Re: [Audyssey] Retro Gaming
Hi Dark, Well, if I could find the sounds, music, etc to do it I might be tempted to try a Turrican clone. I'd have to get m hands on an original too to get a feel for the game play, but if I could fulfill those requirements I'd give it a try with the Genesis Engine.As you know from MOTA I think all of the necessary code is or will be in place for a game like that. As for enemies above or below you in MOTA pressing the v key will announce where items and enemies are in relationship to you. If you have a better way of doing this I'd like to hear it. On 3/9/10, dark d...@xgam.org wrote: Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because it's gameplay is both symple and complex. It has the large level size and exploration of Metroid, but tends to just work by blasting through many enemies, rather than a lot of complex collection of items. Also, the famous thing about the series was it's music, and it'd be great to introduce that into the Vi gaming community, sinse I'd say that's what really got me into both games and weerd miner chords in one fell swoop. Pluss, the fact that the creator has given his permission for freeware remakes to use music, and indeed graffic tyles from the original games is actually pretty useful too. The only really serious problem I can see with this, is truly representing the y access in a 2D game, knowing that there is an enemy or ledge above you on the right or left side. I've got some ideas about this but I'll probably write up an artical for audeasy about them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Retro Gaming
Hey if some one bought your engine from you, would they have to know porgramming to make a game? Tim - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 11, 2010 2:19 PM Subject: Re: [Audyssey] Retro Gaming Hi Dark, Well, if I could find the sounds, music, etc to do it I might be tempted to try a Turrican clone. I'd have to get m hands on an original too to get a feel for the game play, but if I could fulfill those requirements I'd give it a try with the Genesis Engine.As you know from MOTA I think all of the necessary code is or will be in place for a game like that. As for enemies above or below you in MOTA pressing the v key will announce where items and enemies are in relationship to you. If you have a better way of doing this I'd like to hear it. On 3/9/10, dark d...@xgam.org wrote: Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because it's gameplay is both symple and complex. It has the large level size and exploration of Metroid, but tends to just work by blasting through many enemies, rather than a lot of complex collection of items. Also, the famous thing about the series was it's music, and it'd be great to introduce that into the Vi gaming community, sinse I'd say that's what really got me into both games and weerd miner chords in one fell swoop. Pluss, the fact that the creator has given his permission for freeware remakes to use music, and indeed graffic tyles from the original games is actually pretty useful too. The only really serious problem I can see with this, is truly representing the y access in a 2D game, knowing that there is an enemy or ledge above you on the right or left side. I've got some ideas about this but I'll probably write up an artical for audeasy about them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Retro Gaming
Hi Tim, Assuming you are talking about Thomas', I'd have to say yes, they would. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim kilgore Sent: Thursday, March 11, 2010 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] Retro Gaming Hey if some one bought your engine from you, would they have to know porgramming to make a game? Tim - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 11, 2010 2:19 PM Subject: Re: [Audyssey] Retro Gaming Hi Dark, Well, if I could find the sounds, music, etc to do it I might be tempted to try a Turrican clone. I'd have to get m hands on an original too to get a feel for the game play, but if I could fulfill those requirements I'd give it a try with the Genesis Engine.As you know from MOTA I think all of the necessary code is or will be in place for a game like that. As for enemies above or below you in MOTA pressing the v key will announce where items and enemies are in relationship to you. If you have a better way of doing this I'd like to hear it. On 3/9/10, dark d...@xgam.org wrote: Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because it's gameplay is both symple and complex. It has the large level size and exploration of Metroid, but tends to just work by blasting through many enemies, rather than a lot of complex collection of items. Also, the famous thing about the series was it's music, and it'd be great to introduce that into the Vi gaming community, sinse I'd say that's what really got me into both games and weerd miner chords in one fell swoop. Pluss, the fact that the creator has given his permission for freeware remakes to use music, and indeed graffic tyles from the original games is actually pretty useful too. The only really serious problem I can see with this, is truly representing the y access in a 2D game, knowing that there is an enemy or ledge above you on the right or left side. I've got some ideas about this but I'll probably write up an artical for audeasy about them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Retro Gaming
Hi, Like I said in my previous post I'll eventually be building some automation tools to simplify the process for non-programmer types, but currently I haven't gotten that far yet. I'm just now getting the game core written and debugged so I can create MOTA 1.0. On 3/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Tim, Assuming you are talking about Thomas', I'd have to say yes, they would. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Retro Gaming
Hello. How do you accept quests in entombed? -- From: dark d...@xgam.org Sent: Tuesday, March 09, 2010 7:16 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Retro Gaming Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because it's gameplay is both symple and complex. It has the large level size and exploration of Metroid, but tends to just work by blasting through many enemies, rather than a lot of complex collection of items. Also, the famous thing about the series was it's music, and it'd be great to introduce that into the Vi gaming community, sinse I'd say that's what really got me into both games and weerd miner chords in one fell swoop. Pluss, the fact that the creator has given his permission for freeware remakes to use music, and indeed graffic tyles from the original games is actually pretty useful too. The only really serious problem I can see with this, is truly representing the y access in a 2D game, knowing that there is an enemy or ledge above you on the right or left side. I've got some ideas about this but I'll probably write up an artical for audeasy about them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Retro Gaming
