Re: [Audyssey] BG ches challenge help

2011-06-06 Thread Charles Rivard
I knew I forgot something.  (grin)  The pawns move straight ahead either 1 
or 2 spaces on their first move, and one square forward after that, even if 
they only moved once on their first move.  They capture by moving one square 
diagonally.  There is a move, called "en passant", that can only be done on 
the first opportunity that comes up for the pawn making the capture.  If you 
have a white pawn on b2, and it has not been moved yet, and your opponent 
moves a black pawn to c2, right beside your pawn, you can capture it as if 
it had been moved to c3.  This would also apply if the enemy pawn had moved 
to A2.  You would capture it as if it had moved to A3.  Only pawns can be 
captured en passant.  If a pawn reaches the opposite end of it's column, 
let's say B8 for white or D1 for black, it can be exchanged for any other 
piece, other than a king, regardless of whether you have any of those pieces 
or not still in play.  It can be exchanged for a queen even though you still 
have your queen, now giving you 2 queens.  In some cases, in order to 
checkmate your opponent, you might exchange it for a knight, bishop, or 
rook.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Monday, June 06, 2011 10:40 AM
Subject: Re: [Audyssey] BG ches challenge help



Hi,

I don't have any information on the pawns.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, June 05, 2011 9:30 PM
Subject: Re: [Audyssey] BG ches challenge help



It might seem confusing, but I'll take a stab at it.

Setting up the board:  The board is positioned with a white square in the 
bottom right corner.  If you're using a board and men made for the blind, 
the lowered squares are white, as are the unmarked pieces.  Set the rooks 
on either corner.  Set the knights next to them, the bishops next to the 
knights, your queen on the same color as your queen, and the king next to 
her.  The 8 pawns occupy the second row from you.  Your opponent's army 
is set identically.  Notice that the queens, when set correctly, face 
each other, the white queen on a white square and the black queen on a 
black square.


Movement of the pieces:

Rooks can move straight forward, backward, or to either side.  They can 
not jump other pieces, and capture by taking over the square now occupied 
by an opponent's piece.  This is where they would stop.


The bishops can move only along the 4 diagonals, having the same range as 
the rooks, and capturing in the same manner.  Note that at the start of 
the game, you have a bishop on a white square and one on a black square. 
They will always stay on the same colored square.


The queen moves and captures as either a rook or a bishop.  In other 
words, diagonally, vertically, or horizontally,  in all directions as far 
as they can go.  The queen is the most powerful piece on the board.


The King moves one square in any direction and captures in the same 
manner. The only special move it can make is called castling.  In this 
move, it moves to the next square of the same color along the original 
row it occupies at the start of the game.  In other words, it moves two 
squares to your left or right.  As part of the same move, the rook toward 
which it moves is also moved, into the square jumped by the king.  This 
move can only be made if there is no piece between the king and the rook 
toward which it is moving, neither your king or rook has been moved, and 
neither square crossed by the king is being attacked, and the king is not 
being attacked before or after it has been moved.


The knight is the only piece on the board that can jump over other 
pieces. It moves rather oddly.  It moves one square vertically or 
horizontally, as well as one square diagonally in relation to the 
direction of the first part of the move.  For example, one square north 
and one square northeast or northwest.  One square south and one 
southeast or southwest.  One square west and one northwest or southwest. 
Or one square east and one northeast or southeast.


Check:  When your king is being attacked, you must immediately remedy the 
situation by either moving your king out of danger, moving a piece 
between your king and the attacking piece, or capturing the attacker. 
Note that because a knight can jump over friendly or enemy pieces, a 
piece cannot be moved between an attacking knight and your king.  It is 
illegal for you to move into a check situation.


Checkmate is when you are in check and there is nothing you can do to 
prevent your king from being captured on the next move.  At this stage, 
the game ends.


