Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
It seems you understand why I handled co op multiplayer, the way I did.  By 
keeping everyone separate, and only sharing a representative character, it 
allows you to keep your own strategy and move at your own pace.  Obviously 
people run the game at different speeds, and pause whenever they wish, so 
traditional multiplayer is almost out of the question.

I still have adjustments to make, of course, but for the moment things seem 
pretty stable with the multiplayer.  When I got home from work I noticed 4 
people were playing.  Dark, if you got pregnant, the other players should 
receive a new child from it!  This actually brings up that odd hermaphrodite 
perk.  I knew that people LOVE! me SO! MUCH! that even the males would want 
some way to have my babies.  ROFL!  Just kidding, but I couldn't resist writing 
that!  :D

If a player is a job you can't use, then they are simply useless to you.  Odds 
are pretty slim of them being totally useless though, since they would still 
revert to a step lower on their chain.  It would almost always become useful 
then. 

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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Hopefully I didn't come off as pushing donations, lol.  I would have felt bad 
if I completely missed a donation from someone, but I double checked, and I'm 
still at zero.  I'm guessing you forgot.


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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread dark

Thanks, good to know, and it should give some fun randomness to the game.

Methinks I just need to try it ;D.

Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:30 AM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!


It seems you understand why I handled co op multiplayer, the way I did. 
By keeping everyone separate, and only sharing a representative character, 
it allows you to keep your own strategy and move at your own pace. 
Obviously people run the game at different speeds, and pause whenever they 
wish, so traditional multiplayer is almost out of the question.


I still have adjustments to make, of course, but for the moment things 
seem pretty stable with the multiplayer.  When I got home from work I 
noticed 4 people were playing.  Dark, if you got pregnant, the other 
players should receive a new child from it!  This actually brings up that 
odd hermaphrodite perk.  I knew that people LOVE! me SO! MUCH! that even 
the males would want some way to have my babies.  ROFL!  Just kidding, but 
I couldn't resist writing that!  :D


If a player is a job you can't use, then they are simply useless to you. 
Odds are pretty slim of them being totally useless though, since they 
would still revert to a step lower on their chain.  It would almost always 
become useful then.


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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread dark

Well, easily fixed.

Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:32 AM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!


Hopefully I didn't come off as pushing donations, lol.  I would have felt 
bad if I completely missed a donation from someone, but I double checked, 
and I'm still at zero.  I'm guessing you forgot.



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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread shaun everiss

Did anyone read my message on the forum about that.
Ok, hint he is partnered with lacutis.
So its logical to assume he is part of the borg, or has hos own 
seperate collective.

Who know whe has now he has been assimilated.
Though who knows.
No one works with the borg on a temp basis though.
At 12:59 p.m. 16/07/2011, you wrote:

hi aprone.
i've said it many times,but i gotta say it again man,you're not a
human,you're some sort of machine that programs so fast it's
unbelievable that you put out this game with all this complex strategy
that i could get the hang of just now,i'm trying to play it for a few
days,but with atred'sbuilding descriptions and john's message to the
list today it helped me a lot!
i just imagine what you could create if you didn't had other things to
do,like work,etc. lol,i think that in one year you could easyly beat a
game like world of warcraft programming in that speed bro. i saw the
message in the end of how to play,it's great to know how much time i'm
spending with the game. i'm having  some issues with my credit card
registered to paypal. the thing is that my father got a new one and i
don't have the details,but when i register this card with my account i'm
100% sure i'll be donating,it won't be much,but i'll try to donate 20 or
25,i think it will help. it can take a while though.
thanks again for the wonderful work and for one more project that if it
wasn't you,probably we would never have a game like this
one,lunimals,temporal,well,everything,smiles.
-Mensagem original-
De: Zachary Kline zkl...@speedpost.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 15 de Julho de 2011 17:42
Assunto: Re: [Audyssey] Castaways, 1 week milestone reached!

