had multiple times where I've 
spent 5000 reputation or more to prepare for a mission, and 
because certain people were doing nothing but blasting zombies 
ended up getting mobbed with crates. While I do see the point in 
loosing something if you die, I don't feel that *everything* you 
own and fought for needs to get trashed. Any thoughts?


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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Mike Maslo
Agreed and why I stoppdf playing 

Sent from my iPhone

On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:

 I've been playing swamp a lot recently, and it seems that dying in missions 
 is rather harsh. I've had multiple times where I've spent 5000 reputation or 
 more to prepare for a mission, and because certain people were doing nothing 
 but blasting zombies ended up getting mobbed with crates. While I do see the 
 point in loosing something if you die, I don't feel that *everything* you own 
 and fought for needs to get trashed. Any thoughts?
 
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Re: [Audyssey] swamp missions and death

2012-04-06 Thread simon dowling
well i found a couple of nice guns went back to the safe zone got some
armour and saved the game by pressing escape again went back to the
game got killed and you guest it, lost everything what i thought i had
saved.

On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote:
 Agreed and why I stoppdf playing

 Sent from my iPhone

 On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:

 I've been playing swamp a lot recently, and it seems that dying in
 missions is rather harsh. I've had multiple times where I've spent 5000
 reputation or more to prepare for a mission, and because certain people
 were doing nothing but blasting zombies ended up getting mobbed with
 crates. While I do see the point in loosing something if you die, I don't
 feel that *everything* you own and fought for needs to get trashed. Any
 thoughts?

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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
That's why we need a locker system, at least for diessel and perhaps other 
things u might choose to save.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: gamers gamers@audyssey.org
Sent: Friday, April 06, 2012 1:07 PM
Subject: [Audyssey] swamp missions and death


I've been playing swamp a lot recently, and it seems that dying in 
missions is rather harsh. I've had multiple times where I've spent 5000 
reputation or more to prepare for a mission, and because certain people 
were doing nothing but blasting zombies ended up getting mobbed with 
crates. While I do see the point in loosing something if you die, I don't 
feel that *everything* you own and fought for needs to get trashed. Any 
thoughts?


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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Clement Chou
This is actually pretty typical of the fps genre. Especially multiplayer 
ones... if you die or get killed by another player, you always lose your 
weapon... and the point is to stay alive as long as you can hold out and 
kill as many things as you can. But personally, I think that because Swamp 
uses a system more like rpgs where you buy your weapons you should be able 
to have at least your personalized item box or something at the safe zone so 
you don't lose absolutely everything. Even resident Evil games have this, 
where in every place where you can save a game you can drop things in your 
item box or get other equipment you put away earlier, and I think this would 
be a good idea . I just spent so much time getting rep, buy something good 
and then die and lose it ad have to regain all that lost rep, and it is 
absolutely infuriating. haha
- Original Message - 
From: Ken kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 11:02 AM
Subject: Re: [Audyssey] swamp missions and death


That's why we need a locker system, at least for diessel and perhaps other 
things u might choose to save.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: gamers gamers@audyssey.org
Sent: Friday, April 06, 2012 1:07 PM
Subject: [Audyssey] swamp missions and death


I've been playing swamp a lot recently, and it seems that dying in 
missions is rather harsh. I've had multiple times where I've spent 5000 
reputation or more to prepare for a mission, and because certain people 
were doing nothing but blasting zombies ended up getting mobbed with 
crates. While I do see the point in loosing something if you die, I don't 
feel that *everything* you own and fought for needs to get trashed. Any 
thoughts?


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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken

Well yeah, if you die you lose it all.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 1:40 PM
Subject: Re: [Audyssey] swamp missions and death



well i found a couple of nice guns went back to the safe zone got some
armour and saved the game by pressing escape again went back to the
game got killed and you guest it, lost everything what i thought i had
saved.

On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote:

Agreed and why I stoppdf playing

Sent from my iPhone

On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:


I've been playing swamp a lot recently, and it seems that dying in
missions is rather harsh. I've had multiple times where I've spent 5000
reputation or more to prepare for a mission, and because certain people
were doing nothing but blasting zombies ended up getting mobbed with
crates. While I do see the point in loosing something if you die, I 
don't

feel that *everything* you own and fought for needs to get trashed. Any
thoughts?

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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Johnny Tai
Heh, well, if you feel that way I guess you do what I do, don't go on 
missions- just lonewolving the game.
I too have found that dying on missions seem more likely than not, and given 
that death is quite harsh on swamp, and I'm not really that good of a team 
player anyway, I just stay out of them.



