Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall
le audio format. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 14, 2010 9:18 PM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Philip, Exactly my point. In a sense the AGM is too

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Thomas Ward
Hi Philip, Exactly my point. In a sense the AGM is too simplistic a game development tool because it is extremely limited in what you can actually create with it. You are not able to modify the enemy AI or use any kind of if type conditional statements to change the behavior of any game elements. T

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall
Bennefall - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, March 14, 2010 4:16 PM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Phillip, Maybe I should've clarified. What Imeant was, is it capable

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Hayden Presley
10:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Hayden, For the time being, the answer is yes. However. Depending on how popular it gets I might extend it to support graphics as well, but that's still in the future. Kind regards, Philip

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall
27;Gamers Discussion list'" Sent: Sunday, March 14, 2010 3:23 PM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Phillip, Is BGT only for audio game programming? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Hayden Presley
y if you want it, and complete control once you've mastered the language operation enough. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 14, 2010 7:43 AM Subject: Re: [Audyssey] Genesis En

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Philip Bennefall
d complete control once you've mastered the language operation enough. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 14, 2010 7:43 AM Subject: Re: [Audyssey] Genesis Engine was Retro Gami

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Thomas Ward
Hi Philip, That has been my concern as well. What seams perfectly easy to a skilled programmer may not necessarily be that simple and straight forward to someone who has no programming skills at all. The only thing I can compare BGT to is the Audio Game Maker tool that was released a couple of year

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Philip Bennefall
ssage - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 14, 2010 6:28 AM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi philip, Yes, that makes sense. When using the Windows Scripting Host you pretty much have to use a single scripting l

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Thomas Ward
Hi philip, Yes, that makes sense. When using the Windows Scripting Host you pretty much have to use a single scripting language for demonstration purposes. That's pretty much what GW Micro does with Window-Eyes 7. Although the latest Window-Eyes version can use just about any scripting language you

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Philip Bennefall
riginal Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, March 12, 2010 5:17 AM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Philip, Ah, just the person I need to talk to about this subject. I'd like to know how you are handling th

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Thomas Ward
Hi Philip, Ah, just the person I need to talk to about this subject. I'd like to know how you are handling the scripting aspect of the BGT toolkit. I know you said it has a C++ style scripting language, but is this something you created on your own or did you go through something like the Windows

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Philip Bennefall
March 12, 2010 4:35 AM Subject: [Audyssey] Genesis Engine was Retro Gaming Hi tim, Yes and no. That's sort of the million dollar question. One I'm not sure how to answer at this point. The problem is that at this current stage the engine is far from a complete and ready to use product for

[Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Thomas Ward
Hi tim, Yes and no. That's sort of the million dollar question. One I'm not sure how to answer at this point. The problem is that at this current stage the engine is far from a complete and ready to use product for the lay person. At the moment the engine consists primarily of a collection of class