Sorry, to report, but that URL is broken. Also I don't think you
should use a question mark in
as that is just not gramatically correct. I'd prefer that interactive
fiction developers try to stick to proper punctuation and gramar rules
as best as they can.
On 11/14/10, neoph...@inthecompanyofgrues.com
> Hi there,
> Thanks for all the suggestions!
> I've created a very small test room to try out. You can download it from
> this url:
> I've switched the command prompt from the greater than symbol to the
> phrase "Your command?". I thought it sounded better than "Your turn?"
> which just makes me want to type the answer, "yes".
> Also removed are the two status lines. This means that with every turn you
> don't get a garbled message stating the location description and the
> number of moves you've made.
> There's not much to do in the game. You can examine yourself, move between
> the bedroom and the ensuite, and that's pretty much it. But it should give
> you an idea as to the changes and what will be spoken each turn.
> If you type "look", or any variation of that command, you will get a
> special message. I was playing around with the idea of perception as
> opposed to sight. That is, being able to hear things, smell things or
> sense that things are there. But it requires setting up a whole bunch of
> rules and actions and tests, and I'm still not that knowledgable about
> coding with Inform 7. Over time, I'm going to work towards setting up a
> system like that. But, for now, I just wanted to hear your thoughts on the
> changes I've made.
> I've tested it out in WinFrotz TTS and, wow, the difference was fantastic.
> Well, at least, to my poorly untrained ears. Smiles.
> Thanks again for the suggestions.
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