That's exactly what I'm saying. It had a great deal of potential if only it had been better handled. But even if it had been the manual wasn't exactly up to date, so there was another problem right there. And now if you go over to their forums you find they've become nothing more than a den of spam bots and things like that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 24, 2009 8:46 PM
Subject: Re: [Audyssey] Asteroids was Missile Command


Hi Bryan,
Yeah, the AGM definitely was a major disappointment for all involved. It would have been nice to be able to whip up a quick copy of Frogs and Flies, Adventure, whatever using a tool like that, but being a student project it had no commercial funding or dedicated people to maintain it. They didn't even release it as open source so the community could have updated it ourselves. So it was pretty much a big waste of time and energy downloading it. Too bad because it actually did have a good design concept, and initially sounded very promising.


Bryan Peterson wrote:
I'd love to see an audio version of Berzerk or Adventure or even Frogs and Flies, all games for the Atari 2600. In fact those were three projects I'd planned to attempt using the Audio Game Maker when it was released two years ago, but let's not even get started on what a fiasco that turned out to be. It had potential certainly, I'm not arguing that, but the bugs that were left unsquashed made it all but impossible to get the most out of the program. And it didn't help that the program was a student project for a gaming class and once the semester was over the project was pretty much scrapped once there was something for us to download. Needless to say though I did attempt to create both Frogs and Flies and Adventure, with a very few relatively modern touches thrown in (namely a few additional enemies and hazzards), I was able to get neither the dragons nor the frogs, flies and crocodiles to behave properly. Heck, I couldn't even make the player behave properly.


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