le audio format.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, March 14, 2010 9:18 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi Philip,
Exactly my point. In a sense the AGM is too
Hi Philip,
Exactly my point. In a sense the AGM is too simplistic a game
development tool because it is extremely limited in what you can
actually create with it. You are not able to modify the enemy AI or
use any kind of if type conditional statements to change the behavior
of any game elements. T
Bennefall
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, March 14, 2010 4:16 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi Phillip,
Maybe I should've clarified. What Imeant was, is it capable
10:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi Hayden,
For the time being, the answer is yes. However. Depending on how popular it
gets I might extend it to support graphics as well, but that's still in the
future.
Kind regards,
Philip
27;Gamers Discussion list'"
Sent: Sunday, March 14, 2010 3:23 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi Phillip,
Is BGT only for audio game programming?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
y if you want it, and complete control once you've mastered the
language operation enough.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, March 14, 2010 7:43 AM
Subject: Re: [Audyssey] Genesis En
d complete control once you've mastered the
language operation enough.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, March 14, 2010 7:43 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gami
Hi Philip,
That has been my concern as well. What seams perfectly easy to a
skilled programmer may not necessarily be that simple and straight
forward to someone who has no programming skills at all. The only
thing I can compare BGT to is the Audio Game Maker tool that was
released a couple of year
ssage -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, March 14, 2010 6:28 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi philip,
Yes, that makes sense. When using the Windows Scripting Host you
pretty much have to use a single scripting l
Hi philip,
Yes, that makes sense. When using the Windows Scripting Host you
pretty much have to use a single scripting language for demonstration
purposes. That's pretty much what GW Micro does with Window-Eyes 7.
Although the latest Window-Eyes version can use just about any
scripting language you
riginal Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, March 12, 2010 5:17 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi Philip,
Ah, just the person I need to talk to about this subject.
I'd like to know how you are handling th
Hi Philip,
Ah, just the person I need to talk to about this subject.
I'd like to know how you are handling the scripting aspect of the BGT
toolkit. I know you said it has a C++ style scripting language, but is
this something you created on your own or did you go through something
like the Windows
March 12, 2010 4:35 AM
Subject: [Audyssey] Genesis Engine was Retro Gaming
Hi tim,
Yes and no. That's sort of the million dollar question. One I'm not
sure how to answer at this point.
The problem is that at this current stage the engine is far from a
complete and ready to use product for
Hi tim,
Yes and no. That's sort of the million dollar question. One I'm not
sure how to answer at this point.
The problem is that at this current stage the engine is far from a
complete and ready to use product for the lay person. At the moment
the engine consists primarily of a collection of class
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