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread william lomas
are the quests something you can do on own? or are those the missions?

On 6 Apr 2012, at 20:52, Johnny Tai wrote:

 Heh, well, if you feel that way I guess you do what I do, don't go on 
 missions- just lonewolving the game.
 I too have found that dying on missions seem more likely than not, and given 
 that death is quite harsh on swamp, and I'm not really that good of a team 
 player anyway, I just stay out of them.
 
 
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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Jeremy Kaldobsky
The quests are totally on your own and they take place on the normal map.  It 
just puts a special item somewhere for you to find, and it only shows up for 
you so no one else can take it.  Once you've found the item you can sell it for 
250 reputation at the safe zone.

Pressing Q will give you a clue about where you should be searching for the 
hidden item.


 are the quests something you can do
 on own? or are those the missions?


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Re: [Audyssey] swamp missions and death

2012-04-06 Thread william lomas
how many maps r there in the game?

On 6 Apr 2012, at 21:05, Jeremy Kaldobsky wrote:

 The quests are totally on your own and they take place on the normal map.  It 
 just puts a special item somewhere for you to find, and it only shows up for 
 you so no one else can take it.  Once you've found the item you can sell it 
 for 250 reputation at the safe zone.
 
 Pressing Q will give you a clue about where you should be searching for the 
 hidden item.
 
 
 are the quests something you can do
 on own? or are those the missions?
 
 
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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Christopher Bartlett
My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting.  I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you stand to gain for five minutes of survival rep and experience that would
take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
on missions.

And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep worth
of equipment at various times.  I'd favor a lives system, where once your
lives are gone you start over from zero.  Perhaps gaining a level gives you
a new life.  I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.

Christopher the bastard Bartlett who wants all of you to suffer
hideously.  *smile*



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Shane Davidson
People want to learn? 
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here the millions of mainstreaming gamers complaining, do you?
Thought not.
If Jeremy implimented lives, it would add, in my opinion, another level of
stratigy, to how you can keep those lives, or recover them quickly if you
die.
Yes, if you lose all your lives, you start over with the basics, and rep you
had when you lost your last set of lives, no I don't like just cloaning
standards, call it poetic license, lol, , but you are reverted to the ax and
pistol just like you are now.
Just my thoughts.
Shane who really thinks the blind community needs to be exposed to more
mainstreaming gaming. Just sayin'.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Friday, April 06, 2012 5:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting.  I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you stand to gain for five minutes of survival rep and experience that would
take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
on missions.

And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep worth
of equipment at various times.  I'd favor a lives system, where once your
lives are gone you start over from zero.  Perhaps gaining a level gives you
a new life.  I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.

Christopher the bastard Bartlett who wants all of you to suffer
hideously.  *smile*



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Michael Taboada

Hi,
Just because some mainstream games have this method doesn't mean all games 
for the mainstream community or otherwise have to have it... I mean after 
all there are a fare few games for the mainstream gaming community that 
allow you to put things in banks or whatever they might call them, runescape 
being a very notable example. I think any strategy you can imagine from 
letting you keep everything when you die to having lives to having banks to 
having check points to almost anything else can be found in the mainstream 
gaming community, so let's remain open here, I say.

Just my thoughts.
-Michael.


-Original Message- 
From: Shane Davidson

Sent: Friday, April 06, 2012 4:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here the millions of mainstreaming gamers complaining, do you?
Thought not.
If Jeremy implimented lives, it would add, in my opinion, another level of
stratigy, to how you can keep those lives, or recover them quickly if you
die.
Yes, if you lose all your lives, you start over with the basics, and rep you
had when you lost your last set of lives, no I don't like just cloaning
standards, call it poetic license, lol, , but you are reverted to the ax and
pistol just like you are now.
Just my thoughts.
Shane who really thinks the blind community needs to be exposed to more
mainstreaming gaming. Just sayin'.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Friday, April 06, 2012 5:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting.  I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you stand to gain for five minutes of survival rep and experience that would
take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
on missions.

And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep worth
of equipment at various times.  I'd favor a lives system, where once your
lives are gone you start over from zero.  Perhaps gaining a level gives you
a new life.  I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.

