Re: [Audyssey] Dos Games Preservation Project
True, but there is one major difference and I don't mean storyline, weapons or gameplay. I know of the original Doom, allthough I haven't played it. But I know that Doom 1 and Quake 1 shared one thing which Shades of Doom up to now has never brought. And this is the ability to design your own level files and to distribute them. Shades of Doom to my knowledge doesn't alow the creation of user content outside of the main levels. I know of two Shades of Doom 1.x mods from the user with the name locutus. But he probably needed lots of free time to figure out how the .gsf files were set up to make his own altered files. Something which I think is not compatible or possible for Shades of Doom v2.x. And of course Locutus could never make his own level files. That was I hoped we could gain when the Alchemy Montezuma's Refenge was originally announced, because the old developer stated that the level editor would be part of a full registered version. Obviously it never got to that point, but that was what I hoped back then. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hi Scot, In a sense that has already been done. That was the entire point of GMA's Shades of Doom. To create an accessible Doom clone. While not exact its as legally close as anyone can get. Cheers! On 1/9/15, Scott Chesworth scottcheswo...@gmail.com wrote: Hey, someone should rewrite doom. Maybe add a few accessibility features specific to us. That'd be neat :P --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Tom, I loved Elite itself a long time back - was one of those games that I got stuck playing for hours on my old XT back then...smile Just not sure how you'd really convert/transform the 3D flying interface etc. I sort of remember from it into a text control based interface? Unless am thinking of the wrong game, or part of the interface, or else, suppose the sort of underlying strategy part of the game related to sort of strategy relating to performing actions/activities..? Stay well Jacob Kruger Blind Biker Skype: BlindZA Roger Wilco wants to welcome you...to the space janitor's closet... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 09, 2015 7:23 PM Subject: Re: [Audyssey] Dos Games Preservation Project Hi John, Unfortunately, the games we are talking about have no source code, or at least none that is freely available. The games I had in mind were old Dos games like Elite that was really big back in the80's and early90's, but no longer are compatible with newer computers. I was rather hoping of writing them as text based console games along the lines of the original so that they would be accurate clones of the original. That's mainly for nostalgia's sake so wasn't thinking of using something like BGT for development. Plus the reason I had suggested Python is I am really interested in cross-platform games. As many here know I primarily use Linux, not Windows, so frown whenever anyone develops something exclusively for Windows and can't easily port it to Linux. I imagine Mac users feel much the same way. Therefore rewriting the games in C++ or Python is more ideal than BGT which is as yet a Windows only technology. Cheers! On 1/9/15, john jpcarnemo...@gmail.com wrote: I have no experience with actually playing these games, but would be willing to give porting them a try if there's sourcecode and/or a detailed enough explanation available. I know very little python, but would be surprised if I couldn't get some kind of a solution together using bgt. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hey Scott, :) Your point is not lost on me. ;) However, I will mention Audio Quake yet again! lol! Ya know, I should get paid for every time I've mentioned Audio Quake on this list! lol! Smiles, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 9, 2015, at 8:03 PM, Scott Chesworth scottcheswo...@gmail.com wrote: Hey, someone should rewrite doom. Maybe add a few accessibility features specific to us. That'd be neat :P On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote: Well, I would like Golf and Leisure Suit Larry and how about Panzers too. On 1/9/15, Josh k joshknnd1...@gmail.com wrote: I would buy it for windows and android. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/9/2015 2:33 PM, Teresa Cochran wrote: Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS. Teresa Winging its way from my iPod On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text
Re: [Audyssey] Dos Games Preservation Project
yes I have heard about that, and aparently you can compile all those games in that format to. At 03:35 a.m. 10/01/2015, you wrote: Hi Shaun, I'm not familiar with those games specifically but as for AGT based games there is a Windows interpreter called Agility or something like that which is quite accessible. So I'm doubtful that any of those games would need to be converted into an actual Windows executable since there isn't any pressing need to do so. As to copyrights each game I'd consider would have to be evaluated for copyright status individually of course. In some cases the author has abandoned the games and therefore if they are released as abandonware the copyright issue isn't a problem. If the game isn't released as abandonware, still is under copyright, then an attempt to contact the author or publisher would be in order to request copyright status. However, in a lot of cases it wouldn't come to that. For example, Josh suggested rewriting Pinochle. Well, that is a standard card game with no implicit copyrights attached. I could write my own Pinochle game without stepping on anyone's toes just because its a common card game and I probably wouldn't be copying the Dos game exactly. I'd be making it in my own way and with variations that would make it uniquely different from the original. Thus copyright wouldn't be a major concern. As for Dosbox accessibility I think you greatly underestimate what it would take to make it accessible. In short, to make Dosbox accessible I'd throw away the original emulator and rewrite it from scratch with accessibility in mind. I'm not willing to do that and think it would be further ahead to simply rewrite a few games and applications that a person likes, make them run on modern platforms, without emulation thus resolving the problem once and for all. All this hanky panky with Dosbox is an unnecessary dependency that can and should be thrown away. Cheers! On 1/8/15, shaun everiss sm.ever...