Hi Jeremy,
I've said it before, but wow.  This is an absolutely insane 
development pace for any game, audio or otherwise.  I could 
understand, say, fleshing out a small text
adventure in such a timespan, but a complicated strategy game like 
this one is another matter.  Can't wait for the multiplayer, and 
congratulations on a wildly successful

project.
Best,
Zack.
On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote:

 Well guys, Castaways has officially been in development for a 
week!  It was last friday evening, when I came up with the idea, 
and subsequently worked out most
of the code at work that night.  It has come a long way, and still 
has a ways to go.  At this very moment I've been running tests on 
the multiplayer portions of
the game.  To start, they are limited, but this will give me a good 
idea of the direction I should go in next.


 If I can finish my tests in time, I will be posting version 1.0b, 
which contains the basic multiplayer co op mode!  Woot!  I don't 
have much time before I go to

work though, so I'm racing to finish!

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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Courtney Curran
Hi,
Where can I get the Castaways game? This sounds like a very very cool game?
Thanks,
Courtney
On Jul 15, 2011, at 8:59 PM, Matheus Rheine wrote:

 hi aprone.
 i've said it many times,but i gotta say it again man,you're not a
 human,you're some sort of machine that programs so fast it's
 unbelievable that you put out this game with all this complex strategy
 that i could get the hang of just now,i'm trying to play it for a few
 days,but with atred'sbuilding descriptions and john's message to the
 list today it helped me a lot!
 i just imagine what you could create if you didn't had other things to
 do,like work,etc. lol,i think that in one year you could easyly beat a
 game like world of warcraft programming in that speed bro. i saw the
 message in the end of how to play,it's great to know how much time i'm
 spending with the game. i'm having  some issues with my credit card
 registered to paypal. the thing is that my father got a new one and i
 don't have the details,but when i register this card with my account i'm
 100% sure i'll be donating,it won't be much,but i'll try to donate 20 or
 25,i think it will help. it can take a while though.
 thanks again for the wonderful work and for one more project that if it
 wasn't you,probably we would never have a game like this
 one,lunimals,temporal,well,everything,smiles.
 -Mensagem original-
 De: Zachary Kline zkl...@speedpost.net
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 15 de Julho de 2011 17:42
 Assunto: Re: [Audyssey] Castaways, 1 week milestone reached!
 
 Hi Jeremy,
 I've said it before, but wow.  This is an absolutely insane development pace 
 for any game, audio or otherwise.  I could understand, say, fleshing out a 
 small text
 adventure in such a timespan, but a complicated strategy game like this one 
 is another matter.  Can't wait for the multiplayer, and congratulations on a 
 wildly successful
 project.
 Best,
 Zack.
 On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote:
 
 Well guys, Castaways has officially been in development for a week!  It was 
 last friday evening, when I came up with the idea, and subsequently worked 
 out most
 of the code at work that night.  It has come a long way, and still has a ways 
 to go.  At this very moment I've been running tests on the multiplayer 
 portions of
 the game.  To start, they are limited, but this will give me a good idea of 
 the direction I should go in next.
 
 If I can finish my tests in time, I will be posting version 1.0b, which 
 contains the basic multiplayer co op mode!  Woot!  I don't have much time 
 before I go to 
 work though, so I'm racing to finish!
 
 ---
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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread Christina
Very cool.
Thank you for such a wonderful game.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 9:36 PM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!


Thanks guys, I appreciate it!

Version 1.0b is posted!  I'm running out of time before I head to work, so I 
really won't be around in the event that someone 
experiences an error.  Let me quickly run you through the basics of it.  Start 
a game where you've turned Multiplayer co op 
on.  Within 60 seconds you will link up with other people who are playing.  If 
someone else is playing, you will see a 
message that they washed up on your shore!  This player is now an extra person 
able to help out in your settlement, but you 
are not allowed to change his, or her, job.

You will have other people to help in your city, and they will have a version 
of you in theirs.  This is a very loosely based 
multiplayer, but it's the foundation for future features.  As you know, you 
begin with a person that has your specific name. 
Obviously this person represents you, and this is your link to other players in 
multiplayer.  When you change your job, it 
will change for other players in their cities.  Try to be something useful, so 
that other people are happy to have you, and 
not upset that you're doing some job they don't need.

Press ? if you want to chat, but PLEASE! keep in mind that this isn't meant for 
the stress of a chat room right now.  Chat a 
little, of course, but don't start spamming stuff.  I would also encourage you 
to stick to role playing.  If your character 
is a rough lumberjack, other players will have far more fun if you speak as if 
you are.  Asking questions about the game, or 
general off topic chat, will probably take some fun out of the experience for 
others, so please keep that to a minimum.

