Re: [Audyssey] Asteroids was Missile Command

2009-12-25 Thread Bryan Peterson
That's exactly what I'm saying. It had a great deal of potential if only it 
had been better handled. But even if it had been the manual wasn't exactly 
up to date, so there was another problem right there. And now if you go over 
to their forums you find they've become nothing more than a den of spam bots 
and things like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 8:46 PM
Subject: Re: [Audyssey] Asteroids was Missile Command



Hi Bryan,
Yeah, the AGM definitely was a major disappointment for all involved. It 
would have been nice to be able to whip up a quick copy of Frogs and 
Flies, Adventure, whatever using a tool like that, but being a student 
project it had no commercial funding or dedicated people to maintain it. 
They didn't even release it as open source so the community could have 
updated it ourselves. So it was pretty much a big waste of time and energy 
downloading it. Too bad because it actually did have a good design 
concept, and initially sounded very promising.



Bryan Peterson wrote:
I'd love to see an audio version of Berzerk or Adventure or even Frogs 
and Flies, all games for the Atari 2600. In fact those were three 
projects I'd planned to attempt using the Audio Game Maker when it was 
released two years ago, but let's not even get started on what a fiasco 
that turned out to be. It had potential certainly, I'm not arguing that, 
but the bugs that were left unsquashed made it all but impossible to get 
the most out of the program. And it didn't help that the program was a 
student project for a gaming class and once the semester was over the 
project was pretty much scrapped once there was something for us to 
download.
 Needless to say though I did attempt to create both Frogs and Flies and 
Adventure, with a very few relatively modern touches thrown in (namely a 
few additional enemies and hazzards), I was able to get neither the 
dragons nor the frogs, flies and crocodiles to behave properly. Heck, I 
couldn't even make the player behave properly.



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Re: [Audyssey] Asteroids was Missile Command

2009-12-24 Thread Brice
That would be awsome!!! Yeah, I just wish that also swoop could be found and 
made playable, think space invaders, but with guns you can pick up, and 
different shields and stuff. I got tuns of weapons actually, and in the 
later levels you have to fight these giant spiders.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 8:59 AM
Subject: [Audyssey] Asteroids was Missile Command



Hi Brice,
Yeah, I'd like to see a good Asteroids clone myself. I started work on one 
a couple of years back, but Raceway and mysteries of the Ancients got in 
the way. So I haven't yet had time to get back to work on my own version 
of Asteroids. Although, it is still something I'd be interested in 
completing.
Especially, now that I am creating a 3d game engine I could actually make 
a much cooler version of Asteroids than I had originally planned on 
creating. Instead of a simple 2d arcade game as I had thought of doing I 
could go full 3d having asteroids above and below the player as well as 
all around the player's ship. The alien ships could also attack from any 
angle making it a much more interesting space game than the original 
Asteroids.


Cheers!


Brice wrote:
I think it would be cool to see a accessible asteroids game. I also think 
a cool shooting game would be this game called swoop for the Mac, if 
their was an accessible version, and it was converted for a window 
platform, I would play the heck out of it.



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Re: [Audyssey] Asteroids was Missile Command

2009-12-24 Thread Bryan Peterson
I'd love to see an audio version of Berzerk or Adventure or even Frogs and 
Flies, all games for the Atari 2600. In fact those were three projects I'd 
planned to attempt using the Audio Game Maker when it was released two years 
ago, but let's not even get started on what a fiasco that turned out to be. 
It had potential certainly, I'm not arguing that, but the bugs that were 
left unsquashed made it all but impossible to get the most out of the 
program. And it didn't help that the program was a student project for a 
gaming class and once the semester was over the project was pretty much 
scrapped once there was something for us to download.
 Needless to say though I did attempt to create both Frogs and Flies and 
Adventure, with a very few relatively modern touches thrown in (namely a few 
additional enemies and hazzards), I was able to get neither the dragons nor 
the frogs, flies and crocodiles to behave properly. Heck, I couldn't even 
make the player behave properly.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Brice buu...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 10:32 AM
Subject: Re: [Audyssey] Asteroids was Missile Command


That would be awsome!!! Yeah, I just wish that also swoop could be found 
and made playable, think space invaders, but with guns you can pick up, 
and different shields and stuff. I got tuns of weapons actually, and in 
the later levels you have to fight these giant spiders.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 8:59 AM
Subject: [Audyssey] Asteroids was Missile Command



Hi Brice,
Yeah, I'd like to see a good Asteroids clone myself. I started work on 
one a couple of years back, but Raceway and mysteries of the Ancients got 
in the way. So I haven't yet had time to get back to work on my own 
version of Asteroids. Although, it is still something I'd be interested 
in completing.
Especially, now that I am creating a 3d game engine I could actually make 
a much cooler version of Asteroids than I had originally planned on 
creating. Instead of a simple 2d arcade game as I had thought of doing I 
could go full 3d having asteroids above and below the player as well as 
all around the player's ship. The alien ships could also attack from any 
angle making it a much more interesting space game than the original 
Asteroids.


Cheers!


Brice wrote:
I think it would be cool to see a accessible asteroids game. I also 
think a cool shooting game would be this game called swoop for the Mac, 
if their was an accessible version, and it was converted for a window 
platform, I would play the heck out of it.



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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Asteroids was Missile Command

2009-12-24 Thread Thomas Ward

Hi Bryan,
Yeah, the AGM definitely was a major disappointment for all involved. It 
would have been nice to be able to whip up a quick copy of Frogs and 
Flies, Adventure, whatever using a tool like that, but being a student 
project it had no commercial funding or dedicated people to maintain it. 
They didn't even release it as open source so the community could have 
updated it ourselves. So it was pretty much a big waste of time and 
energy downloading it. Too bad because it actually did have a good 
design concept, and initially sounded very promising.



Bryan Peterson wrote:
I'd love to see an audio version of Berzerk or Adventure or even Frogs 
and Flies, all games for the Atari 2600. In fact those were three 
projects I'd planned to attempt using the Audio Game Maker when it was 
released two years ago, but let's not even get started on what a 
fiasco that turned out to be. It had potential certainly, I'm not 
arguing that, but the bugs that were left unsquashed made it all but 
impossible to get the most out of the program. And it didn't help that 
the program was a student project for a gaming class and once the 
semester was over the project was pretty much scrapped once there was 
something for us to download.
 Needless to say though I did attempt to create both Frogs and Flies 
and Adventure, with a very few relatively modern touches thrown in 
(namely a few additional enemies and hazzards), I was able to get 
neither the dragons nor the frogs, flies and crocodiles to behave 
properly. Heck, I couldn't even make the player behave properly.



---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Asteroids was Missile Command

2009-12-24 Thread Thomas Ward

Hi Brice,
Interesting. Sounds cool, but I've never actually played that game before.

Brice wrote:
That would be awsome!!! Yeah, I just wish that also swoop could be 
found and made playable, think space invaders, but with guns you can 
pick up, and different shields and stuff. I got tuns of weapons 
actually, and in the later levels you have to fight these giant spiders.



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.