Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Thomas Ward
Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it.  I can't believe how many cool features you
are consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I am happy to say that after some truly hectic weeks, BGT beta version 0.3
 is here! It features the longest list of changes so far, so please be sure
 to read it carefully. Users of Windows x64 platforms especially should
 notice some radical improvements in this version as compared to beta 0.2. As
 always, the list of changes is below:

 Beta Version 0.3:
 * Updated the script interpreter to the latest version which fixes some more
 bugs found by users.
 * Added global date and time properties.
 * Reworked the menu class to support Sapi.
 Please note: Existing code using this class needs to be slightly modified in
 order to run.
 * Added a file_exists function.
 * Added two more string functions (string_contains and string_replace)
 (thanks Damien).
 * Added the ability to compile scripts into standalone executables, however
 this functionality is only available to preorder users.
 * Modified the end user license agreement to reflect the fact that demo
 users will not actually be allowed to compile binary executables.
 * Added a privacy policy.
 * Some bugs that would occur when playing audio on x64 machines have been
 fixed.
 * The pitch of a sound can no longer go quite as low as in previous
 versions, as it would often cause unstable behavior.
 * Added a property to the sound object called pitch_lower_limit that
 allows you to check how far down the pitch can go for the current sound.
 * Disabled the system menu that would appear when pressing the alt key in
 the game window, as this interfered with the BGT keyboard input (thanks
 Lukás).
 * The engine now looks for include files properly, e.g. first in the current
 working directory and then in the BGT include directory.
 * Changed the compiler output to specify the full path of the file that the
 error or warning message in question is refering to. The word section has
 also been changed to file.
 * Added some extended error checking to the compiler which is useful in some
 rare cases.
 * Moved the Blastbay office to a new location (thanks Stockholm furniture
 Removal Services, sort of).

 I hope that some of you will find these new features useful, and if you have
 any comments or questions or worries or complaints or problems or... That
 sort of thing then speak out! We need more discussion on the Blastbay forum
 so come on and join, but above all, make games!

 The beta can be found at:
 http://www.blastbay.com/bgt_beta_setup.exe

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Philip Bennefall

Hi Thomas,

Thanks for the complement there. Indeed I will continue adding features, so 
you may have to give in to the dark side eventually. Grin. Looking into 
object serialization next, and possibly some unicode support.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it.  I can't believe how many cool features you
are consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version 0.3
is here! It features the longest list of changes so far, so please be sure
to read it carefully. Users of Windows x64 platforms especially should
notice some radical improvements in this version as compared to beta 0.2. 
As

always, the list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes some 
more

bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly modified 
in

order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables, 
however

this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that demo
users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have been
fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called pitch_lower_limit that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key in
the game window, as this interfered with the BGT keyboard input (thanks
Lukás).
* The engine now looks for include files properly, e.g. first in the 
current

working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file that 
the
error or warning message in question is refering to. The word section 
has

also been changed to file.
* Added some extended error checking to the compiler which is useful in 
some

rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm furniture
Removal Services, sort of).

I hope that some of you will find these new features useful, and if you 
have

any comments or questions or worries or complaints or problems or... That
sort of thing then speak out! We need more discussion on the Blastbay 
forum

so come on and join, but above all, make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Muhammed Deniz
Hi Philip,
Excellent work! A  question, will this work on windows 7 64 bit systems? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 02 May 2010 14:45
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

Hi Thomas,

Thanks for the complement there. Indeed I will continue adding features, so
you may have to give in to the dark side eventually. Grin. Looking into
object serialization next, and possibly some unicode support.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it.  I can't believe how many cool features you
are consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I am happy to say that after some truly hectic weeks, BGT beta version 0.3
 is here! It features the longest list of changes so far, so please be sure
 to read it carefully. Users of Windows x64 platforms especially should
 notice some radical improvements in this version as compared to beta 0.2. 
 As
 always, the list of changes is below:

