Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Philip, Excellent work! A question, will this work on windows 7 64 bit systems? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 02 May 2010 14:45 To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Muhammed, Yes, it does work quite well from what I've gathered. There were some changes made to the audio part to make it work better on x64 systems in this last beta, so anyone who has previous had problems with it on x74 should grab the new build. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 02, 2010 3:54 PM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Excellent work! A question, will this work on windows 7 64 bit systems? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 02 May 2010 14:45 To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers
Re: [Audyssey] BGT Beta Version 0.3 Released!
I've been using bgt very well on win7 x64. Now that the audio is fixed, I've had no problems at all. -- From: Muhammed Deniz muhamme...@googlemail.com Sent: Sunday, May 02, 2010 9:54 AM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Excellent work! A question, will this work on windows 7 64 bit systems? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 02 May 2010 14:45 To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi. Yes, it runs on my win7 64bit, and did before version 0.3. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Sunday, May 02, 2010 9:55 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Excellent work! A question, will this work on windows 7 64 bit systems? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 02 May 2010 14:45 To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] BGT Beta Version 0.3 Released!
Why would you want to add unicode support to an audio game creation tol that uses mostly audio, just wondering. s it really worth it? On 5/2/10, Valiant8086 valiant8...@lavabit.com wrote: Hi. Yes, it runs on my win7 64bit, and did before version 0.3. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Sunday, May 02, 2010 9:55 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Excellent work! A question, will this work on windows 7 64 bit systems? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 02 May 2010 14:45 To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Oriol, It would be useful in order to represent strings in other languages than English, however I have just figured out how to make it use the extended ascii charset (e.g. characters from 0 to 255 rather than 127) so this may be enough. Kind regards, Philip Bennefall - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 10:37 PM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Why would you want to add unicode support to an audio game creation tol that uses mostly audio, just wondering. s it really worth it? On 5/2/10, Valiant8086 valiant8...@lavabit.com wrote: Hi. Yes, it runs on my win7 64bit, and did before version 0.3. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Sunday, May 02, 2010 9:55 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Excellent work! A question, will this work on windows 7 64 bit systems? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 02 May 2010 14:45 To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers
Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi. I don't like forums, find them too slow and time consuming to use, so I wonder if you could start a mailing list to go along with it? I asked you a couple of questions, and sent the email again after I didn't get a response after waiting for a few weeks. Is there a better way I can ask you questions without having to use the forum? Thanks so much: Valiant8086 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, April 30, 2010 3:58 PM To: Gamers Discussion list Subject: [Audyssey] BGT Beta Version 0.3 Released! Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.3 Released!
Hello there, I do apologize if you didn't get a reply to your email. I'm usually pretty good about answering my correspondance, but sometimes it gets a little overwelming when you have 200 messages a day and it happens every now and then that I miss some. Direct email is usually the best way to get a hold of me personally, though not for BGT support. The forum is really the best method for that, as there are a bunch of people on there other than myself who can answer questions. You'll get a response much quicker that way. I used to have a mailing list, but my server had a traffic limit so it'll have to be google groups or something similar if I am to start a new one. For now though, the forum's the best place or, again, direct email if there's something that you think only I can answer. Kind regards, Philip Bennefall - Original Message - From: Valiant8086 valiant8...@lavabit.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 01, 2010 7:45 PM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi. I don't like forums, find them too slow and time consuming to use, so I wonder if you could start a mailing list to go along with it? I asked you a couple of questions, and sent the email again after I didn't get a response after waiting for a few weeks. Is there a better way I can ask you questions without having to use the forum? Thanks so much: Valiant8086 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, April 30, 2010 3:58 PM To: Gamers Discussion list Subject: [Audyssey] BGT Beta Version 0.3 Released! Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding
[Audyssey] BGT Beta Version 0.3 Released!
Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called pitch_lower_limit that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word section has also been changed to file. * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.