You can still save your game, and any game saved in multiplayer can be loaded 
again later.  You don't even have to be playing 
on the same difficulty level, so use the extra people to help you succeed , 
when you might otherwise fail.  Have fun, and I 
will be anxiously looking forward to being done with work, so I can come back 
and play a game with some of you all!  Yay!

If you experience errors, it will be due to files not being registered 
correctly.  This would be the same idea as the people 
who have to register direct X7.  As I've already said, I can't do anything to 
help you right now because I'm heading to work.

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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Zachary Kline
Hi Jeremy,
I've said it before, but wow.  This is an absolutely insane development pace 
for any game, audio or otherwise.  I could understand, say, fleshing out a 
small text adventure in such a timespan, but a complicated strategy game like 
this one is another matter.  Can't wait for the multiplayer, and 
congratulations on a wildly successful project.
Best,
Zack.
On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote:

 Well guys, Castaways has officially been in development for a week!  It was 
 last friday evening, when I came up with the idea, and subsequently worked 
 out most of the code at work that night.  It has come a long way, and still 
 has a ways to go.  At this very moment I've been running tests on the 
 multiplayer portions of the game.  To start, they are limited, but this will 
 give me a good idea of the direction I should go in next.
 
 If I can finish my tests in time, I will be posting version 1.0b, which 
 contains the basic multiplayer co op mode!  Woot!  I don't have much time 
 before I go to work though, so I'm racing to finish!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Thanks guys, I appreciate it!

Version 1.0b is posted!  I'm running out of time before I head to work, so I 
really won't be around in the event that someone experiences an error.  Let me 
quickly run you through the basics of it.  Start a game where you've turned 
Multiplayer co op on.  Within 60 seconds you will link up with other people who 
are playing.  If someone else is playing, you will see a message that they 
washed up on your shore!  This player is now an extra person able to help out 
in your settlement, but you are not allowed to change his, or her, job.

You will have other people to help in your city, and they will have a version 
of you in theirs.  This is a very loosely based multiplayer, but it's the 
foundation for future features.  As you know, you begin with a person that has 
your specific name.  Obviously this person represents you, and this is your 
link to other players in multiplayer.  When you change your job, it will change 
for other players in their cities.  Try to be something useful, so that other 
people are happy to have you, and not upset that you're doing some job they 
don't need.

Press ? if you want to chat, but PLEASE! keep in mind that this isn't meant for 
the stress of a chat room right now.  Chat a little, of course, but don't start 
spamming stuff.  I would also encourage you to stick to role playing.  If your 
character is a rough lumberjack, other players will have far more fun if you 
speak as if you are.  Asking questions about the game, or general off topic 
chat, will probably take some fun out of the experience for others, so please 
keep that to a minimum.

You can still save your game, and any game saved in multiplayer can be loaded 
again later.  You don't even have to be playing on the same difficulty level, 
so use the extra people to help you succeed , when you might otherwise fail.  
Have fun, and I will be anxiously looking forward to being done with work, so I 
can come back and play a game with some of you all!  Yay!

If you experience errors, it will be due to files not being registered 
correctly.  This would be the same idea as the people who have to register 
direct X7.  As I've already said, I can't do anything to help you right now 
because I'm heading to work.

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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread Jeremy Kaldobsky
Boy I wish I didn't have to work, lol, I wouldn't have to stop coding!  :D

If you do end up donating, believe me, it will be greatly appreciated.  In 
fact, you would be my first donater!  I don't think donater is actually a word, 
but oh well.

Well sadly I'm heading out, have fun guys!

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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark

Only a week? by the holy ant of antioc, that's fast!

funnily enough I'm going to stay with a friend of mine next week (actually 
do some hal demoing for a charity tech support organization she works for, 
she asked me instead of the charity having to pay out Dolphin's fees for a 
tuition session).


anyway, I'm unlikely to be able to test anything multiplayer for a while, 
though hopefully I'll get some time to snag any new versions for single play 
(castaways will be great to play on my six hour train journey south!).


