On Thu, Feb 17, 2011 at 09:13:00PM -0800, Tom Randall wrote:
> many though certainly not all linux users tend to come off with a
> kind of superior or arrogant attitude that tends to drive people,
> particularly newbies away.
[My Reply:]
for graphics in `25000_web_pages` ; do switch-to xmas_decor
Hi Tom,
Tom wrote:
While yes in theory everything should work and
you have a completely accessible system from the getgo, the getting there is
not easy in the slightest for a blind user, the learning curve is quite
frankly pretty horrendous and unless this changes then the situation of
people not
Hi everyone,
For quite a while I have been thinking of trying my hand at some
simple text adventure games and maybe eventually work my way up to
some sort of game like Nethack, Ancient Domains of Mystery, or maybe
even as complex as Entombed. As most of you know i use Linux most of
the time, and t
can you release it?
--
From: "Clement Chou"
Sent: Friday, February 18, 2011 5:47 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] marvel vs. capcom 3 demo is here!
For the most part, you're right. However, sidestepping doesn't involve
s
Hi Michael,
Michael wrote:
It's not a matter of thinking we're superior, but of
having had our eyes opened to infinite possibilities, while Mickeysoft
keeps adding more blindfolds. You have to understand, I've watched
computing go from a fully stocked, fully equipped gourmet kitch
How do I get NetHack up and running on my PAC Mate Omni?
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Uh... release what? The game's already out... it's for ps3 and xbox360.
At 12:16 AM 18/02/2011, you wrote:
can you release it?
--
From: "Clement Chou"
Sent: Friday, February 18, 2011 5:47 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey]
I really like the single letter navigation/items idea. I also like the
ability to either pick a screen reader to provide the output, or the
Sapi/dispatcher for the output. I also think that availability of a game
on a cell phone, specifically the iPhone would be very cool!
On 2/18/2011 4:04 P
Hi Tom. My thoughts are as follows. 1 I like the idea of hitting g to say
grab sword or any other items in a room. 2 I like the idea about hitting n
for north e for east etc. that reminded me of playing eamin on the old apple
2 e pc when I was young since I think that is the way it was dun. and
Hi tom would these have sounds? Great idea I really like it.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, February 18, 2011 9:04 PM
Subject: [Audyssey] Creating Adventure Games
Hi everyone,
For quite a while I have been thinking of trying my
Hi Lori,
It is certainly possible. Of course I wouldn't spend a lot of money on
sounds and music like I would on a production like MOTA because these
are suppose to be free casual games. However, to get back to the
point, yeah, they could have some sounds/music.
All I'd have to do is use a cross-
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Hi,
Well, since I am not planning on using any platform specific API for
handling keyboards I probably won't have access to the arrow keys,
page up/down, home and end keys, etc because those require specific
scan codes. If I want to get access to those keys I'd have to use SDL,
DirectInput, or som
HI Thomas and all.
Oh yes I am familiar with gnome and am currently working on getting a spare
box up and running with vinux at the moment. The learning curve I was
referring to mainly has to do with trying to get the system up and going and
maintaining it which one can do at least somewhat easil
well if you had free sounds they wouldn't need to be anything flash.
Generic sfx if at all.
They wouldn't need to be much.
At 11:30 a.m. 19/02/2011, you wrote:
Hi Lori,
It is certainly possible. Of course I wouldn't spend a lot of money on
sounds and music like I would on a production like MOTA
well if you had menus you should have them numbered like in old dos
programs like arena.
or fdisk thats how some of the old stuff was done if you wanted to be
authentic.
At 12:32 p.m. 19/02/2011, you wrote:
Hi,
Well, since I am not planning on using any platform specific API for
handling keybo
Makes sense, but, aw nuts. There goes one of my ideas. (grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, February 18, 2011 5:32 PM
Subject: Re: [Audyssey] C
Just download it from my games pack on braillesoft.net and install it to a
storage card. Then, click on nethackm.exe and you'll be off--sounds,
mapping adjusted for Braille and everything.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It'
Thomas I like this idea a lot, the grab menu thing is good and the single
letters for directions is good to and easy. I like the screen reader
option, but am willing to try other voices. One thing I will say is don't
forget our deaf blind gamers, I nearly said dead blind, oh dear. Maybe an
o
and what about a help system, like the one in the zork games.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Lori Duncan" ; "Gamers Discussion list"
Sent: Saturday, February 19, 2011 9:30 AM
Subject: Re: [Audyssey] Creating Adventure Gam
Hi Lisa,
I don't think that would be a problem. Just asign it to the question
mark and have it bring up some kind of help system.
Cheers!
On 2/19/11, Lisa Hayes wrote:
> and what about a help system, like the one in the zork games.
> Lisa Hayes
>
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And some kind of score system.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, February 19, 2011 4:45 PM
Subject: Re: [Audyssey] Creating Adventure Games
Hi Lisa,
I don't think that would be a pr
I like the idea, and would go for/like the idea of invoking item listings,
etc., as well as, generating your own voice output, but that would really
depend on platform etc., and the main problem I have with things like
general console/command line output is all screen readers seem to
handle/ren
Hi Lisa,
Well, I certainly haven't forgotten about the deaf blind gamers.
Weather I included Sapi or not there would be text on the screen
anyway. It could be read with the Jaws cursor, Window-Eyes mouse
cursor, etc. The thing I really like about text based games is that
they really are universall
Thomas I was in no way saying you'd forgotten anyone, your friend for
example could I hope with your games play them in some shape or form, maybe
for him icons or pictures or something, not test I know, but that option
could be their to be turned on and off by the user.
Lisa Hayes
www.nutri
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