Aaron Said:
Hmm, nod that might be the way to do it. Except in the menus. In the
menus it would
be nice if we can interrupt ourselves when we press arrow keys instead
of queueing
when we arrow and stuff.
Tom Says:
Ummm...I'm not sure what you mean. You have always been able to
interrupt the spe
;
Sent: Monday, March 09, 2009 11:27 AM
Subject: [Audyssey] MOTA Silencing Speech Output
Hi everyone,
I have some good news. After several hours of testing, experimentation,
etc I have finally figured out how to silence speech output in Mysteries
of the Ancients Beta 3. Fortunately, be
yeah thats fine.
At 07:27 a.m. 10/03/2009, you wrote:
>Hi everyone,
>I have some good news. After several hours of testing, experimentation, etc I
>have finally figured out how to silence speech output in Mysteries of the
>Ancients Beta 3. Fortunately, because speech now operates independantly fr
hi no the control key works fine. I also am just wondering wile playing mota
I have found that the sound will stop for a little like a minnit and then
rezoom again. I just thought I would let you know about this. from Mich.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave t
Hi Aaron,
Aaron Said:
Hmm, nod that might be the way to do it. Except in the menus. In the
menus it would
be nice if we can interrupt ourselves when we press arrow keys instead
of queueing
when we arrow and stuff.
Tom Says:
Ummm...I'm not sure what you mean. You have always been able to
inte
Yes, the Control key works from me.
Thanks
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, March 09, 2009 2:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output
Hi everyone,
I have some good news. After several hours of test
Nice one Tom! Binding it to control seems like the safest bet to
avoid confusion to me, seeing as every screen reader I can think of
off the top of my head uses that key to silence it's output. I still
find myself diving for the control key as a fire button if I haven't
played an accessible title
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, March 09, 2009 2:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output
I'd say go with that since the Control key is probably most accessible from
the rest of the movement keys.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, March 09, 2009 12:27 PM
Subject: [Audyssey] MOTA Silencing Speech
no i think it is really good.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, March 09, 2009 6:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output
Hi everyone,
I have some good news. After several hours of testing, experime
. Combat knife.
Down arrow repeatedly and it might sound like this
9mm pistol. 30, 5.
12 gage shotgun. 15, is drawn.
healing potion. 4
Just a thought.
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Monday, March 09, 2009 2:27 PM
Subject: [Audyssey] MOTA
Hi everyone,
I have some good news. After several hours of testing, experimentation,
etc I have finally figured out how to silence speech output in Mysteries
of the Ancients Beta 3. Fortunately, because speech now operates
independantly from the input loop you can now shoot, move, whatever
whi
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