It seems you understand why I handled co op multiplayer, the way I did. By
keeping everyone separate, and only sharing a representative character, it
allows you to keep your own strategy and move at your own pace. Obviously
people run the game at different speeds, and pause whenever they wish, so
traditional multiplayer is almost out of the question.
I still have adjustments to make, of course, but for the moment things seem
pretty stable with the multiplayer. When I got home from work I noticed 4
people were playing. Dark, if you got pregnant, the other players should
receive a new child from it! This actually brings up that odd hermaphrodite
perk. I knew that people LOVE! me SO! MUCH! that even the males would want
some way to have my babies. ROFL! Just kidding, but I couldn't resist writing
If a player is a job you can't use, then they are simply useless to you. Odds
are pretty slim of them being totally useless though, since they would still
revert to a step lower on their chain. It would almost always become useful
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