Square identification is simple.  From the side of the board played by 
white, squares are counted from left to right along a row as A through H. 
From White'

Re: [Audyssey] BG ches challenge help

2011-06-06 Thread Jim Kitchen

Hi Shiny protector,

Pawns move one space forward at a time.  They capture diagonally.  Ok except 
for their first move, they can move two spaces forward.  That is a first move 
may be, I will move my pawn e2 to e4.  That is the pawn in front of the king 
moves up two spaces.  However a pawn can not move up two spaces to avoid being 
captured.  Well it can, but it can still be captured as if it, had only moved 
one space.  And now if you get a pawn all of the way across the board to your 
opponents king row, it can become any piece that you wish.  Normally a queen.  
Well I guess not any piece as you can not have two kings.

HTH

BFN

Jim

"Off with her head!" shouted the Queen.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BG ches challenge help

2011-06-06 Thread Shiny protector

Hi,

I don't have any information on the pawns.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, June 05, 2011 9:30 PM
Subject: Re: [Audyssey] BG ches challenge help



It might seem confusing, but I'll take a stab at it.

Setting up the board:  The board is positioned with a white square in the 
bottom right corner.  If you're using a board and men made for the blind, 
the lowered squares are white, as are the unmarked pieces.  Set the rooks 
on either corner.  Set the knights next to them, the bishops next to the 
knights, your queen on the same color as your queen, and the king next to 
her.  The 8 pawns occupy the second row from you.  Your opponent's army is 
set identically.  Notice that the queens, when set correctly, face each 
other, the white queen on a white square and the black queen on a black 
square.


Movement of the pieces:

Rooks can move straight forward, backward, or to either side.  They can 
not jump other pieces, and capture by taking over the square now occupied 
by an opponent's piece.  This is where they would stop.


The bishops can move only along the 4 diagonals, having the same range as 
the rooks, and capturing in the same manner.  Note that at the start of 
the game, you have a bishop on a white square and one on a black square. 
They will always stay on the same colored square.


The queen moves and captures as either a rook or a bishop.  In other 
words, diagonally, vertically, or horizontally,  in all directions as far 
as they can go.  The queen is the most powerful piece on the board.


The King moves one square in any direction and captures in the same 
manner. The only special move it can make is called castling.  In this 
move, it moves to the next square of the same color along the original row 
it occupies at the start of the game.  In other words, it moves two 
squares to your left or right.  As part of the same move, the rook toward 
which it moves is also moved, into the square jumped by the king.  This 
move can only be made if there is no piece between the king and the rook 
toward which it is moving, neither your king or rook has been moved, and 
neither square crossed by the king is being attacked, and the king is not 
being attacked before or after it has been moved.


The knight is the only piece on the board that can jump over other pieces. 
It moves rather oddly.  It moves one square vertically or horizontally, as 
well as one square diagonally in relation to the direction of the first 
part of the move.  For example, one square north and one square northeast 
or northwest.  One square south and one southeast or southwest.  One 
square west and one northwest or southwest.  Or one square east and one 
northeast or southeast.


Check:  When your king is being attacked, you must immediately remedy the 
situation by either moving your king out of danger, moving a piece between 
your king and the attacking piece, or capturing the attacker.  Note that 
because a knight can jump over friendly or enemy pieces, a piece cannot be 
moved between an attacking knight and your king.  It is illegal for you to 
move into a check situation.


Checkmate is when you are in check and there is nothing you can do to 
prevent your king from being captured on the next move.  At this stage, 
the game ends.


Square identification is simple.  From the side of the board played by 
white, squares are counted from left to right along a row as A through H. 
From White's side of the board toward Black's are numbered 1 through 8. 
Each square has a letter and a number.  White's queen, at the beginning of 
the game, is on square d1.  Black's is on D8.  The white pawns occupy 
squares A2 through H2, the black pawns occupy squares A7 through H7.


I hope this brief overview helps.
---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Sunday, June 05, 2011 2:24 PM
Subject: [Audyssey] BG ches challenge help



Hi Guys,

I'm seeming to have a problem with BG ches challenge. My issue is this. I 
am a new player and I don't know any rules. I looked on wikepedia, but 
couldn't find all of the rules for the pieces. Could someone please help?

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Re: [Audyssey] BG ches challenge help

2011-06-06 Thread Jim Kitchen

Hi Charles,

You said,
The knight is the only piece on the board that can jump over other pieces. 
It moves rather oddly.  It moves one square vertically or horizontally, as well as one square diagonally in relation to the direction of the first part of the move.  For example, one square north and one square northeast or northwest.  One square south and one southeast or southwest.  One square west and one northwest or southwest.  Or one square east and one northeast or southeast.


