Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Valiant8086
Aaron Said: Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. Tom Says: Ummm...I'm not sure what you mean. You have always been able to interrupt the spe

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Charles Rivard
; Sent: Monday, March 09, 2009 11:27 AM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, be

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread shaun everiss
yeah thats fine. At 07:27 a.m. 10/03/2009, you wrote: >Hi everyone, >I have some good news. After several hours of testing, experimentation, etc I >have finally figured out how to silence speech output in Mysteries of the >Ancients Beta 3. Fortunately, because speech now operates independantly fr

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Mich
hi no the control key works fine. I also am just wondering wile playing mota I have found that the sound will stop for a little like a minnit and then rezoom again. I just thought I would let you know about this. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave t

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Thomas Ward
Hi Aaron, Aaron Said: Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. Tom Says: Ummm...I'm not sure what you mean. You have always been able to inte

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Casey Mathews
Yes, the Control key works from me. Thanks - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of test

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Scott Chesworth
Nice one Tom! Binding it to control seems like the safest bet to avoid confusion to me, seeing as every screen reader I can think of off the top of my head uses that key to silence it's output. I still find myself diving for the control key as a fire button if I haven't played an accessible title

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Michael Feir
Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA Silencing Speech Output

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Bryan Peterson
I'd say go with that since the Control key is probably most accessible from the rest of the movement keys. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 09, 2009 12:27 PM Subject: [Audyssey] MOTA Silencing Speech

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread ian mcnamara
no i think it is really good. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 09, 2009 6:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experime

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Valiant8086
. Combat knife. Down arrow repeatedly and it might sound like this 9mm pistol. 30, 5. 12 gage shotgun. 15, is drawn. healing potion. 4 Just a thought. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA

[Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Thomas Ward
Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever whi