Re: [Audyssey] Game Terminology was General Gaming Info

2011-08-03 Thread Hayden Presley
Hi,
Just out of curiosity, why do you spell Amiga "Amigar'?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, July 29, 2011 7:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Terminology was General Gaming Info

Hi tom.

Your point about computers and consoles is exactly right, indeed while I was

growing up it was very common to have versions of the same game such as 
final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for 
consoles like the snes, and home computers like the Amigar as well.

Of course, due to markiting things are changing rapidly, with new adverts 
advertizing video games, and the term computer now only applying to certain 
devices which are not necessarily game related.

Though certainly if you go around on the net you'll discover people using 
the term computer games stil, especially of people who play things like 
roguelikes, which are undoubtedly played on a computer, but certainly 
involve very litle "video" elements in terms of graphics.

i actually had to think terminology out last year when we had a big clean up

of the game genres on audiogames.net.

that was quite interesting sinse several genres had to be specially thought 
up, for instance I thought it was a good idea as there are now so many space

invaders games to have that as it's own genre different from arcade games.

The full info on classifications can be found at 
http://audiogames.net/page.php?pagefile=Genres

And we did a similar one for license types as well, whih is at 
http://audiogames.net/page.php?pagefile=licenses

I'd be interested to know people's thoughts on these, and also if people 
have any questions.

all the best,

Dark. 


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Re: [Audyssey] Game Terminology was General Gaming Info

2011-08-03 Thread Hayden Presley
Hi Dark,
I've never understood the whole Lone Wofl classification. Why doesn't it
qualify for the adventure category?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, July 29, 2011 10:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Terminology was General Gaming Info

Hi Tom.

Yes, these terms were made basically for convenience and according to what 
was around at the time, however the point of classifications in the database

was to help people identify what a game is like, or search for a style of 
game, for instance Brian wanting stratogy games for research.

At the same time though, there need to be a few games to make splitting them

off and giving them an overall classification worth while, which was why 
space invaders games got it's own classification as we have so many of them 
it made litle sense to just lump them all in the arcade catagory.

Action, adventure and arcade games are thus far classifications more about 
the point and focus of the game than about it's view.

if it's mainly about points, it's an arcade game, eg, pipe.

If it's mainly about exploration, thinking through puzles and such it's an 
adventure game, which is why Sarah, terraformers, and mota were classified 
that way.

If it's more about the action, eg, fast reflexes, but not really based upon 
points, eg, superliam and shades of doom, it's action.

i freely admit this system isn't perfect, but it is intended to give an idea

of what sort of a game something generally is, but also try to create 
catagories that have a point to them.

for instance, i had a debate with Cx2 one of our other long standing mods 
about whether to have a simulation catagory.

The problem is, such a catagory would only at the time have Lone wolf and 
gma tank commander in it, and now 3D velosity.

However, three games don't really make a catagory, especially when their 
actual gameplay is so different.

this did unfortunately make lone wolf a litle difficult to catagorize and 
one reason it's in the misc catagory at the moment, but that was better than

the alternative.

It is true that with more side scrollers that might need to be a catagory on

it's own too, though I find myself a litle concerned that a game like Mota 
with heavy exploration elements could end up catagorized as the same style 
as something like Q9 which is pure action/arcade.

Ditto with economic vs war stratogy, and turn based vs real time.

Of course, the sensible thing would be to introduce two catagories as you 
have, genre and style, and maybe if Sander and richard rework the site we 
may be able to do that, but at the second that's not really possible.

Perhaps we will considder a side scroller catagory in future.

I'm also thinking that as we're now having more stratogy games produced, 
maybe a specific catagory for war stratogy games to distinguish something 
like Castaways or sound rts from something like Lunimals might be an idea.

I will say though, having far more good quality games to put into the 
database and classify is a really nice problem to be stuck with ;D.

Beware the grue!

Dark.



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Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread dark

Hi Tom.

Yes, these terms were made basically for convenience and according to what 
was around at the time, however the point of classifications in the database 
was to help people identify what a game is like, or search for a style of 
game, for instance Brian wanting stratogy games for research.


At the same time though, there need to be a few games to make splitting them 
off and giving them an overall classification worth while, which was why 
space invaders games got it's own classification as we have so many of them 
it made litle sense to just lump them all in the arcade catagory.


Action, adventure and arcade games are thus far classifications more about 
the point and focus of the game than about it's view.


if it's mainly about points, it's an arcade game, eg, pipe.

If it's mainly about exploration, thinking through puzles and such it's an 
adventure game, which is why Sarah, terraformers, and mota were classified 
that way.


If it's more about the action, eg, fast reflexes, but not really based upon 
points, eg, superliam and shades of doom, it's action.


i freely admit this system isn't perfect, but it is intended to give an idea 
of what sort of a game something generally is, but also try to create 
catagories that have a point to them.


for instance, i had a debate with Cx2 one of our other long standing mods 
about whether to have a simulation catagory.


The problem is, such a catagory would only at the time have Lone wolf and 
gma tank commander in it, and now 3D velosity.


However, three games don't really make a catagory, especially when their 
actual gameplay is so different.


this did unfortunately make lone wolf a litle difficult to catagorize and 
one reason it's in the misc catagory at the moment, but that was better than 
the alternative.


It is true that with more side scrollers that might need to be a catagory on 
it's own too, though I find myself a litle concerned that a game like Mota 
with heavy exploration elements could end up catagorized as the same style 
as something like Q9 which is pure action/arcade.


Ditto with economic vs war stratogy, and turn based vs real time.