@gmail.com wrote: for me drone and braminar are games I play on a regular basus and wasteland rebbels. but what are the licences of half this stuff more over even if you have to buy them do the authors and ways to get them exist. I know agt has some sort of game runner though I'd like a way to run agt games in a windows something text is good but audio maybe for some of the dos games who knows. And there is the licence for said thing. richard disteno has done all his games for dos into windows ones mostly text console apps with sound where needed. So yes it can be done. However tom I think dosbox should be made accessable somehow, as a lot of dos games now are using that system and I see no reason why we can't do the same thing if we so need to. the issue is that dos screenreader and external synths are hard to come buy, well external synths actually. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
I would also buy this for windows. At 08:57 a.m. 10/01/2015, you wrote: I would buy it for windows and android. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/9/2015 2:33 PM, Teresa Cochran wrote: Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS. Teresa Winging its way from my iPod On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hey, someone should rewrite doom. Maybe add a few accessibility features specific to us. That'd be neat :P On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote: Well, I would like Golf and Leisure Suit Larry and how about Panzers too. On 1/9/15, Josh k joshknnd1...@gmail.com wrote: I would buy it for windows and android. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/9/2015 2:33 PM, Teresa Cochran wrote: Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS. Teresa Winging its way from my iPod On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] Dos Games Preservation Project
Hi John, Unfortunately, the games we are talking about have no source code, or at least none that is freely available. The games I had in mind were old Dos games like Elite that was really big back in the80's and early90's, but no longer are compatible with newer computers. I was rather hoping of writing them as text based console games along the lines of the original so that they would be accurate clones of the original. That's mainly for nostalgia's sake so wasn't thinking of using something like BGT for development. Plus the reason I had suggested Python is I am really interested in cross-platform games. As many here know I primarily use Linux, not Windows, so frown whenever anyone develops something exclusively for Windows and can't easily port it to Linux. I imagine Mac users feel much the same way. Therefore rewriting the games in C++ or Python is more ideal than BGT which is as yet a Windows only technology. Cheers! On 1/9/15, john jpcarnemo...@gmail.com wrote: I have no experience with actually playing these games, but would be willing to give porting them a try if there's sourcecode and/or a detailed enough explanation available. I know very little python, but would be surprised if I couldn't get some kind of a solution together using bgt. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hi Thomas et al, Since you mention Elite, I feel this link might be useful to you or anybody interested in doing something similar. It’s a text-based reimplementation of the “classic,” trading system, which was basically the heart of the original game. There is no space combat or the like in here, but it’s probably something which could be added easily enough. Since this is standard C, it should be relatively portable, I’ve often thought of seeing if I could get it working on Mac as a trivial programming exercise. http://www.iancgbell.clara.net/elite/text/ http://www.iancgbell.clara.net/elite/text/ Enjoy, Zack. On Jan 9, 2015, at 9:23 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi John, Unfortunately, the games we are talking about have no source code, or at least none that is freely available. The games I had in mind were old Dos games like Elite that was really big back in the80's and early90's, but no longer are compatible with newer computers. I was rather hoping of writing them as text based console games along the lines of the original so that they would be accurate clones of the original. That's mainly for nostalgia's sake so wasn't thinking of using something like BGT for development. Plus the reason I had suggested Python is I am really interested in cross-platform games. As many here know I primarily use Linux, not Windows, so frown whenever anyone develops something exclusively for Windows and can't easily port it to Linux. I imagine Mac users feel much the same way. Therefore rewriting the games in C++ or Python is more ideal than BGT which is as yet a Windows only technology. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS. Teresa Winging its way from my iPod On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] Dos Games Preservation Project
