Re: [Audyssey] stats of week 8

2007-10-08 Thread Jim Kitchen
Hi Thomas, Thanks, maybe someday I will look into the whole DirectPlay thing. Right now the game that I am working on will be the first that uses Direct Keyboard Input rather than just the VB6 Keyboard Input. Next I would like to do a game with Direct Joystick Input. BFN Jim Never

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread Raul a. Gallegos
Thomas Ward said the following on 10/7/2007 10:11 PM: Hi Raul, Ok, that is exactly the kind of info I needed. Either one of two things needs to happen. Either I figure out how to disable that system menu, or move the run key to something else besides alt. Will take some experimentation.

Re: [Audyssey] Monty and torches

2007-10-08 Thread Raul a. Gallegos
Thomas Ward said the following on 10/7/2007 10:18 PM: You are correct the game is paused while you are viewing the map. However, the torches aren't currently attached to a timer. It is simply a long sound file that gets played once a player enters a room. I suppose at some future date I

Re: [Audyssey] Sapi voices in Monti?

2007-10-08 Thread Søren Jensen
Hi Thomas. I'll try to explain the problem more clear: All voices works. If I said a spesific voice as a standard voice in the speech manager in the control panel, the voice speaks fine in the game. The problem is when I'm trying to select voice number 13 in the voice menu in Monti, the voice

Re: [Audyssey] Montezuma-Beta2

2007-10-08 Thread Søren Jensen
Hi Jimmy. S p o i l e r... Just hold down the control key and press the right arrow 4 times very quickly and you'll land on the next ledge. Just repeat this until you have past the lava. Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk -

[Audyssey] I Have Been Hacked!

2007-10-08 Thread Jozwiak, Hunter (K12)
Hi, I was working on the marine game, and someone deleted my information and caused my computer to blow. I think there might be a delay. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription

Re: [Audyssey] Found Title and Title For Mareen shooter game

2007-10-08 Thread Jozwiak, Hunter (K12)
Yeah main menu. But, I have been hacked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Friday, October 05, 2007 6:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Found Title and Title For Mareen shooter game not sure what

Re: [Audyssey] Found Title and Title For Mareen shooter game

2007-10-08 Thread Jozwiak, Hunter (K12)
It's my practice development game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Friday, October 05, 2007 6:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Found Title and Title For Mareen shooter game aah cool. I have sfx.

Re: [Audyssey] super liam

2007-10-08 Thread Jozwiak, Hunter (K12)
I never can get distracted in Sl. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Friday, October 05, 2007 6:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] super liam aah, forgot to mention that for the level2 sewer its in

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread Thomas Ward
Hi Shaun, Well, as for returning to the main menu after saving I can fix that quite easily. I also can do that for loading defaults. As to why your system is restoring the default settings when the game is restarted I haven't a clue. It works perfectly on my system, and on the machines it was

Re: [Audyssey] Deep space Attack

2007-10-08 Thread Jozwiak, Hunter (K12)
That's good. II think at least for marines should be stationed, because ships will be everywear. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phil Vlasak Sent: Friday, October 05, 2007 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Deep space

[Audyssey] Soundmud.

2007-10-08 Thread Rick
Hi list. Has anybody gotten Soundmud to work? I downloaded and installed all the files in the read me, but still cant get it to work. It tells you the files you need to run it but not how to start the game. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Raul, Quote OK, I see what you are saying, but if the torches are not on a timer and it's just a sound, then how are they working now? End quote When you step into a room that is dark it basically flips a trigger. It lights a torch and based on if there is a torch burning or not it will

Re: [Audyssey] Monty and torches

2007-10-08 Thread Karl
Hi, I disagree with making monsters silent. You should still be able to hear monsters in a dark room, but they should not be detectable with the O key. Afterall, you would still be able to hear things moving, even if you can't see. Karl Original message: Hi Raul, Quote OK, I see what you

Re: [Audyssey] Sapi voices in Monti?

2007-10-08 Thread Søren Jensen
Hi Thomas. Great. I look forword to the next release. Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 08, 2007 9:29

Re: [Audyssey] Monty and torches

2007-10-08 Thread Raul a. Gallegos
Karl. This is true in an ideal environment, but since we are using audio instead of sight in the game, then the lack of a torch light means the lack of seeing monsters. Since seeing is actually hearing, then the sounds of the monsters should be disabled. Let me put it this way. If the game was

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread Raul a. Gallegos
Thomas Ward said the following on 10/8/2007 3:26 PM: Hi Raul, Actually, I think you might be running an older version of the beta. The last private beta had a couple of miner bugs which I fixed in the public beta version of beta 2 just the day of release. One of the things is put run back

Re: [Audyssey] Montezuma-Beta2

2007-10-08 Thread Thomas Ward
Hi Jimmy, Well, basically once you get onto the first ledge and just keep jumping. If you land on the second or third ledge don't move or you will fall into the lava one way or another. Just keep jumping until you land on the normal ground on the other side. --- Gamers mailing list __

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Karl, Good point. Keep in mind gold coins, keys, etc aren't technically moving. Those sounds are used instead of sight to find those items. In the real world a bunch of coins on the floor would not be making any noise unless you kicked them or moved them in some way. A snake, skull, or

Re: [Audyssey] Soundmud.