 Beta Version 0.3:
 * Updated the script interpreter to the latest version which fixes some 
 more
 bugs found by users.
 * Added global date and time properties.
 * Reworked the menu class to support Sapi.
 Please note: Existing code using this class needs to be slightly modified 
 in
 order to run.
 * Added a file_exists function.
 * Added two more string functions (string_contains and string_replace)
 (thanks Damien).
 * Added the ability to compile scripts into standalone executables, 
 however
 this functionality is only available to preorder users.
 * Modified the end user license agreement to reflect the fact that demo
 users will not actually be allowed to compile binary executables.
 * Added a privacy policy.
 * Some bugs that would occur when playing audio on x64 machines have been
 fixed.
 * The pitch of a sound can no longer go quite as low as in previous
 versions, as it would often cause unstable behavior.
 * Added a property to the sound object called pitch_lower_limit that
 allows you to check how far down the pitch can go for the current sound.
 * Disabled the system menu that would appear when pressing the alt key in
 the game window, as this interfered with the BGT keyboard input (thanks
 Lukás).
 * The engine now looks for include files properly, e.g. first in the 
 current
 working directory and then in the BGT include directory.
 * Changed the compiler output to specify the full path of the file that 
 the
 error or warning message in question is refering to. The word section 
 has
 also been changed to file.
 * Added some extended error checking to the compiler which is useful in 
 some
 rare cases.
 * Moved the Blastbay office to a new location (thanks Stockholm furniture
 Removal Services, sort of).

 I hope that some of you will find these new features useful, and if you 
 have
 any comments or questions or worries or complaints or problems or... That
 sort of thing then speak out! We need more discussion on the Blastbay 
 forum
 so come on and join, but above all, make games!

 The beta can be found at:
 http://www.blastbay.com/bgt_beta_setup.exe

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow

Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Philip Bennefall

Hi Muhammed,

Yes, it does work quite well from what I've gathered. There were some 
changes made to the audio part to make it work better on x64 systems in this 
last beta, so anyone who has previous had problems with it on x74 should 
grab the new build.


Kind regards,

Philip Bennefall
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 02, 2010 3:54 PM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Excellent work! A  question, will this work on windows 7 64 bit systems?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 02 May 2010 14:45
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

Hi Thomas,

Thanks for the complement there. Indeed I will continue adding features, so
you may have to give in to the dark side eventually. Grin. Looking into
object serialization next, and possibly some unicode support.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it.  I can't believe how many cool features you
are consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version 0.3
is here! It features the longest list of changes so far, so please be sure
to read it carefully. Users of Windows x64 platforms especially should
notice some radical improvements in this version as compared to beta 0.2.
As
always, the list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes some
more
bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly modified
in
order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables,
however
this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that demo
users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have been
fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called pitch_lower_limit that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key in
the game window, as this interfered with the BGT keyboard input (thanks
Lukás).
* The engine now looks for include files properly, e.g. first in the
current
working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file that
the
error or warning message in question is refering to. The word section
has
also been changed to file.
* Added some extended error checking to the compiler which is useful in
some
rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm furniture
Removal Services, sort of).

I hope that some of you will find these new features useful, and if you
have
any comments or questions or worries or complaints or problems or... That
sort of thing then speak out! We need more discussion on the Blastbay
forum
so come on and join, but above all, make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers

Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Casey Mathews
I've been using bgt very well on win7 x64. Now that the audio is fixed, I've 
had no problems at all.


--
From: Muhammed Deniz muhamme...@googlemail.com
Sent: Sunday, May 02, 2010 9:54 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Excellent work! A  question, will this work on windows 7 64 bit systems?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 02 May 2010 14:45
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

Hi Thomas,

Thanks for the complement there. Indeed I will continue adding features, 
so

you may have to give in to the dark side eventually. Grin. Looking into
object serialization next, and possibly some unicode support.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it.  I can't believe how many cool features you
are consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version 
0.3
is here! It features the longest list of changes so far, so please be 
sure

to read it carefully. Users of Windows x64 platforms especially should
notice some radical improvements in this version as compared to beta 0.2.
As
always, the list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes some
more
bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly modified
in
order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables,
however
this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that demo
users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have been
fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called pitch_lower_limit that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key in
the game window, as this interfered with the BGT keyboard input (thanks
Lukás).
* The engine now looks for include files properly, e.g. first in the
current
working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file that
the
error or warning message in question is refering to. The word section
has
also been changed to file.
* Added some extended error checking to the compiler which is useful in
some
rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm furniture
Removal Services, sort of).

