Re: [Audyssey] Changing the greater than symbol in interactive fiction

2010-11-14 Thread Thomas Ward
Hi,

Sorry, to report, but that URL is broken. Also I don't think you
should use a question mark in
"Your command?"
as that is just not gramatically correct. I'd prefer that interactive
fiction developers try to stick to proper punctuation and gramar rules
as best as they can.

On 11/14/10, neoph...@inthecompanyofgrues.com
 wrote:
>
> Hi there,
>
> Thanks for all the suggestions!
>
> I've created a very small test room to try out. You can download it from
> this url:
>
> www.inthecompanyofgrues.com/interactivefiction/test.z5
>
> I've switched the command prompt from the greater than symbol to the
> phrase "Your command?". I thought it sounded better than "Your turn?"
> which just makes me want to type the answer, "yes".
>
> Also removed are the two status lines. This means that with every turn you
> don't get a garbled message stating the location description and the
> number of moves you've made.
>
> There's not much to do in the game. You can examine yourself, move between
> the bedroom and the ensuite, and that's pretty much it. But it should give
> you an idea as to the changes and what will be spoken each turn.
>
> If you type "look", or any variation of that command, you will get a
> special message. I was playing around with the idea of perception as
> opposed to sight. That is, being able to hear things, smell things or
> sense that things are there. But it requires setting up a whole bunch of
> rules and actions and tests, and I'm still not that knowledgable about
> coding with Inform 7. Over time, I'm going to work towards setting up a
> system like that. But, for now, I just wanted to hear your thoughts on the
> changes I've made.
>
> I've tested it out in WinFrotz TTS and, wow, the difference was fantastic.
> Well, at least, to my poorly untrained ears. Smiles.
>
> Thanks again for the suggestions.
>
> Cheers,
>
> Neophyte.
>
>
>
>
> ---
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Re: [Audyssey] Changing the greater than symbol in interactive fiction

2010-11-14 Thread neophyte

Hi there,

Thanks for all the suggestions!

I've created a very small test room to try out. You can download it from
this url:

www.inthecompanyofgrues.com/interactivefiction/test.z5

I've switched the command prompt from the greater than symbol to the
phrase "Your command?". I thought it sounded better than "Your turn?"
which just makes me want to type the answer, "yes".

Also removed are the two status lines. This means that with every turn you
don't get a garbled message stating the location description and the
number of moves you've made.

There's not much to do in the game. You can examine yourself, move between
the bedroom and the ensuite, and that's pretty much it. But it should give
you an idea as to the changes and what will be spoken each turn.

If you type "look", or any variation of that command, you will get a
special message. I was playing around with the idea of perception as
opposed to sight. That is, being able to hear things, smell things or
sense that things are there. But it requires setting up a whole bunch of
rules and actions and tests, and I'm still not that knowledgable about
coding with Inform 7. Over time, I'm going to work towards setting up a
system like that. But, for now, I just wanted to hear your thoughts on the
changes I've made.

I've tested it out in WinFrotz TTS and, wow, the difference was fantastic.
Well, at least, to my poorly untrained ears. Smiles.

Thanks again for the suggestions.

Cheers,

Neophyte.




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Re: [Audyssey] Changing the greater than symbol in interactive fiction

2010-11-13 Thread Thomas Ward
Hi,

Personally, I am fine with the greater than symbol, but I see your
point regarding new players. Back when I was learning C++ I wrote a
number of text based games for Linux like Blackjack, Poker, etc and
when it was my turn to play I would print the line
"Enter command:"
to let me know it was my turn to play. I think this would work equally
well here because it is both short and to the point.


Cheers!


On 11/13/10, neoph...@inthecompanyofgrues.com
 wrote:
>
> Hi all,
>
> Over the past week or so, I've been learning Inform 7 and discovered
> tonight that you can change the greater than symbol prompt in interactive
> fiction games with a single line of code. You can also turn off the status
> lines at the top, which refresh each turn.
>
> Changing both would mean you'd no longer have to hear something like this
> each turn: "fork in the path of the road moves one hundred and twenty two
> greater than".
>
> So, I want to create a simple test room and try some of it out, but I'd
> like some suggestions as to what you think the prompt should be changed
> to. Would you want to hear another symbol, or a word? Perhaps a phrase?
>
> I'm trying to think what would work for both V I and sighted players, and
> give beginners an idea that they need to type something.
>
> How about "Command colon" or "You colon"? (Obviously the word colon in
> those two phrases would be a colon symbol, not the word.)
>
> Anyway, let me know what you think.
>
> Cheers,
>
> Neophyte.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Changing the greater than symbol in interactive fiction