Of course, the sensible thing would be to introduce two catagories as you 
have, genre and style, and maybe if Sander and richard rework the site we 
may be able to do that, but at the second that's not really possible.


Perhaps we will considder a side scroller catagory in future.

I'm also thinking that as we're now having more stratogy games produced, 
maybe a specific catagory for war stratogy games to distinguish something 
like Castaways or sound rts from something like Lunimals might be an idea.


I will say though, having far more good quality games to put into the 
database and classify is a really nice problem to be stuck with ;D.


Beware the grue!

Dark.



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Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Dark,

Yes, I see your point. I read the link to the Audiogames.net article
on game genres and it seems fairly well thought out. Although the
catagory for arcade seems rather broad considering the variety of
subgenres that could be classified as arcade.

For instance, you created a subgenre called Space Invaders although I
believe there is a more technical name for that style of game. If I'm
not mistaken they use to be called virtical shooters or something like
that. That's actually only one example of arcade games.

A game like Double Dragon is an arcade game too, but it would be
classified as a beat-m-up or side-scroller. Its about as far from a
virtical shooter as you can get and still be arcade based. So I do
think given time as this community grows and more games are added you
might want to add in more subgenres like beat-m-ups or a
side-scrollers genre as I'm seeing more of this style of game being
produced over the last couple of years. Q9, MOTA, and Philip's new
game are not just action or arcade games, but might end up becoming a
genre or class of their own.

However, you are absolutely right. Some games are hard to classify and
its for that reason why on my web pages I usually have a genre and
style description in the game features section on my website. That way
I can say game x is arcade and it is Pacman style etc. It clarifies
both the genre and style of the game being downloaded and played.

Cheers!


On 7/29/11, dark  wrote:
> Hi tom.
>
> Your point about computers and consoles is exactly right, indeed while I was
> growing up it was very common to have versions of the same game such as
> final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for
> consoles like the snes, and home computers like the Amigar as well.
>
> Of course, due to markiting things are changing rapidly, with new adverts
> advertizing video games, and the term computer now only applying to certain
> devices which are not necessarily game related.
>
> Though certainly if you go around on the net you'll discover people using
> the term computer games stil, especially of people who play things like
> roguelikes, which are undoubtedly played on a computer, but certainly
> involve very litle "video" elements in terms of graphics.
>
> i actually had to think terminology out last year when we had a big clean up
> of the game genres on audiogames.net.
>
> that was quite interesting sinse several genres had to be specially thought
> up, for instance I thought it was a good idea as there are now so many space
> invaders games to have that as it's own genre different from arcade games.
>
> The full info on classifications can be found at
> http://audiogames.net/page.php?pagefile=Genres
>
> And we did a similar one for license types as well, whih is at
> http://audiogames.net/page.php?pagefile=licenses
>
> I'd be interested to know people's thoughts on these, and also if people
> have any questions.
>
> all the best,
>
> Dark.

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Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread dark

Hi tom.

Your point about computers and consoles is exactly right, indeed while I was 
growing up it was very common to have versions of the same game such as 
final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for 
consoles like the snes, and home computers like the Amigar as well.


Of course, due to markiting things are changing rapidly, with new adverts 
advertizing video games, and the term computer now only applying to certain 
devices which are not necessarily game related.


Though certainly if you go around on the net you'll discover people using 
the term computer games stil, especially of people who play things like 
roguelikes, which are undoubtedly played on a computer, but certainly 
involve very litle "video" elements in terms of graphics.


i actually had to think terminology out last year when we had a big clean up 
of the game genres on audiogames.net.


that was quite interesting sinse several genres had to be specially thought 
up, for instance I thought it was a good idea as there are now so many space 
invaders games to have that as it's own genre different from arcade games.


The full info on classifications can be found at 
http://audiogames.net/page.php?pagefile=Genres


And we did a similar one for license types as well, whih is at 
http://audiogames.net/page.php?pagefile=licenses


I'd be interested to know people's thoughts on these, and also if people 
have any questions.


all the best,

Dark. 



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[Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Dark,

That's very interesting. Over hear in the USA most electronic games
are generically referred to as video games regardless of the platform
or console being used. We, that is to say Americans, divide video
games up into two catagories console and computer/PC games. So if you
talk to someone over hear and call a game a "computer game" they will
most likely think you mean a PC game. Whereby if you say "console
game" they will think of a game for Play Station, Wii, Xbox, or
something like that. If you say "mobile game" they will automatically
assume you mean a game for a phone or similar mobile device.

The funny thing is you are exactly correct though. All video games are
essentially computer games. The popular consoles weather we are
talking the Atari 2600 to the latest Xbox are essentially specialized
computers designed for games. I suppose that's just because even
though something like your average Apple IPhone is essentually a smart
phone with a computer in it we don't think of it necessarily as a
computer but as a phone. Therefore calling games for an IPhone a
"computer game" would be correct but sound weird to some people here.
So we have a very generic name "video game" to describe them
regardless of if it plays on a phone, special console, or a personal
computer.

Cheers!



On 7/29/11, dark  wrote:
> Hi tom.
>
>
> As an amusing terminology point, when i was growing up the term "video
> games" was largely thought of as an american one, and most people over here
> just called them computer games, even when you were actually playing on a
> games console,  probably because the Amigar, Comador 64, zx spectrum and
> similar as very common games playing computers were around in England as a
> very common household item in the 80's and early 90's.
>
> That's why I myself tend to use the term computer games as a catch all term,
> then distinguish audio games, graphical games or text games depending upon
> the interface.
>
> Beware the grue!
>
> Dark.
>
>
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