I hope that some of you will find these new features useful, and if you
have
any comments or questions or worries or complaints or problems or... That
sort of thing then speak out! We need more discussion on the Blastbay
forum
so come on and join, but above all, make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http

Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Valiant8086
Hi.
Yes, it runs on my win7 64bit, and did before version 0.3.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, May 02, 2010 9:55 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

Hi Philip,
Excellent work! A  question, will this work on windows 7 64 bit systems? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 02 May 2010 14:45
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

Hi Thomas,

Thanks for the complement there. Indeed I will continue adding features, so
you may have to give in to the dark side eventually. Grin. Looking into
object serialization next, and possibly some unicode support.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have to
break down and buy it.  I can't believe how many cool features you are
consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I am happy to say that after some truly hectic weeks, BGT beta version 
 0.3 is here! It features the longest list of changes so far, so please 
 be sure to read it carefully. Users of Windows x64 platforms 
 especially should notice some radical improvements in this version as
compared to beta 0.2.
 As
 always, the list of changes is below:

 Beta Version 0.3:
 * Updated the script interpreter to the latest version which fixes 
 some more bugs found by users.
 * Added global date and time properties.
 * Reworked the menu class to support Sapi.
 Please note: Existing code using this class needs to be slightly 
 modified in order to run.
 * Added a file_exists function.
 * Added two more string functions (string_contains and string_replace) 
 (thanks Damien).
 * Added the ability to compile scripts into standalone executables, 
 however this functionality is only available to preorder users.
 * Modified the end user license agreement to reflect the fact that 
 demo users will not actually be allowed to compile binary executables.
 * Added a privacy policy.
 * Some bugs that would occur when playing audio on x64 machines have 
 been fixed.
 * The pitch of a sound can no longer go quite as low as in previous 
 versions, as it would often cause unstable behavior.
 * Added a property to the sound object called pitch_lower_limit that 
 allows you to check how far down the pitch can go for the current sound.
 * Disabled the system menu that would appear when pressing the alt key 
 in the game window, as this interfered with the BGT keyboard input 
 (thanks Lukás).
 * The engine now looks for include files properly, e.g. first in the 
 current working directory and then in the BGT include directory.
 * Changed the compiler output to specify the full path of the file 
 that the error or warning message in question is refering to. The word 
 section
 has
 also been changed to file.
 * Added some extended error checking to the compiler which is useful 
 in some rare cases.
 * Moved the Blastbay office to a new location (thanks Stockholm 
 furniture Removal Services, sort of).

 I hope that some of you will find these new features useful, and if 
 you have any comments or questions or worries or complaints or 
 problems or... That sort of thing then speak out! We need more 
 discussion on the Blastbay forum so come on and join, but above all, 
 make games!

 The beta can be found at:
 http://www.blastbay.com/bgt_beta_setup.exe

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes

Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Oriol Gómez
Why would you want to add unicode support to an audio game creation
tol that uses mostly audio, just wondering. s it really worth it?

On 5/2/10, Valiant8086 valiant8...@lavabit.com wrote:
 Hi.
 Yes, it runs on my win7 64bit, and did before version 0.3.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Muhammed Deniz
 Sent: Sunday, May 02, 2010 9:55 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

 Hi Philip,
 Excellent work! A  question, will this work on windows 7 64 bit systems?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: 02 May 2010 14:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

 Hi Thomas,

 Thanks for the complement there. Indeed I will continue adding features, so
 you may have to give in to the dark side eventually. Grin. Looking into
 object serialization next, and possibly some unicode support.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 02, 2010 8:46 AM
 Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


 Hi Philip,
 Grin. If you make this thing any cooler I am afraid I'm going to have to
 break down and buy it.  I can't believe how many cool features you are
 consistantly adding to this toolkit.  Great job!