But actually the knight moves in an L shape.  That is up two and over one, or 
up one and over two, or back one and over two, or back two and over one.  Well 
ok, now that I reread your way of saying it, I guess that it is the same.  Just 
didn't sound correct at first.

And chess is spelled chess, not ches.

HTH

BFN

Jim

Once a king always a king but once a knights enough

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BG ches challenge help

2011-06-05 Thread Charles Rivard

It might seem confusing, but I'll take a stab at it.

Setting up the board:  The board is positioned with a white square in the 
bottom right corner.  If you're using a board and men made for the blind, 
the lowered squares are white, as are the unmarked pieces.  Set the rooks on 
either corner.  Set the knights next to them, the bishops next to the 
knights, your queen on the same color as your queen, and the king next to 
her.  The 8 pawns occupy the second row from you.  Your opponent's army is 
set identically.  Notice that the queens, when set correctly, face each 
other, the white queen on a white square and the black queen on a black 
square.


Movement of the pieces:

Rooks can move straight forward, backward, or to either side.  They can not 
jump other pieces, and capture by taking over the square now occupied by an 
opponent's piece.  This is where they would stop.


The bishops can move only along the 4 diagonals, having the same range as 
the rooks, and capturing in the same manner.  Note that at the start of the 
game, you have a bishop on a white square and one on a black square.  They 
will always stay on the same colored square.


The queen moves and captures as either a rook or a bishop.  In other words, 
diagonally, vertically, or horizontally,  in all directions as far as they 
can go.  The queen is the most powerful piece on the board.


The King moves one square in any direction and captures in the same manner. 
The only special move it can make is called castling.  In this move, it 
moves to the next square of the same color along the original row it 
occupies at the start of the game.  In other words, it moves two squares to 
your left or right.  As part of the same move, the rook toward which it 
moves is also moved, into the square jumped by the king.  This move can only 
be made if there is no piece between the king and the rook toward which it 
is moving, neither your king or rook has been moved, and neither square 
crossed by the king is being attacked, and the king is not being attacked 
before or after it has been moved.


The knight is the only piece on the board that can jump over other pieces. 
It moves rather oddly.  It moves one square vertically or horizontally, as 
well as one square diagonally in relation to the direction of the first part 
of the move.  For example, one square north and one square northeast or 
northwest.  One square south and one southeast or southwest.  One square 
west and one northwest or southwest.  Or one square east and one northeast 
or southeast.


Check:  When your king is being attacked, you must immediately remedy the 
situation by either moving your king out of danger, moving a piece between 
your king and the attacking piece, or capturing the attacker.  Note that 
because a knight can jump over friendly or enemy pieces, a piece cannot be 
moved between an attacking knight and your king.  It is illegal for you to 
move into a check situation.


Checkmate is when you are in check and there is nothing you can do to 
prevent your king from being captured on the next move.  At this stage, the 
game ends.


Square identification is simple.  From the side of the board played by 
white, squares are counted from left to right along a row as A through H. 
From White's side of the board toward Black's are numbered 1 through 8. 
Each square has a letter and a number.  White's queen, at the beginning of 
the game, is on square d1.  Black's is on D8.  The white pawns occupy 
squares A2 through H2, the black pawns occupy squares A7 through H7.


I hope this brief overview helps.
---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Sunday, June 05, 2011 2:24 PM
Subject: [Audyssey] BG ches challenge help



Hi Guys,

I'm seeming to have a problem with BG ches challenge. My issue is this. I 
am a new player and I don't know any rules. I looked on wikepedia, but 
couldn't find all of the rules for the pieces. Could someone please help?

---
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[Audyssey] BG ches challenge help

2011-06-05 Thread Shiny protector
Hi Guys,

I'm seeming to have a problem with BG ches challenge. My issue is this. I am a 
new player and I don't know any rules. I looked on wikepedia, but couldn't find 
all of the rules for the pieces. Could someone please help?
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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