I have no experience with actually playing these games, but would be willing to give porting them a try if there's sourcecode and/or a detailed enough explanation available. I know very little python, but would be surprised if I couldn't get some kind of a solution together using bgt. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, January 07, 2015 18:00 To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Dos Games Preservation Project Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hi Zack, Cool. I'll definitely have to check this out. Elite was one of my favorite Dos games and I had no idea someone was in the process of rewriting the game. Text Elite looks like a decent start at a new Elite. Cheers! On 1/9/15, Zachary Kline zkl...@speedpost.net wrote: Hi Thomas et al, Since you mention Elite, I feel this link might be useful to you or anybody interested in doing something similar. It's a text-based reimplementation of the classic, trading system, which was basically the heart of the original game. There is no space combat or the like in here, but it's probably something which could be added easily enough. Since this is standard C, it should be relatively portable, I've often thought of seeing if I could get it working on Mac as a trivial programming exercise. http://www.iancgbell.clara.net/elite/text/ http://www.iancgbell.clara.net/elite/text/ Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Dos Games Preservation Project
I would buy it for windows and android. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/9/2015 2:33 PM, Teresa Cochran wrote: Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS. Teresa Winging its way from my iPod On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] Dos Games Preservation Project
Well, I would like Golf and Leisure Suit Larry and how about Panzers too. On 1/9/15, Josh k joshknnd1...@gmail.com wrote: I would buy it for windows and android. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/9/2015 2:33 PM, Teresa Cochran wrote: Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS. Teresa Winging its way from my iPod On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote: PCS titles going to Mac / iOS would rock even more! ;) Cheers, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If
Re: [Audyssey] Dos Games Preservation Project
Hi Shaun, I'm not familiar with those games specifically but as for AGT based games there is a Windows interpreter called Agility or something like that which is quite accessible. So I'm doubtful that any of those games would need to be converted into an actual Windows executable since there isn't any pressing need to do so. As to copyrights each game I'd consider would have to be evaluated for copyright status individually of course. In some cases the author has abandoned the games and therefore if they are released as abandonware the copyright issue isn't a problem. If the game isn't released as abandonware, still is under copyright, then an attempt to contact the author or publisher would be in order to request copyright status. However, in a lot of cases it wouldn't come to that. For example, Josh suggested rewriting Pinochle. Well, that is a standard card game with no implicit copyrights attached. I could write my own Pinochle game without stepping on anyone's toes just because its a common card game and I probably wouldn't be copying the Dos game exactly. I'd be making it in my own way and with variations that would make it uniquely different from the original. Thus copyright wouldn't be a major concern. As for Dosbox accessibility I think you greatly underestimate what it would take to make it accessible. In short, to make Dosbox accessible I'd throw away the original emulator and rewrite it from scratch with accessibility in mind. I'm not willing to do that and think it would be further ahead to simply rewrite a few games and applications that a person likes, make them run on modern platforms, without emulation thus resolving the problem once and for all. All this hanky panky with Dosbox is an unnecessary dependency that can and should be thrown away. Cheers! On 1/8/15, shaun everiss sm.ever...@gmail.com wrote: for me drone and braminar are games I play on a regular basus and wasteland rebbels. but what are the licences of half this stuff more over even if you have to buy them do the authors and ways to get them exist. I know agt has some sort of game runner though I'd like a way to run agt games in a windows something text is good but audio maybe for some of the dos games who knows. And there is the licence for said thing. richard disteno has done all his games for dos into windows ones mostly text console apps with sound where needed. So yes it can be done. However tom I think dosbox should be made accessable somehow, as a lot of dos games now are using that system and I see no reason why we can't do the same thing if we so need to. the issue is that dos screenreader and external synths are hard to come buy, well external synths actually. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
I agree with tom however I do also want to try to get dosbox to be accessable somehow even if we would need a screenreader to work with dosbox written for doxbox itself. At 12:42 p.m. 8/01/2015, you wrote: Hi Josh, Speak for yourself. You are entirely missing the point of why I'd be willing to rewrite some of these Dos games. The point is to get away from the virtual machines, emulators, and extra dependencies so we could just install and play the games as is. Anything else is too much of a headache in my opinion. Cheers! On 1/7/15, Josh k joshknnd1...@gmail.com wrote: we should still keep the vm's around to preserve real ms-dos itself. just for fun. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