Christopher the bastard Bartlett who wants all of you to suffer
hideously.  *smile*



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
I had 26K rep.  I spent 13K in gear, ten accidentally joined a level 6 
mission when I meant to join the level 30.  Needless to say I lost it all.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 2:48 PM
Subject: Re: [Audyssey] swamp missions and death


This is actually pretty typical of the fps genre. Especially multiplayer 
ones... if you die or get killed by another player, you always lose your 
weapon... and the point is to stay alive as long as you can hold out and 
kill as many things as you can. But personally, I think that because Swamp 
uses a system more like rpgs where you buy your weapons you should be able 
to have at least your personalized item box or something at the safe zone 
so you don't lose absolutely everything. Even resident Evil games have 
this, where in every place where you can save a game you can drop things 
in your item box or get other equipment you put away earlier, and I think 
this would be a good idea . I just spent so much time getting rep, buy 
something good and then die and lose it ad have to regain all that lost 
rep, and it is absolutely infuriating. haha
- Original Message - 
From: Ken kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 11:02 AM
Subject: Re: [Audyssey] swamp missions and death


That's why we need a locker system, at least for diessel and perhaps 
other things u might choose to save.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: gamers gamers@audyssey.org
Sent: Friday, April 06, 2012 1:07 PM
Subject: [Audyssey] swamp missions and death


I've been playing swamp a lot recently, and it seems that dying in 
missions is rather harsh. I've had multiple times where I've spent 5000 
reputation or more to prepare for a mission, and because certain people 
were doing nothing but blasting zombies ended up getting mobbed with 
crates. While I do see the point in loosing something if you die, I 
don't feel that *everything* you own and fought for needs to get 
trashed. Any thoughts?


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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
The second warehouse is much easier to survive in, believe me.  I just got 
done doing a level 20 with a guy I know, and didn't fire a shot.  The truth 
is, all I had was an axe.  No pistol, no med kits.  We got it done tho
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 3:52 PM
Subject: Re: [Audyssey] swamp missions and death


Heh, well, if you feel that way I guess you do what I do, don't go on 
missions- just lonewolving the game.
I too have found that dying on missions seem more likely than not, and 
given that death is quite harsh on swamp, and I'm not really that good of 
a team player anyway, I just stay out of them.



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
The warehouses just need to be switched around--warehouse two for easy 
missions, warehouse one for hard missions.  I bet I could even solo a level 
30 if I wanted to :)
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 06, 2012 5:13 PM
Subject: Re: [Audyssey] swamp missions and death



My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting.  I completely disagree with any change
that waters down the already weakened consequences of dying, especially 
when
you stand to gain for five minutes of survival rep and experience that 
would

take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
on missions.

And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep 
worth

of equipment at various times.  I'd favor a lives system, where once your
lives are gone you start over from zero.  Perhaps gaining a level gives 
you

a new life.  I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.

Christopher the bastard Bartlett who wants all of you to suffer
hideously.  *smile*



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread enes

hi,
i'll try and make a recording of me doing a mission with my team
maybe that will give you some tips

--
From: Mike Maslo mmaslo1...@swbell.net
Sent: Friday, April 06, 2012 8:25 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] swamp missions and death


Agreed and why I stoppdf playing

Sent from my iPhone

On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:

I've been playing swamp a lot recently, and it seems that dying in 
missions is rather harsh. I've had multiple times where I've spent 5000 
reputation or more to prepare for a mission, and because certain people 
were doing nothing but blasting zombies ended up getting mobbed with 
crates. While I do see the point in loosing something if you die, I don't 
feel that *everything* you own and fought for needs to get trashed. Any 
thoughts?


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If you think you are beaten, you are;
If you think you dare not, you don't;
If you'd like to win, but you think you can't,
It's almost a cinch you won't;
If you think you'll lose, you've lost,
For out in the world you'll find
Success begins with a fellow's will
It's all in the state of mind.
Full many a race is lost
Ere even a race is run,
And many a coward fails
Ere even his work's begun.
Think big, and your deeds will grow,
Think small and you fall behind,
Think that you can, and you will;
It's all in the state of mind.
If you think you are outclassed, you are;
You've got to think high to rise;
You've got to be sure of yourself
before You can ever win a prize.
Life's battle doesn't always go
To the stronger or faster man;
But sooner or later, the man who wins
Is the fellow who thinks he can.




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Re: [Audyssey] swamp missions and death

2012-04-06 Thread Steady Goh
Well, at least we don't lose our money when we get killed. Any rep, xp and 
skill points earned are automatically saved in the bank. If there is a 
locker, there will be absolutely nothing to lose at all. Almost as good as 
unlimited health. Maybe this is what people are indirectly requesting for. 
Personally I feel that the rep given on a successful mission is on the high 
side.