2010-11-13 Thread Hayden Presley
Hi Dark,
I have seen games who behave like that, (actually including some Infocom
games if  I recall correctly).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, November 13, 2010 4:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Changing the greater than symbol in interactive
fiction

Hi.

removing the status line would be handy indeed. as regards a replacement for

the greater than symbol,  well as I said I got used to greater than 
indicating that I should type something, but I do see your point especially 
for starting if players.

Obviously the phrase should be very short, but should indicate what's going 
on.

how about "your move?" or "your turn?" as in a chess game. inserting the 
question mark will give the right intonation to a synth, and make it an 
enquiry, where as given the business with sapi reading punctuation marks 
which has already been mentioned, you: might litterally read as "you colon" 
which could be a trifle destracting.

Question marks however are not commonly read by sapi, so this would be a 
more logical symbol to use.

Obviously, when using usual screen readers like hal, it's possible to set 
read punctuation anyway so either wouldn't matter too much, - though 
it's also worth noting that most synths will add correct intonation for a 
question.

Beware the Grue!

Dark.
- Original Message - 
From: 
To: 
Sent: Saturday, November 13, 2010 9:21 AM
Subject: [Audyssey] Changing the greater than symbol in interactive fiction


>
> Hi all,
>
> Over the past week or so, I've been learning Inform 7 and discovered
> tonight that you can change the greater than symbol prompt in interactive
> fiction games with a single line of code. You can also turn off the status
> lines at the top, which refresh each turn.
>
> Changing both would mean you'd no longer have to hear something like this
> each turn: "fork in the path of the road moves one hundred and twenty two
> greater than".
>
> So, I want to create a simple test room and try some of it out, but I'd
> like some suggestions as to what you think the prompt should be changed
> to. Would you want to hear another symbol, or a word? Perhaps a phrase?
>
> I'm trying to think what would work for both V I and sighted players, and
> give beginners an idea that they need to type something.
>
> How about "Command colon" or "You colon"? (Obviously the word colon in
> those two phrases would be a colon symbol, not the word.)
>
> Anyway, let me know what you think.
>
> Cheers,
>
> Neophyte.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Changing the greater than symbol in interactive fiction

2010-11-13 Thread dark

Hi.

removing the status line would be handy indeed. as regards a replacement for 
the greater than symbol,  well as I said I got used to greater than 
indicating that I should type something, but I do see your point especially 
for starting if players.


Obviously the phrase should be very short, but should indicate what's going 
on.


how about "your move?" or "your turn?" as in a chess game. inserting the 
question mark will give the right intonation to a synth, and make it an 
enquiry, where as given the business with sapi reading punctuation marks 
which has already been mentioned, you: might litterally read as "you colon" 
which could be a trifle destracting.


Question marks however are not commonly read by sapi, so this would be a 
more logical symbol to use.


Obviously, when using usual screen readers like hal, it's possible to set 
read punctuation anyway so either wouldn't matter too much, - though 
it's also worth noting that most synths will add correct intonation for a 
question.


Beware the Grue!

Dark.
- Original Message - 
From: 

To: 
Sent: Saturday, November 13, 2010 9:21 AM
Subject: [Audyssey] Changing the greater than symbol in interactive fiction




Hi all,

Over the past week or so, I've been learning Inform 7 and discovered
tonight that you can change the greater than symbol prompt in interactive
fiction games with a single line of code. You can also turn off the status
lines at the top, which refresh each turn.

Changing both would mean you'd no longer have to hear something like this
each turn: "fork in the path of the road moves one hundred and twenty two
greater than".

So, I want to create a simple test room and try some of it out, but I'd
like some suggestions as to what you think the prompt should be changed
to. Would you want to hear another symbol, or a word? Perhaps a phrase?

I'm trying to think what would work for both V I and sighted players, and
give beginners an idea that they need to type something.

How about "Command colon" or "You colon"? (Obviously the word colon in
those two phrases would be a colon symbol, not the word.)

Anyway, let me know what you think.

Cheers,

Neophyte.



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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