a lot of these old games are old and their address info may or may not exist anymore especially those from bbs sites now dead. Its likely even if they were copywriten we couldn't contact the authors anyway so we could go on writing them and if we get correct info on who these authors are we could handle it. Eamon deluxe is sadly for dos and the only way to get round it is to run a vm in 64 bit systems frank the author of this says he may we willing to look at the dosbox system at some point, several eamon authors are aparently round on eamonag.org so in that respect who knows. Its gets worse the further back we go. We would need people to research things and find out what to do licences, existance of authors, etc. idealy we should aim to get as many onboard as we can authors if they exist and are still able maybe it will work. I have no real programming experience or anything and while reality software probably is quite busy we could be interested, though not sure about all that as such who knows. We would need people that could do somethings like this that either knew before what dos was or have someones that were interested in continuing things. w At 12:49 p.m. 8/01/2015, you wrote: Hi Josh, Those are a couple of good suggestions, but two questions come to mind. First, Jim Kitchen has a decent self-voicing football and a baseball game. What advantage would there be in rewriting Any Night Football and World Series Baseball since there is already two very accessible and good sports games like those out there for Windows? Second, if I were to rewrite those games I'd like to contact the copyright holder for permission prior to doing so. Do you know who has copyrights over said games? Cheers! On 1/7/15, Josh k joshknnd1...@gmail.com wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] Dos Games Preservation Project
for me drone and braminar are games I play on a regular basus and wasteland rebbels. but what are the licences of half this stuff more over even if you have to buy them do the authors and ways to get them exist. I know agt has some sort of game runner though I'd like a way to run agt games in a windows something text is good but audio maybe for some of the dos games who knows. And there is the licence for said thing. richard disteno has done all his games for dos into windows ones mostly text console apps with sound where needed. So yes it can be done. However tom I think dosbox should be made accessable somehow, as a lot of dos games now are using that system and I see no reason why we can't do the same thing if we so need to. the issue is that dos screenreader and external synths are hard to come buy, well external synths actually. At 12:00 p.m. 8/01/2015, you wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you
Re: [Audyssey] Dos Games Preservation Project
for me, abandonware is like this. I buy a can of soup in the store. I eat the soup out of it. Then for a few more years I use the empty soup can to store various things. It's not abandoned I'm still using it and I would not like it if you steal it. But now later I'm done with the soup can and so I throw it out and put it out for the trash guy. But before the trash truck comes to take it someone walks bye and says hey, an old empty soup can and its right on top of the other garbage, I think I'll take it wash it ans use it. It's been thrown out so he must not care about it. So person2 takes it and puts it to their own uses. But no matter what person2 does he cannot put soup in it seal it back up and resell it. To do that he would have to work for the manufacturer. And if person2 did take it to the original company they may say sorry we can't take this, this can is nicked and scratched and dented up and is not up to our quality standard anymore. Here, take it back use it for your own personal use only, it is no longer fit to be used commercially. And then you say hey some of my friends need some storeage containers. So you pull out your replicator machine and replicate some more coppies of the dented scratched up old soup can. And your friends or person2's friends say hey thanks for the old dented cans. I can use these to store some coins and loose change. It's abandonware, no longer fit for commercial use. And so I think this analogy should also fit the abandonware as well. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/8/2015 1:46 AM, shaun everiss wrote: for me drone and braminar are games I play on a regular basus and wasteland rebbels. but what are the licences of half this stuff more over even if you have to buy them do the authors and ways to get them exist. I know agt has some sort of game runner though I'd like a way to run agt games in a windows something text is good but audio maybe for some of the dos games who knows. And there is the licence for said thing. richard disteno has done all his games for dos into windows ones mostly text console apps with sound where needed. So yes it can be done. However tom I think dosbox should be made accessable somehow, as a lot of dos games now are using that system and I see no reason why we can't do the same thing if we so need to. the issue is that dos screenreader and external synths are hard to come buy, well external synths actually. At 12:00 p.m. 8/01/2015, you wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can
[Audyssey] Dos Games Preservation Project
Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
we should still keep the vm's around to preserve real ms-dos itself. just for fun. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:00 PM, Thomas Ward wrote: Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with varying degrees of success. While all of those solutions have some merit I don't feel they truly address the problem of preserving those games and applications for the majority of VI gamers, because they are problematic at best and are not simple solutions to the problem. Ideally a solution wouldn't involve installing and configuring lots of extra software like emulators or virtual machines. I feel pretty confident in saying the average VI gamer would just rather install and play it no extra dependencies required. Therefore if we are going to truly preserve these games for the average user we need to look elsewhere other than emulators and virtual machines. What I mean by that is by getting together a handful of interested developers to rewrite most of these games for modern platforms. It isn't as complicated or as much of an undertaking as it sounds. A lot of these games we are talking about are text only and as long as a developer intends to rewrite it as a text based game he or she can rapidly rewrite the game since they aren't worried about all the extra overhead that would go into an audio game or a video game. By and large text applications and games are pretty simple, and don't take a great deal of time to create. Especially, if they use the right tools and languages for the job. Back in the 80's and 90's when a lot of these text games were written they would have been written in C or C++. That is fine, but there are simpler solutions now. One such solution is Python which is a high-level scripting language well suited to quick and dirty text applications and games such as we are discussing. I can see an interested developer rewriting some of these Dos games in Python, compiling them, and releasing them in a fairly short amount of time barring other commitments of course. I feel rewriting these games is the best of all possibilities because it resolves all the problems with playing the originals. First, since the games will be rewritten from scratch they will be compiled for 32-bit and 64-bit operating systems thus negating the requirement for a 16-bit environment to run them. Second, they can be released as open source so that future generations of gamers can take the source make new builds if and when needed. Third, they can be redesigned and ported to multiple platforms meaning that instead of just being strictly a Windows game they can be compiled and run on Mac, Linux, etc. Finally, they are games that a blind and a sighted gamer can truly play together. While there will always be disparities between a blind and sighted gamer playing a video game or an audio game, but they would be equal in playing text based games. So I see this as being a distinct advantage of having a common user interface like text. In any case I happen to have some free time coming up, and I was wondering if anyone is interested in this project. If so what Dos games would be foremost on your wish list and why? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hi Josh, Speak for yourself. You are entirely missing the point of why I'd be willing to rewrite some of these Dos games. The point is to get away from the virtual machines, emulators, and extra dependencies so we could just install and play the games as is. Anything else is too much of a headache in my opinion. Cheers! On 1/7/15, Josh k joshknnd1...@gmail.com wrote: we should still keep the vm's around to preserve real ms-dos itself. just for fun. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
Hi Josh, Those are a couple of good suggestions, but two questions come to mind. First, Jim Kitchen has a decent self-voicing football and a baseball game. What advantage would there be in rewriting Any Night Football and World Series Baseball since there is already two very accessible and good sports games like those out there for Windows? Second, if I were to rewrite those games I'd like to contact the copyright holder for permission prior to doing so. Do you know who has copyrights over said games? Cheers! On 1/7/15, Josh k joshknnd1...@gmail.com wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
I suppose you could say one person's head-ache is another person's idea of fun? but I agree rewriting them that is the games would let lots more folks play them. not everybody wants to set up a talking real ms-dos virtual machine after all, do they? follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:42 PM, Thomas Ward wrote: Hi Josh, Speak for yourself. You are entirely missing the point of why I'd be willing to rewrite some of these Dos games. The point is to get away from the virtual machines, emulators, and extra dependencies so we could just install and play the games as is. Anything else is too much of a headache in my opinion. Cheers! On 1/7/15, Josh k joshknnd1...@gmail.com wrote: we should still keep the vm's around to preserve real ms-dos itself. just for fun. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dos Games Preservation Project
first, carl nipla's ANF game has lots more plays than jim's game. and the world series baseball by harry hollingsworth lets you easily make your own teams and has more options than jim's game. at the same time jim's games are fun because of their sounds. ANF and jim's games are both fun in their own special way. same if you compare WSB and jim's baseball game. they are both fun equally but in different ways. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site On 1/7/2015 6:49 PM, Thomas Ward wrote: Hi Josh, Those are a couple of good suggestions, but two questions come to mind. First, Jim Kitchen has a decent self-voicing football and a baseball game. What advantage would there be in rewriting Any Night Football and World Series Baseball since there is already two very accessible and good sports games like those out there for Windows? Second, if I were to rewrite those games I'd like to contact the copyright holder for permission prior to doing so. Do you know who has copyrights over said games? Cheers! On 1/7/15, Josh k joshknnd1...@gmail.com wrote: I would like any night football and world series baseball text games. i like sports they are my favorites. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.