Hi Charles,
Yes! Definitely! Some of the best brains in the world have worked years and
years on chess engines. That is because a computer is so totally and
completely mindless. All intelligence must be coded into the artificial
intelligence of a game, chess engine or what ever. So that
Hi Charles,
Well, the type of simple AI I described to Jim Kitchen wouldn't really
be appropriate for a chess game. there are far too many factors
involved to make it feasable to write the AI that way. There are
however more complex types of AI out there which could and should be
used in that
5:28 AM
Subject: Re: [Audyssey] AI - Re: multiple player game
Hi Charles,
Well, the type of simple AI I described to Jim Kitchen wouldn't really
be appropriate for a chess game. there are far too many factors
involved to make it feasable to write the AI that way. There are
however more complex
In the mid-1990's, IBM developed a chess program call Deep Blue. It beat
the world champion chess player Garry Kasparov in a six game match with two
winds for Deep Blue, one for Garry, and three draws.
There was a bit of a cloud over the incident since Garry accused IBM of
cheating and
@audyssey.org
Sent: Sunday, April 04, 2010 6:11 AM
Subject: Re: [Audyssey] AI - Re: multiple player game
In the mid-1990's, IBM developed a chess program call Deep Blue. It beat
the world champion chess player Garry Kasparov in a six game match with
two winds for Deep Blue, one for Garry, and three draws
Hi,
Well, every game is different because the person who wrote it may have
used different logic in designing the AI, but by and large it is as
simple as doing the most logical move for the situation. If it is a
game like Chess and it is worth losing a pon to capture a powerful
piece like a queen
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 04, 2010 5:28 AM
Subject: Re: [Audyssey] AI - Re: multiple player game
Hi Charles,
Well, the type of simple AI I described to Jim Kitchen wouldn't really
be appropriate for a chess game. there are far too many factors
involved
Hi,
Oh, I bet. Computers aren't smart as people are, but they happen to
have a life times worth of skill and experience playing chess stored
in their AI. Often the are designed by world class Chess players, the
strategies, anyway and that makes them an extremely formatable
adversary.
On 4/4/10,
Hi David,
I whole heartedly agree. Deep Blue was a computer Chess game designed
specifically for that one player. Given enough time and matches Garry
would have been able to determine the computers main mode of
operation, its unique style of playing, and have defeated it soundly.
Computers are