 On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I am happy to say that after some truly hectic weeks, BGT beta version
 0.3 is here! It features the longest list of changes so far, so please
 be sure to read it carefully. Users of Windows x64 platforms
 especially should notice some radical improvements in this version as
 compared to beta 0.2.
 As
 always, the list of changes is below:

 Beta Version 0.3:
 * Updated the script interpreter to the latest version which fixes
 some more bugs found by users.
 * Added global date and time properties.
 * Reworked the menu class to support Sapi.
 Please note: Existing code using this class needs to be slightly
 modified in order to run.
 * Added a file_exists function.
 * Added two more string functions (string_contains and string_replace)
 (thanks Damien).
 * Added the ability to compile scripts into standalone executables,
 however this functionality is only available to preorder users.
 * Modified the end user license agreement to reflect the fact that
 demo users will not actually be allowed to compile binary executables.
 * Added a privacy policy.
 * Some bugs that would occur when playing audio on x64 machines have
 been fixed.
 * The pitch of a sound can no longer go quite as low as in previous
 versions, as it would often cause unstable behavior.
 * Added a property to the sound object called pitch_lower_limit that
 allows you to check how far down the pitch can go for the current sound.
 * Disabled the system menu that would appear when pressing the alt key
 in the game window, as this interfered with the BGT keyboard input
 (thanks Lukás).
 * The engine now looks for include files properly, e.g. first in the
 current working directory and then in the BGT include directory.
 * Changed the compiler output to specify the full path of the file
 that the error or warning message in question is refering to. The word
 section
 has
 also been changed to file.
 * Added some extended error checking to the compiler which is useful
 in some rare cases.
 * Moved the Blastbay office to a new location (thanks Stockholm
 furniture Removal Services, sort of).

 I hope that some of you will find these new features useful, and if
 you have any comments or questions or worries or complaints or
 problems or... That sort of thing then speak out! We need more
 discussion on the Blastbay forum so come on and join, but above all,
 make games!

 The beta can be found at:
 http://www.blastbay.com/bgt_beta_setup.exe

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list

Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Philip Bennefall

Hi Oriol,

It would be useful in order to represent strings in other languages than 
English, however I have just figured out how to make it use the extended 
ascii charset (e.g. characters from 0 to 255 rather than 127) so this may be 
enough.


Kind regards,

Philip Bennefall
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 02, 2010 10:37 PM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Why would you want to add unicode support to an audio game creation
tol that uses mostly audio, just wondering. s it really worth it?

On 5/2/10, Valiant8086 valiant8...@lavabit.com wrote:

Hi.
Yes, it runs on my win7 64bit, and did before version 0.3.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, May 02, 2010 9:55 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

Hi Philip,
Excellent work! A  question, will this work on windows 7 64 bit systems?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 02 May 2010 14:45
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!

Hi Thomas,

Thanks for the complement there. Indeed I will continue adding features, 
so

you may have to give in to the dark side eventually. Grin. Looking into
object serialization next, and possibly some unicode support.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have to
break down and buy it.  I can't believe how many cool features you are
consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version
0.3 is here! It features the longest list of changes so far, so please
be sure to read it carefully. Users of Windows x64 platforms
especially should notice some radical improvements in this version as

compared to beta 0.2.

As
always, the list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes
some more bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly
modified in order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables,
however this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that
demo users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have
been fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called pitch_lower_limit that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key
in the game window, as this interfered with the BGT keyboard input
(thanks Lukás).
* The engine now looks for include files properly, e.g. first in the
current working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file
that the error or warning message in question is refering to. The word
section
has
also been changed to file.
* Added some extended error checking to the compiler which is useful
in some rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm
furniture Removal Services, sort of).

I hope that some of you will find these new features useful, and if
you have any comments or questions or worries or complaints or
problems or... That sort of thing then speak out! We need more
discussion on the Blastbay forum so come on and join, but above all,
make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers

Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-01 Thread Valiant8086
Hi.
I don't like forums, find them too slow and time consuming to use, so I
wonder if you could start a mailing list to go along with it?

I asked you a couple of questions, and sent the email again after I didn't
get a response after waiting for a few weeks. Is there a better way I can
ask you questions without having to use the forum?