Once you hear the quest hit the y to accept it. - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 09, 2010 4:21 PM Subject: Re: [Audyssey] Retro Gaming Hello. How do you accept quests in entombed? -- From: dark d...@xgam.org Sent: Tuesday, March 09, 2010 7:16 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Retro Gaming Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because it's gameplay is both symple and complex. It has the large level size and exploration of Metroid, but tends to just work by blasting through many enemies, rather than a lot of complex collection of items. Also, the famous thing about the series was it's music, and it'd be great to introduce that into the Vi gaming community, sinse I'd say that's what really got me into both games and weerd miner chords in one fell swoop. Pluss, the fact that the creator has given his permission for freeware remakes to use music, and indeed graffic tyles from the original games is actually pretty useful too. The only really serious problem I can see with this, is truly representing the y access in a 2D game, knowing that there is an enemy or ledge above you on the right or left side. I've got some ideas about this but I'll probably write up an artical for audeasy about them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Retro Gaming
Hi Dark, All too true. Not having to work on graphics really simplifies the job for us accessible game developers. However, as you pointed out since they still take a lot of time and energy to create the games have to be built to last. That is in fact why I've worked so hard on the Genesis Engine, done an unbelievable amount of research, for the project and have held up the MOTA development. I want this game engine and the games to last for years to come. Anyway, as far as retro gaming goes I'd really love to see an accessible Castlevania, Megaman, and Double Dragon. Perhaps once MOTA is released and Genesis is more or less stable I can devote some time into making my own accessible retro remakes of some games like that. An accessible Castlevania game would rock. Above all Megaman would be simply fantastic. I played the heck out of that game, and it has some really awesome puzzles and traps. To date we haven't had anything remotely close to it. Cheers! On 3/8/10, dark d...@xgam.org wrote: Hi Tom. this unfortunately sounds true. the only reason the Mega man series survived is that they effectively split the franchize in two. the Batlenetwork games and their sequal series are very much aimed at kids. They aren't even set in the same universe as Mega man, in fact at the end of the first game the villain, Lord Wily, states that the reason he went into evil was that his robotic's program was rejected in favour of net research. The games are very much themed around kid romance, standardized, almost simplified plots, features such as trading and online competition like the Pokemon series, and a battle/rpg system employing real time rather than turn based elements. Then, at the same time, Capcom continued to release platformers for the hard core fans set in the same universe as Mega man and Mega man x, with dark and interesting plots which tie in to the previous games (including the return of dr. wily in Mega man zero 4), and are currently bridging the gap betwene the Mega man and mmx series with mega man 9 and 10 which actually introduce the maveric virus. Sadly though, this is a rarity, and circumstances such as those you mention with tomb rader sound all too common. Fortunately, there will always be systems like the virtual console, and indeed freeware developers, but as is known on this list, what can be done by one, or at most 10 or 12 people working together on a game project isn't like the millions which a game company could spend developing something. This is why even in the retro games scene, there are comparatively few walk along beat em ups like double dragon or streets of rage, not because such games aren't popular (the fourty quid I had to shell out for a copy of streets of rage 3 for my mega drive a few months ago from Ebay shows that), but because in terms of grafics programming, defining all the factors for such a game, moving collision boxes, speed of attacks, many large scale animations is a hugely tricky process for one person alone. This is however one advantage with audio games. because developers and players are very close, and because (to be blunt), not many games are released, people are encouraged to try many sorts of games at varying difficulties. Pluss, generally good sfx and music are held to be a bonus, not a necessity, sinse everyone is aware how tricky such things are to obtain, and besides, sinse audio games have to last the player a long time before the next release, they must be built to last and not work just on audio appeal. While I can think of a couple of audio games who's audio out stripped there gameplay, most fall the other way around, and someone who refuses a game because they don't like the audio is just doing themselves out of some fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Retro Gaming
Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because it's gameplay is both symple and complex. It has the large level size and exploration of Metroid, but tends to just work by blasting through many enemies, rather than a lot of complex collection of items. Also, the famous thing about the series was it's music, and it'd be great to introduce that into the Vi gaming community, sinse I'd say that's what really got me into both games and weerd miner chords in one fell swoop. Pluss, the fact that the creator has given his permission for freeware remakes to use music, and indeed graffic tyles from the original games is actually pretty useful too. The only really serious problem I can see with this, is truly representing the y access in a 2D game, knowing that there is an enemy or ledge above you on the right or left side. I've got some ideas about this but I'll probably write up an artical for audeasy about them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.