2007-10-08 Thread SoundMUD
Run soundmud.pyc to start SoundMUD (in Windows, double-click on this file, or select it and press Enter). Jean-Luc -- SoundMUD web site: http://jlpo.free.fr/soundmud SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Raul, Well, as I mentioned in my previous post as the game logic works now it only stops the sounds for objects that are stationary and would otherwise not make a noise in the real world. After all keys, gems, gold coins, swords, etc wouldn't normally make a noise and you could see them.

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread Thomas Ward
Hi Raul Quote I still feel strongly about the torches idea I have working the way I suggested End quote Well, I do have plans to work on many of your torch suggestions. Still am not sure what I will do about the monsters. yet, but I am definitely going to put it on a timer, remove items from

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread shaun everiss
I actually was able to duplicate this. make sure the monti window is maximised. and if you can help it don't have anything else open if you can help it, well another window. At 03:53 a.m. 9/10/2007, you wrote: Thomas Ward said the following on 10/7/2007 10:11 PM: Hi Raul, Ok, that is

Re: [Audyssey] Monty and torches

2007-10-08 Thread Karl
I realize that about nonmoving items, and agree with the current system. It's only monsters that I don't think should be silent. Original message: Hi Karl, Good point. Keep in mind gold coins, keys, etc aren't technically moving. Those sounds are used instead of sight to find those items. In

Re: [Audyssey] Soundmud.

2007-10-08 Thread shaun everiss
I got it to work, i just don't have any instructions files. At 08:41 a.m. 9/10/2007, you wrote: Hi list. Has anybody gotten Soundmud to work? I downloaded and installed all the files in the read me, but still cant get it to work. It tells you the files you need to run it but not how to start the

Re: [Audyssey] Soundmud.

2007-10-08 Thread Dark
Hi sean. the instructions are on the soundmud website. Out of interest though, how did you get it to work? Did you download and install all the Python stuff? I don't know enough about Python to try installing it, just in case I had trouble removing it later, - this is probably entirely

Re: [Audyssey] Monty and torches

2007-10-08 Thread Phil Vlasak
Hi Tom, I had a thought about how to change the sound and action of the creatures based on the status of the torch. If the torch is on, the creatures move at the normal speed at full sound volume. But if the torch is off, the creatures move at half speed with half their sound volume. The slower

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread shaun everiss
yes, yes, yes. oh and all the settings I set are there. However they don't take after I rerun the game. otherwise it all works fine. At 07:46 a.m. 9/10/2007, you wrote: Hi Shaun, Well, as for returning to the main menu after saving I can fix that quite easily. I also can do that for loading

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread Thomas Ward
Hi Shaun, Smile I've just moved the keys around a bit. As of beta 3 jump is on space and run is on control. I just patched the code with that about 5 minutes ago as of the time of this writing. So the system menu should no longer be an issue any longer. Cheers. shaun everiss wrote: I

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Karl, I for one agree with you. I'm just waiting to see what other listers thoughts are. Karl wrote: I realize that about nonmoving items, and agree with the current system. It's only monsters that I don't think should be silent. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread Thomas Ward
Hi Shaun, All I can say at this point is that is weird. There is nothing in the game itself to account for not saving and properly restoring registry settings as it works 99 out of every 100 times with your system apparently being that 1 exception. What I have discovered over the last 5 years

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Phil, H That's an interesting idea. Though, it is a bit complex to release this close to the deadline I have set myself for getting 1.0 out for sale. I really want Montezuma's Revenge out before Christmas, and that is one reason I am not exactly turning away everyones ideas, but

[Audyssey] Soundmud

2007-10-08 Thread Sarah Haake
Hi, I just tried to get soundmud started. I installed everything that's required to play the game and started it. I got the menue and I could choose game local. Then the game voice said game local processing and nothing more happens. How is it supposed to go on? Thanks for your help!

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread shaun everiss
well I did a check after I sent the msg. I wanted to see if I could complete monti beta1, because I never clocked it. so I uninstalled beta2 and loaded beta1. I clocked that uninstalled beta1 removed the monti folder and the monti reg key. I restarted monti beta2 after reinstalling, I did a

Re: [Audyssey] Soundmud.

2007-10-08 Thread shaun everiss
I have moosic on here that required all the stuff. I loaded python 2.4, pygame, pyaa pytts, pymidi, pysonic, and pyfmod. I then coppied fmod.dll to the system directory and well everything worked for moosic so it does for this. At 11:11 a.m. 9/10/2007, you wrote: Hi sean. the instructions are

Re: [Audyssey] Monty impressions so far

2007-10-08 Thread Karl
Hi, I am having the same problem with options not saving under Vista ultimate. Original message: well I did a check after I sent the msg. I wanted to see if I could complete monti beta1, because I never clocked it. so I uninstalled beta2 and loaded beta1. I clocked that uninstalled beta1