Thanks so much:
Valiant8086

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, April 30, 2010 3:58 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT Beta Version 0.3 Released!

Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version 0.3
is here! It features the longest list of changes so far, so please be sure
to read it carefully. Users of Windows x64 platforms especially should
notice some radical improvements in this version as compared to beta 0.2. As
always, the list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes some more
bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly modified in
order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables, however
this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that demo
users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have been
fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called pitch_lower_limit that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key in
the game window, as this interfered with the BGT keyboard input (thanks
Lukás).
* The engine now looks for include files properly, e.g. first in the current
working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file that the
error or warning message in question is refering to. The word section has
also been changed to file.
* Added some extended error checking to the compiler which is useful in some
rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm furniture
Removal Services, sort of).

I hope that some of you will find these new features useful, and if you have
any comments or questions or worries or complaints or problems or... That
sort of thing then speak out! We need more discussion on the Blastbay forum
so come on and join, but above all, make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-01 Thread Philip Bennefall

Hello there,

I do apologize if you didn't get a reply to your email. I'm usually pretty 
good about answering my correspondance, but sometimes it gets a little 
overwelming when you have 200 messages a day and it happens every now and 
then that I miss some. Direct email is usually the best way to get a hold of 
me personally, though not for BGT support. The forum is really the best 
method for that, as there are a bunch of people on there other than myself 
who can answer questions. You'll get a response much quicker that way. I 
used to have a mailing list, but my server had a traffic limit so it'll have 
to be google groups or something similar if I am to start a new one. For now 
though, the forum's the best place or, again, direct email if there's 
something that you think only I can answer.


Kind regards,

Philip Bennefall
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 01, 2010 7:45 PM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi.
I don't like forums, find them too slow and time consuming to use, so I
wonder if you could start a mailing list to go along with it?

I asked you a couple of questions, and sent the email again after I didn't
get a response after waiting for a few weeks. Is there a better way I can
ask you questions without having to use the forum?

Thanks so much:
Valiant8086

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, April 30, 2010 3:58 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT Beta Version 0.3 Released!

Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version 0.3
is here! It features the longest list of changes so far, so please be sure
to read it carefully. Users of Windows x64 platforms especially should
notice some radical improvements in this version as compared to beta 0.2. As
always, the list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes some more
bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly modified in
order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables, however
this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that demo
users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have been
fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called pitch_lower_limit that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key in
the game window, as this interfered with the BGT keyboard input (thanks
Lukás).
* The engine now looks for include files properly, e.g. first in the current
working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file that the
error or warning message in question is refering to. The word section has
also been changed to file.
* Added some extended error checking to the compiler which is useful in some
rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm furniture
Removal Services, sort of).

I hope that some of you will find these new features useful, and if you have
any comments or questions or worries or complaints or problems or... That
sort of thing then speak out! We need more discussion on the Blastbay forum
so come on and join, but above all, make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding

[Audyssey] BGT Beta Version 0.3 Released!

2010-04-30 Thread Philip Bennefall
Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is 
here! It features the longest list of changes so far, so please be sure to read 
it carefully. Users of Windows x64 platforms especially should notice some 
radical improvements in this version as compared to beta 0.2. As always, the 
list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes some more 
bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly modified in 
order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace) (thanks 
Damien).
* Added the ability to compile scripts into standalone executables, however 
this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that demo users 
will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have been fixed.
* The pitch of a sound can no longer go quite as low as in previous versions, 
as it would often cause unstable behavior.
* Added a property to the sound object called pitch_lower_limit that allows 
you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key in the 
game window, as this interfered with the BGT keyboard input (thanks Lukás).
* The engine now looks for include files properly, e.g. first in the current 
working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file that the 
error or warning message in question is refering to. The word section has 
also been changed to file.
* Added some extended error checking to the compiler which is useful in some 
rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm furniture 
Removal Services, sort of).

I hope that some of you will find these new features useful, and if you have 
any comments or questions or worries or complaints or problems or... That sort 
of thing then speak out! We need more discussion on the Blastbay forum so come 
on and join, but above all, make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.