锦发/Steady Goh
- Original Message - 
From: Michael Taboada ai...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 6:44 AM
Subject: Re: [Audyssey] swamp missions and death



Hi,
Just because some mainstream games have this method doesn't mean all games 
for the mainstream community or otherwise have to have it... I mean after 
all there are a fare few games for the mainstream gaming community that 
allow you to put things in banks or whatever they might call them, 
runescape being a very notable example. I think any strategy you can 
imagine from letting you keep everything when you die to having lives to 
having banks to having check points to almost anything else can be found 
in the mainstream gaming community, so let's remain open here, I say.

Just my thoughts.
-Michael.


-Original Message- 
From: Shane Davidson

Sent: Friday, April 06, 2012 4:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here the millions of mainstreaming gamers complaining, do you?
Thought not.
If Jeremy implimented lives, it would add, in my opinion, another level of
stratigy, to how you can keep those lives, or recover them quickly if you
die.
Yes, if you lose all your lives, you start over with the basics, and rep 
you

had when you lost your last set of lives, no I don't like just cloaning
standards, call it poetic license, lol, , but you are reverted to the ax 
and

pistol just like you are now.
Just my thoughts.
Shane who really thinks the blind community needs to be exposed to more
mainstreaming gaming. Just sayin'.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Friday, April 06, 2012 5:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death

My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting.  I completely disagree with any change
that waters down the already weakened consequences of dying, especially 
when
you stand to gain for five minutes of survival rep and experience that 
would

take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
on missions.

And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep 
worth

of equipment at various times.  I'd favor a lives system, where once your
lives are gone you start over from zero.  Perhaps gaining a level gives 
you

a new life.  I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.

Christopher the bastard Bartlett who wants all of you to suffer
hideously.  *smile*



---
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You can make changes or update

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Mike Maslo
No only weaponry

Sent from my iPhone

On Apr 6, 2012, at 9:59 PM, Steady Goh stea...@gmail.com wrote:

 Well, at least we don't lose our money when we get killed. Any rep, xp and 
 skill points earned are automatically saved in the bank. If there is a 
 locker, there will be absolutely nothing to lose at all. Almost as good as 
 unlimited health. Maybe this is what people are indirectly requesting for. 
 Personally I feel that the rep given on a successful mission is on the high 
 side.
 
 锦发/Steady Goh
 - Original Message - From: Michael Taboada ai...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 07, 2012 6:44 AM
 Subject: Re: [Audyssey] swamp missions and death
 
 
 Hi,
 Just because some mainstream games have this method doesn't mean all games 
 for the mainstream community or otherwise have to have it... I mean after 
 all there are a fare few games for the mainstream gaming community that 
 allow you to put things in banks or whatever they might call them, runescape 
 being a very notable example. I think any strategy you can imagine from 
 letting you keep everything when you die to having lives to having banks to 
 having check points to almost anything else can be found in the mainstream 
 gaming community, so let's remain open here, I say.
 Just my thoughts.
 -Michael.
 
 
 -Original Message- From: Shane Davidson
 Sent: Friday, April 06, 2012 4:17 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] swamp missions and death
 
 People want to learn?
 Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
 don't here the millions of mainstreaming gamers complaining, do you?
 Thought not.
 If Jeremy implimented lives, it would add, in my opinion, another level of
 stratigy, to how you can keep those lives, or recover them quickly if you
 die.
 Yes, if you lose all your lives, you start over with the basics, and rep you
 had when you lost your last set of lives, no I don't like just cloaning
 standards, call it poetic license, lol, , but you are reverted to the ax and
 pistol just like you are now.
 Just my thoughts.
 Shane who really thinks the blind community needs to be exposed to more
 mainstreaming gaming. Just sayin'.
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Christopher Bartlett
 Sent: Friday, April 06, 2012 5:14 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] swamp missions and death
 
 My thoughts, death on missions is no more harsh than anywhere else,
 especially considering what you stand to gain if you survive, as compared
 with the comparable time looting.  I completely disagree with any change
 that waters down the already weakened consequences of dying, especially when
 you stand to gain for five minutes of survival rep and experience that would
 take hours of looting to gain.  Big risk, big reward.  Too risky, don't go
 on missions.
 
 And by the way, I say this who am trying to learn some new styles of play
 and thus am dying quite frequently, and have certainly lost 20,000 rep worth
 of equipment at various times.  I'd favor a lives system, where once your
 lives are gone you start over from zero.  Perhaps gaining a level gives you
 a new life.  I know this won't be adopted as too many people would shriek
 about it being unfair, never mind that it's a gaming standard in the
 mainstream world.
 
 Christopher the bastard Bartlett who wants all of you to suffer
 hideously.  *smile*
 
 
 
 ---
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
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 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail