Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Michael Gauler
True, but there is one major difference and I don't mean storyline, weapons 
or gameplay.

I know of the original Doom, allthough I haven't played it.
But I know that Doom 1 and Quake 1 shared one thing which Shades of Doom up 
to now has never brought.
And this is the ability to design your own level files and to distribute 
them.
Shades of Doom to my knowledge doesn't alow the creation of user content 
outside of the main levels.

I know of two Shades of Doom 1.x mods from the user with the name locutus.
But he probably needed lots of free time to figure out how the .gsf files 
were set up to make his own altered files.
Something which I think is not compatible or possible for Shades of Doom 
v2.x.

And of course Locutus could never make his own level files.
That was I hoped we could gain when the Alchemy Montezuma's Refenge was 
originally announced, because the old developer stated that the level editor 
would be part of a full registered version.
Obviously it never got to that point, but that was what I hoped back then. 



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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Thomas Ward
Hi Scot,

In a sense that has already been done. That was the entire point of
GMA's Shades of Doom. To create an accessible Doom clone. While not
exact its as legally close as anyone can get.

Cheers!


On 1/9/15, Scott Chesworth scottcheswo...@gmail.com wrote:
 Hey, someone should rewrite doom. Maybe add a few accessibility
 features specific to us. That'd be neat :P

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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Jacob Kruger
Tom, I loved Elite itself a long time back - was one of those games that I 
got stuck playing for hours on my old XT back then...smile


Just not sure how you'd really convert/transform the 3D flying interface 
etc. I sort of remember from it into a text control based interface?


Unless am thinking of the wrong game, or part of the interface, or else, 
suppose the sort of underlying strategy part of the game related to sort of 
strategy relating to performing actions/activities..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
Roger Wilco wants to welcome you...to the space janitor's closet...

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2015 7:23 PM
Subject: Re: [Audyssey] Dos Games Preservation Project



Hi John,

Unfortunately, the games we are talking about have no source code, or
at least none that is freely available. The games I had in mind were
old Dos games like Elite that was really big back in the80's and
early90's, but no longer are compatible with newer computers. I was
rather hoping of writing them as text based console games along the
lines of the original so that they would be accurate clones of the
original. That's mainly for nostalgia's sake so wasn't thinking of
using something like BGT for development.

Plus the reason I had suggested Python is I am really interested in
cross-platform games. As many here know I primarily use Linux, not
Windows, so frown whenever anyone develops something exclusively for
Windows and can't easily port it to Linux. I imagine Mac users feel
much the same way. Therefore rewriting the games in C++ or Python is
more ideal than BGT which is as yet a Windows only technology.

Cheers!


On 1/9/15, john jpcarnemo...@gmail.com wrote:
I have no experience with actually playing these games, but would be 
willing


to give porting them a try if there's sourcecode and/or a detailed enough
explanation available. I know very little python, but would be surprised 
if


I couldn't get some kind of a solution together using bgt.



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list,

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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Cara Quinn
Hey Scott, :)

Your point is not lost on me. ;)

However, I will mention Audio Quake yet again! lol!

Ya know, I should get paid for every time I've mentioned Audio Quake on this 
list! lol!

Smiles,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 9, 2015, at 8:03 PM, Scott Chesworth scottcheswo...@gmail.com wrote:

Hey, someone should rewrite doom. Maybe add a few accessibility
features specific to us. That'd be neat :P

On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote:
 Well, I would like Golf and Leisure Suit Larry and how about Panzers too.
 
 On 1/9/15, Josh k joshknnd1...@gmail.com wrote:
 I would buy it for windows and android.
 
 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com
 will find facebook site
 
 On 1/9/2015 2:33 PM, Teresa Cochran wrote:
 Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as
 the sound of a propane tank exploding when it's hit in the right place.
 I'd snap it up on iOS.
 
 Teresa
 
 Winging its way from my iPod
 
 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com
 wrote:
 
 PCS titles going to Mac / iOS would rock even more! ;)
 
 Cheers,
 
 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com
 wrote:
 
 the pcs titles going to windows will rock but phill is probably going
 to
 port those eventually I hope.
 
 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games.
 i
 like sports they are my favorites.
 
 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com will find facebook site
 
 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,
 
 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.
 
 Ideally a solution wouldn't involve installing and configuring lots
 of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install
 and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.
 
 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as
 a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the
 extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.
 
 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.
 
 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as
 open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text 

Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread shaun everiss
yes I have heard about that, and aparently you can compile all those 
games in that format to.


At 03:35 a.m. 10/01/2015, you wrote:

Hi Shaun,

I'm not familiar with those games specifically but as for AGT based
games there is a Windows interpreter called Agility or something like
that which is quite accessible. So I'm doubtful that any of those
games would need to be converted into an actual Windows executable
since there isn't any pressing need to do so.

As to copyrights each game I'd consider would have to be evaluated for
copyright status individually of course. In some cases the author has
abandoned the games and therefore if they are released as abandonware
the copyright issue isn't a problem. If the game isn't released as
abandonware, still is under copyright, then an attempt to contact the
author or publisher would be in order to request copyright status.
However, in a lot of cases it wouldn't come to that.

For example, Josh suggested rewriting Pinochle. Well, that is a
standard card game with no implicit copyrights attached. I could write
my own Pinochle game without stepping on anyone's toes just because
its a common card game and I probably wouldn't be copying the Dos game
exactly. I'd be making it in my own way and with variations that would
make it uniquely different from the original. Thus copyright wouldn't
be a major concern.

As for Dosbox accessibility I think you greatly underestimate what it
would take to make it accessible. In short, to make Dosbox accessible
I'd throw away the original emulator and rewrite it from scratch with
accessibility in mind. I'm not willing to do that and think it would
be further ahead to simply rewrite a few games and applications that a
person likes, make them run on modern platforms, without emulation
thus resolving the problem once and for all. All this hanky panky with
Dosbox is an unnecessary dependency that can and should be thrown
away.

Cheers!


On 1/8/15, shaun everiss sm.ever...@gmail.com wrote:
 for me drone and braminar are games I play on a regular basus and
 wasteland rebbels.
 but what are the licences of half this stuff more over even if you
 have to buy them do the authors and ways to get them exist.
 I know agt has some sort of game runner though I'd like a way to run
 agt games in a windows something text is good but audio maybe for
 some of the dos games who knows.
 And there is the licence for said thing.
 richard disteno has done all his games for dos into windows ones
 mostly text console apps with sound where needed.
 So yes it can be done.
 However tom I think dosbox should be made accessable somehow, as a
 lot of dos games now are using that system and I see no reason why we
 can't do the same thing if we so need to.
 the issue is that dos screenreader and external synths are hard to
 come buy, well external synths actually.

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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread shaun everiss

I would also buy this for windows.

At 08:57 a.m. 10/01/2015, you wrote:

I would buy it for windows and android.

follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/9/2015 2:33 PM, Teresa Cochran wrote:
Oh yeah, I used to play PCS Shoot all the time. Nothing so 
satisfying as the sound of a propane tank exploding when it's hit 
in the right place.  I'd snap it up on iOS.


Teresa

Winging its way from my iPod


On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:

PCS titles going to Mac / iOS would rock even more! ;)

Cheers,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

the pcs titles going to windows will rock but phill is probably 
going to port those eventually I hope.


At 12:09 p.m. 8/01/2015, you wrote:
I would like any night football and world series baseball text 
games. i like sports they are my favorites.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site



On 1/7/2015 6:00 PM, Thomas Ward wrote:
Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management 
of the list,

please send E-mail to gamers-ow...@audyssey.org.

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Scott Chesworth
Hey, someone should rewrite doom. Maybe add a few accessibility
features specific to us. That'd be neat :P

On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote:
 Well, I would like Golf and Leisure Suit Larry and how about Panzers too.

 On 1/9/15, Josh k joshknnd1...@gmail.com wrote:
 I would buy it for windows and android.

 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com
 will find facebook site

 On 1/9/2015 2:33 PM, Teresa Cochran wrote:
 Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as
 the sound of a propane tank exploding when it's hit in the right place.
 I'd snap it up on iOS.

 Teresa

 Winging its way from my iPod

 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com
 wrote:

 PCS titles going to Mac / iOS would rock even more! ;)

 Cheers,

 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com
 wrote:

 the pcs titles going to windows will rock but phill is probably going
 to
 port those eventually I hope.

 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games.
 i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com will find facebook site

 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,

 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.

 Ideally a solution wouldn't involve installing and configuring lots
 of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install
 and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.

 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as
 a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the
 extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.

 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.

 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as
 open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.

 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?

 Cheers!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi John,

Unfortunately, the games we are talking about have no source code, or
at least none that is freely available. The games I had in mind were
old Dos games like Elite that was really big back in the80's and
early90's, but no longer are compatible with newer computers. I was
rather hoping of writing them as text based console games along the
lines of the original so that they would be accurate clones of the
original. That's mainly for nostalgia's sake so wasn't thinking of
using something like BGT for development.

Plus the reason I had suggested Python is I am really interested in
cross-platform games. As many here know I primarily use Linux, not
Windows, so frown whenever anyone develops something exclusively for
Windows and can't easily port it to Linux. I imagine Mac users feel
much the same way. Therefore rewriting the games in C++ or Python is
more ideal than BGT which is as yet a Windows only technology.

Cheers!


On 1/9/15, john jpcarnemo...@gmail.com wrote:
 I have no experience with actually playing these games, but would be willing

 to give porting them a try if there's sourcecode and/or a detailed enough
 explanation available. I know very little python, but would be surprised if

 I couldn't get some kind of a solution together using bgt.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Zachary Kline
Hi Thomas et al,

Since you mention Elite, I feel this link might be useful to you or anybody 
interested in doing something similar. It’s a text-based reimplementation of 
the “classic,” trading system, which was basically the heart of the original 
game. There is no space combat or the like in here, but it’s probably something 
which could be added easily enough.
Since this is standard C, it should be relatively portable, I’ve often thought 
of seeing if I could get it working on Mac as a trivial programming exercise.
http://www.iancgbell.clara.net/elite/text/ 
http://www.iancgbell.clara.net/elite/text/

Enjoy,
Zack.
 On Jan 9, 2015, at 9:23 AM, Thomas Ward thomasward1...@gmail.com wrote:
 
 Hi John,
 
 Unfortunately, the games we are talking about have no source code, or
 at least none that is freely available. The games I had in mind were
 old Dos games like Elite that was really big back in the80's and
 early90's, but no longer are compatible with newer computers. I was
 rather hoping of writing them as text based console games along the
 lines of the original so that they would be accurate clones of the
 original. That's mainly for nostalgia's sake so wasn't thinking of
 using something like BGT for development.
 
 Plus the reason I had suggested Python is I am really interested in
 cross-platform games. As many here know I primarily use Linux, not
 Windows, so frown whenever anyone develops something exclusively for
 Windows and can't easily port it to Linux. I imagine Mac users feel
 much the same way. Therefore rewriting the games in C++ or Python is
 more ideal than BGT which is as yet a Windows only technology.
 
 Cheers!
 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Teresa Cochran
Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the 
sound of a propane tank exploding when it's hit in the right place.  I'd snap 
it up on iOS.

Teresa 

Winging its way from my iPod

 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:
 
 PCS titles going to Mac / iOS would rock even more! ;)
 
 Cheers,
 
 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:
 
 the pcs titles going to windows will rock but phill is probably going to port 
 those eventually I hope.
 
 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games. i like 
 sports they are my favorites.
 
 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
 will find facebook site
 
 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,
 
 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.
 
 Ideally a solution wouldn't involve installing and configuring lots of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.
 
 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.
 
 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.
 
 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.
 
 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 If you want to leave the list, send E-mail to 
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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread john
I have no experience with actually playing these games, but would be willing 
to give porting them a try if there's sourcecode and/or a detailed enough 
explanation available. I know very little python, but would be surprised if 
I couldn't get some kind of a solution together using bgt.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, January 07, 2015 18:00
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Dos Games Preservation Project

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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gamers-unsubscr...@audyssey.org.
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi Zack,

Cool. I'll definitely have to check this out. Elite was one of my
favorite Dos games and I had no idea someone was in the process of
rewriting the game. Text Elite looks like a decent start at a new
Elite.

Cheers!


On 1/9/15, Zachary Kline zkl...@speedpost.net wrote:
 Hi Thomas et al,

 Since you mention Elite, I feel this link might be useful to you or anybody
 interested in doing something similar. It's a text-based reimplementation of
 the classic, trading system, which was basically the heart of the original
 game. There is no space combat or the like in here, but it's probably
 something which could be added easily enough.
 Since this is standard C, it should be relatively portable, I've often
 thought of seeing if I could get it working on Mac as a trivial programming
 exercise.
 http://www.iancgbell.clara.net/elite/text/
 http://www.iancgbell.clara.net/elite/text/

 Enjoy,
 Zack.

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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Cara Quinn
PCS titles going to Mac / iOS would rock even more! ;)

Cheers,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

the pcs titles going to windows will rock but phill is probably going to port 
those eventually I hope.

At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games. i like 
 sports they are my favorites.
 
 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
 will find facebook site
 
 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,
 
 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.
 
 Ideally a solution wouldn't involve installing and configuring lots of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.
 
 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.
 
 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.
 
 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.
 
 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Josh k

I would buy it for windows and android.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/9/2015 2:33 PM, Teresa Cochran wrote:

Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the 
sound of a propane tank exploding when it's hit in the right place.  I'd snap 
it up on iOS.

Teresa

Winging its way from my iPod


On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:

PCS titles going to Mac / iOS would rock even more! ;)

Cheers,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

the pcs titles going to windows will rock but phill is probably going to port 
those eventually I hope.

At 12:09 p.m. 8/01/2015, you wrote:

I would like any night football and world series baseball text games. i like 
sports they are my favorites.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site


On 1/7/2015 6:00 PM, Thomas Ward wrote:
Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Danielle Antoine
Well, I would like Golf and Leisure Suit Larry and how about Panzers too.

On 1/9/15, Josh k joshknnd1...@gmail.com wrote:
 I would buy it for windows and android.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

 On 1/9/2015 2:33 PM, Teresa Cochran wrote:
 Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as
 the sound of a propane tank exploding when it's hit in the right place.
 I'd snap it up on iOS.

 Teresa

 Winging its way from my iPod

 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:

 PCS titles going to Mac / iOS would rock even more! ;)

 Cheers,

 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

 the pcs titles going to windows will rock but phill is probably going to
 port those eventually I hope.

 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games. i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com will find facebook site

 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,

 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.

 Ideally a solution wouldn't involve installing and configuring lots of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.

 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.

 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.

 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.

 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?

 Cheers!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi Shaun,

I'm not familiar with those games specifically but as for AGT based
games there is a Windows interpreter called Agility or something like
that which is quite accessible. So I'm doubtful that any of those
games would need to be converted into an actual Windows executable
since there isn't any pressing need to do so.

As to copyrights each game I'd consider would have to be evaluated for
copyright status individually of course. In some cases the author has
abandoned the games and therefore if they are released as abandonware
the copyright issue isn't a problem. If the game isn't released as
abandonware, still is under copyright, then an attempt to contact the
author or publisher would be in order to request copyright status.
However, in a lot of cases it wouldn't come to that.

For example, Josh suggested rewriting Pinochle. Well, that is a
standard card game with no implicit copyrights attached. I could write
my own Pinochle game without stepping on anyone's toes just because
its a common card game and I probably wouldn't be copying the Dos game
exactly. I'd be making it in my own way and with variations that would
make it uniquely different from the original. Thus copyright wouldn't
be a major concern.

As for Dosbox accessibility I think you greatly underestimate what it
would take to make it accessible. In short, to make Dosbox accessible
I'd throw away the original emulator and rewrite it from scratch with
accessibility in mind. I'm not willing to do that and think it would
be further ahead to simply rewrite a few games and applications that a
person likes, make them run on modern platforms, without emulation
thus resolving the problem once and for all. All this hanky panky with
Dosbox is an unnecessary dependency that can and should be thrown
away.

Cheers!


On 1/8/15, shaun everiss sm.ever...@gmail.com wrote:
 for me drone and braminar are games I play on a regular basus and
 wasteland rebbels.
 but what are the licences of half this stuff more over even if you
 have to buy them do the authors and ways to get them exist.
 I know agt has some sort of game runner though I'd like a way to run
 agt games in a windows something text is good but audio maybe for
 some of the dos games who knows.
 And there is the licence for said thing.
 richard disteno has done all his games for dos into windows ones
 mostly text console apps with sound where needed.
 So yes it can be done.
 However tom I think dosbox should be made accessable somehow, as a
 lot of dos games now are using that system and I see no reason why we
 can't do the same thing if we so need to.
 the issue is that dos screenreader and external synths are hard to
 come buy, well external synths actually.

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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
I agree with tom however I do also want to try to get dosbox to be 
accessable somehow even if we would need a screenreader to work with 
dosbox written for doxbox itself.


At 12:42 p.m. 8/01/2015, you wrote:

Hi Josh,

Speak for yourself. You are entirely missing the point of why I'd be
willing to rewrite some of these Dos games. The point is to get away
from the virtual machines, emulators, and extra dependencies so we
could just install and play the games as is. Anything else is too much
of a headache in my opinion.

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 we should still keep the vm's around to preserve real ms-dos itself.
 just for fun.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
a lot of these old games are old and their address info may or may 
not exist anymore especially those from bbs sites now dead.
Its likely even if they were copywriten we couldn't contact the 
authors anyway so we could go on writing them and if we get correct 
info on who these authors are we could handle it.
Eamon deluxe is sadly for dos and the only  way to get round it is to 
run a vm in 64 bit systems frank the author of this says he may we 
willing to look at the dosbox system at some point, several eamon 
authors are aparently round on eamonag.org so in that respect who knows.

Its gets worse the further back we go.
We would need people to research things and find out what to do 
licences, existance of authors, etc.
idealy we should aim to get as many onboard as we can authors if they 
exist and are still able maybe it will work.
I have no real programming experience or anything  and while reality 
software probably is quite busy we could be interested, though not 
sure about all that as such who knows.
We would need people that could do somethings like this that either 
knew before what dos was or have someones that were interested in 
continuing things.


w
At 12:49 p.m. 8/01/2015, you wrote:

Hi Josh,

Those are a couple of good suggestions, but two questions come to mind.

First, Jim Kitchen has a decent self-voicing football and a baseball
game. What advantage would there be in rewriting Any Night Football
and World Series Baseball since there is already two very accessible
and good sports games like those out there for Windows?

Second, if I were to rewrite those games I'd like to contact the
copyright holder for permission prior to doing so. Do you know who has
copyrights over said games?

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 I would like any night football and world series baseball text games. i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
the pcs titles going to windows will rock but phill is probably going 
to port those eventually I hope.


At 12:09 p.m. 8/01/2015, you wrote:
I would like any night football and world series baseball text 
games. i like sports they are my favorites.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/7/2015 6:00 PM, Thomas Ward wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
for me drone and braminar are games I play on a regular basus and 
wasteland rebbels.
but what are the licences of half this stuff more over even if you 
have to buy them do the authors and ways to get them exist.
I know agt has some sort of game runner though I'd like a way to run 
agt games in a windows something text is good but audio maybe for 
some of the dos games who knows.

And there is the licence for said thing.
richard disteno has done all his games for dos into windows ones 
mostly text console apps with sound where needed.

So yes it can be done.
However tom I think dosbox should be made accessable somehow, as a 
lot of dos games now are using that system and I see no reason why we 
can't do the same thing if we so need to.
the issue is that dos screenreader and external synths are hard to 
come buy, well external synths actually.


At 12:00 p.m. 8/01/2015, you wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Josh k
for me, abandonware is like this. I buy a can of soup in the store. I 
eat the soup out of it. Then for a few more years I use the empty soup 
can to store various things. It's not abandoned I'm still using it and I 
would not like it if you steal it. But now later I'm done with the soup 
can and so I throw it out and put it out for the trash guy. But before 
the trash truck comes to take it someone walks bye and says hey, an old 
empty soup can and its right on top of the other garbage, I think I'll 
take it wash it ans use it. It's been thrown out so he must not care 
about it. So person2 takes it and puts it to their own uses. But no 
matter what person2 does he cannot put soup in it seal it back up and 
resell it. To do that he would have to work for the manufacturer. And if 
person2 did take it to the original company they may say sorry we can't 
take this, this can is nicked and scratched and dented up and is not up 
to our quality standard anymore. Here, take it back use it for your own 
personal use only, it is no longer fit to be used commercially. And then 
you say hey some of my friends need some storeage containers. So you 
pull out your replicator machine and replicate some more coppies of the 
dented scratched up old soup can. And your friends or person2's friends 
say hey thanks for the old dented cans. I can use these to store some 
coins and loose change. It's abandonware, no longer fit for commercial 
use. And so I think this analogy should also fit the abandonware as well.




follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/8/2015 1:46 AM, shaun everiss wrote:
for me drone and braminar are games I play on a regular basus and 
wasteland rebbels.
but what are the licences of half this stuff more over even if you 
have to buy them do the authors and ways to get them exist.
I know agt has some sort of game runner though I'd like a way to run 
agt games in a windows something text is good but audio maybe for some 
of the dos games who knows.

And there is the licence for said thing.
richard disteno has done all his games for dos into windows ones 
mostly text console apps with sound where needed.

So yes it can be done.
However tom I think dosbox should be made accessable somehow, as a lot 
of dos games now are using that system and I see no reason why we 
can't do the same thing if we so need to.
the issue is that dos screenreader and external synths are hard to 
come buy, well external synths actually.


At 12:00 p.m. 8/01/2015, you wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can 

[Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
we should still keep the vm's around to preserve real ms-dos itself. 
just for fun.


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:00 PM, Thomas Ward wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
I would like any night football and world series baseball text games. i 
like sports they are my favorites.


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:00 PM, Thomas Ward wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hi Josh,

Speak for yourself. You are entirely missing the point of why I'd be
willing to rewrite some of these Dos games. The point is to get away
from the virtual machines, emulators, and extra dependencies so we
could just install and play the games as is. Anything else is too much
of a headache in my opinion.

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 we should still keep the vm's around to preserve real ms-dos itself.
 just for fun.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hi Josh,

Those are a couple of good suggestions, but two questions come to mind.

First, Jim Kitchen has a decent self-voicing football and a baseball
game. What advantage would there be in rewriting Any Night Football
and World Series Baseball since there is already two very accessible
and good sports games like those out there for Windows?

Second, if I were to rewrite those games I'd like to contact the
copyright holder for permission prior to doing so. Do you know who has
copyrights over said games?

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 I would like any night football and world series baseball text games. i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

---
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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
I suppose you could say one person's head-ache is another person's idea 
of fun? but I agree rewriting them that is the games would let lots more 
folks play them. not everybody wants to set up a talking real ms-dos 
virtual machine after all, do they?


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:42 PM, Thomas Ward wrote:

Hi Josh,

Speak for yourself. You are entirely missing the point of why I'd be
willing to rewrite some of these Dos games. The point is to get away
from the virtual machines, emulators, and extra dependencies so we
could just install and play the games as is. Anything else is too much
of a headache in my opinion.

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:

we should still keep the vm's around to preserve real ms-dos itself.
just for fun.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
will find facebook site

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
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---
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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
first, carl nipla's ANF game has lots more plays than jim's game. and 
the world series baseball by harry hollingsworth lets you easily make 
your own teams and has more options than jim's game. at the same time 
jim's games are fun because of their sounds. ANF and jim's games are 
both fun in their own special way. same if you compare WSB and jim's 
baseball game. they are both fun equally but in different ways.


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:49 PM, Thomas Ward wrote:

Hi Josh,

Those are a couple of good suggestions, but two questions come to mind.

First, Jim Kitchen has a decent self-voicing football and a baseball
game. What advantage would there be in rewriting Any Night Football
and World Series Baseball since there is already two very accessible
and good sports games like those out there for Windows?

Second, if I were to rewrite those games I'd like to contact the
copyright holder for permission prior to doing so. Do you know who has
copyrights over said games?

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:

I would like any night football and world series baseball text games. i
like sports they are my favorites.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
will find facebook site

---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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