So, probably by the time I get to test this, there will be a full online 
world where you can smack peasants with a virtual stick and get them to 
bring you wine, have your population specialize in genetic engineering so 
that you can  mutate them into horrible freaks, or get jobs done faster by 
shouting death threats at the program with a mike,  with the speed 
increase proportional to the inventiveness of the threat ;D.


co op does sound good though, and imho much more interesting than pvp.

Beware the Grue!

dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Saturday, July 16, 2011 1:34 AM
Subject: [Audyssey] Castaways, 1 week milestone reached!


Well guys, Castaways has officially been in development for a week!  It 
was last friday evening, when I came up with the idea, and subsequently 
worked out most of the code at work that night.  It has come a long way, 
and still has a ways to go.  At this very moment I've been running tests 
on the multiplayer portions of the game.  To start, they are limited, but 
this will give me a good idea of the direction I should go in next.


If I can finish my tests in time, I will be posting version 1.0b, which 
contains the basic multiplayer co op mode!  Woot!  I don't have much time 
before I go to work though, so I'm racing to finish!


---
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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
Sounds awsome, and a great way of including multiplayer without it 
interfering with people's stratogies, which was my main concern, it just 
gives you effectively some actual characters to the game as well as the ai 
ones, which is fantastic!


Interestingly enough, Dark usually ends up as either a fisherman, hunter or 
a cook simply because the character gets assigned early on to something 
useful.


I do wonder what will happen if someone makes themselves something 
specialized with a secondary skill you can't use,  like a smith or 
metalurgist when you have no mine or forge, or a bar tender when your not 
harvisting wine, but we'll see.


also, sometimes dark in the game has been female for kicks,  what 
happens when she gets pregnant?  it's a litle rough on other players to feed 
a mmother and gain no bennifit from the child, do they get another child 
too?


If not,  how about some special lucky bonus of some sort?

anyway, I'll try it and see.

Beware the Grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 2:36 AM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!



Thanks guys, I appreciate it!

Version 1.0b is posted!  I'm running out of time before I head to work, so 
I really won't be around in the event that someone experiences an error. 
Let me quickly run you through the basics of it.  Start a game where 
you've turned Multiplayer co op on.  Within 60 seconds you will link up 
with other people who are playing.  If someone else is playing, you will 
see a message that they washed up on your shore!  This player is now an 
extra person able to help out in your settlement, but you are not allowed 
to change his, or her, job.


You will have other people to help in your city, and they will have a 
version of you in theirs.  This is a very loosely based multiplayer, but 
it's the foundation for future features.  As you know, you begin with a 
person that has your specific name.  Obviously this person represents you, 
and this is your link to other players in multiplayer.  When you change 
your job, it will change for other players in their cities.  Try to be 
something useful, so that other people are happy to have you, and not 
upset that you're doing some job they don't need.


Press ? if you want to chat, but PLEASE! keep in mind that this isn't 
meant for the stress of a chat room right now.  Chat a little, of course, 
but don't start spamming stuff.  I would also encourage you to stick to 
role playing.  If your character is a rough lumberjack, other players will 
have far more fun if you speak as if you are.  Asking questions about the 
game, or general off topic chat, will probably take some fun out of the 
experience for others, so please keep that to a minimum.


You can still save your game, and any game saved in multiplayer can be 
loaded again later.  You don't even have to be playing on the same 
difficulty level, so use the extra people to help you succeed , when you 
might otherwise fail.  Have fun, and I will be anxiously looking forward 
to being done with work, so I can come back and play a game with some of 
you all!  Yay!


If you experience errors, it will be due to files not being registered 
correctly.  This would be the same idea as the people who have to register 
direct X7.  As I've already said, I can't do anything to help you right 
now because I'm heading to work.


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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-15 Thread dark
h, I thought I actually donated something earlier on myself, though it's 
entirely possible I simply forgot.


I will do this time though sinse I deffinately appreciate what you've done. 
in terms of games.


Beware the Grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 2:39 AM
Subject: Re: [Audyssey] Castaways, 1 week milestone reached!



Boy I wish I didn't have to work, lol, I wouldn't have to stop coding!  :D

If you do end up donating, believe me, it will be greatly appreciated.  In 
fact, you would be my first donater!  I don't think donater is actually a 
word, but oh well.


Well sadly I'm heading out, have fun guys!

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