Re: [Audyssey] Entombed Query

2009-10-10 Thread Thomas Ward

Hi Dark,
No, jobs and game programming aren't mutually exclusive but it can be 
tiring to do both. If you spend 8 to 10 hours a day behind a computer 
programming for employer x and come home to do more of the same your 
hands will get tired, your mind begins to fuzz out, and at that point of 
the day all you want to do is open a Coke and  sit back and relax in 
front of the television or listen to a good audio book. Who wants to 
program when you have done it for 8 or 10 hours already.


Smile.

dark wrote:

Ooopse! forgot about jim there!

Then again, when I started playing accessible games I had a narrower 
deffinition of what a computer game actually was, and it wouldn't have 
occurred to me to count something like computerized versions of board 
or card games for some very odd reason.


I now of course know better,  but I agree Tom.

I'm not a huge fan of E-mail heckling or petitions, but maybe some 
sort of contact from the community to Justin would be vaguely in 
order, sinse we certainly miss the in put of new games, and even Liam, 
 who has a coding job has proved that development and jobs aren't 
mutually exclusive,   even if developement does have to slow down 
somewhat.


Beware the Grue!

Dark.



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Re: [Audyssey] Entombed Query

2009-10-10 Thread Bryan Peterson
Exactly. Aside from your wife and son I'm sure you've got an actual job that 
demands your attention, and if it involves using a computer I can totally 
understand why you'd be feeling burned out. I had a temporary job working at 
a radio station, and while It was cool to operate some of the equipment I 
would definitely not have wanted to come home to the same thing.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 10, 2009 10:12 AM
Subject: Re: [Audyssey] Entombed Query



Hi Dark,
No, jobs and game programming aren't mutually exclusive but it can be 
tiring to do both. If you spend 8 to 10 hours a day behind a computer 
programming for employer x and come home to do more of the same your hands 
will get tired, your mind begins to fuzz out, and at that point of the day 
all you want to do is open a Coke and  sit back and relax in front of the 
television or listen to a good audio book. Who wants to program when you 
have done it for 8 or 10 hours already.


Smile.

dark wrote:

Ooopse! forgot about jim there!

Then again, when I started playing accessible games I had a narrower 
deffinition of what a computer game actually was, and it wouldn't have 
occurred to me to count something like computerized versions of board or 
card games for some very odd reason.


I now of course know better,  but I agree Tom.

I'm not a huge fan of E-mail heckling or petitions, but maybe some sort 
of contact from the community to Justin would be vaguely in order, sinse 
we certainly miss the in put of new games, and even Liam,  who has a 
coding job has proved that development and jobs aren't mutually 
exclusive,   even if developement does have to slow down somewhat.


Beware the Grue!

Dark.



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Re: [Audyssey] Entombed Query

2009-10-10 Thread dark

Fair enough Tom, and that does make sense.

Neverthelessit's quite a shame when something like that can completely force 
someone out of programming.


there's afterall a big difference in stopping entirely and progressing at a 
slower pace which will actually leave time for your fingers to repair and 
your brain to cool down betwene code crunching sessions.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 10, 2009 5:12 PM
Subject: Re: [Audyssey] Entombed Query



Hi Dark,
No, jobs and game programming aren't mutually exclusive but it can be 
tiring to do both. If you spend 8 to 10 hours a day behind a computer 
programming for employer x and come home to do more of the same your hands 
will get tired, your mind begins to fuzz out, and at that point of the day 
all you want to do is open a Coke and  sit back and relax in front of the 
television or listen to a good audio book. Who wants to program when you 
have done it for 8 or 10 hours already.


Smile.

dark wrote:

Ooopse! forgot about jim there!

Then again, when I started playing accessible games I had a narrower 
deffinition of what a computer game actually was, and it wouldn't have 
occurred to me to count something like computerized versions of board or 
card games for some very odd reason.


I now of course know better,  but I agree Tom.

I'm not a huge fan of E-mail heckling or petitions, but maybe some sort 
of contact from the community to Justin would be vaguely in order, sinse 
we certainly miss the in put of new games, and even Liam,  who has a 
coding job has proved that development and jobs aren't mutually 
exclusive,   even if developement does have to slow down somewhat.


Beware the Grue!

Dark.



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Re: [Audyssey] Entombed Query

2009-10-09 Thread shaun everiss
well its been a long road jayson.
I myself am proud with the fact I and others have managed to get this far with 
a project like that.
Though I will be sorry when we're finnished.
this thing has taken the best part of the last 2 years to preduce and well once 
its done.
At 04:12 p.m. 9/10/2009, you wrote:
I'm finishing up the engine with Entombed right now and working on more
content. It will go to beta soon. As for the actual release, I'm not sure.
Some of the new content is fairly complex - like new spells, but it will go
faster than the majority of the alpha. I'm hoping to have the next alpha
version ready by the end of October, but I'm not sure yet. The first beta
version will follow that and will focus on stability issues. Then hopefully
it'll be release time!

Cheers!
Jason
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Re: [Audyssey] Entombed Query

2009-10-09 Thread Jason Allen
Yeah, it's been a long time. But no need to be sad. I'll need people to test
the next ambitious project. Also, Entombed is calling out for an overworld
and a general expansion of locales.

Jason
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Re: [Audyssey] Entombed Query

2009-10-09 Thread Thomas Ward

Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
stable release. Not surprising really seeing as it is a difficult genre 
of game to program given the amount of programming and development 
involved. The thing to keep in mind is that whoever said it would be 
ready by fall of 2009 was only speculating at a release date, and 
apparently underestimated the time involved in creating the game.

Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far 
Entombed is from its final release.  It seems I read somewhere that 
it was expected in Fall of 2009, and here we are.  Just eager for that 
roguelike action again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-09 Thread Bryan Peterson
The same thing happened with Castle Quest before the game was scrapped. 
Justin initially said it would be out in fall of 2004 or something along 
those lines. I do hope we'll see more titles from them in the future. THe 
ones they have out now have sort of lost their appeal for me.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 9:59 AM
Subject: Re: [Audyssey] Entombed Query



Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
stable release. Not surprising really seeing as it is a difficult genre of 
game to program given the amount of programming and development involved. 
The thing to keep in mind is that whoever said it would be ready by fall 
of 2009 was only speculating at a release date, and apparently 
underestimated the time involved in creating the game.

Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far Entombed 
is from its final release.  It seems I read somewhere that it was 
expected in Fall of 2009, and here we are.  Just eager for that roguelike 
action again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-09 Thread ian mcnamara
hi i have a query when i look at my inventary and try and click on a item by 
pressing enter it won't let me like when i have weapons in my invantry and 
press enter on it it does not wield it.


also if i click on a peace of clothing to try and where it it won't let me. 
is their any reason for this.


thanks ian.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 4:59 PM
Subject: Re: [Audyssey] Entombed Query



Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
stable release. Not surprising really seeing as it is a difficult genre of 
game to program given the amount of programming and development involved. 
The thing to keep in mind is that whoever said it would be ready by fall 
of 2009 was only speculating at a release date, and apparently 
underestimated the time involved in creating the game.

Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far Entombed 
is from its final release.  It seems I read somewhere that it was 
expected in Fall of 2009, and here we are.  Just eager for that roguelike 
action again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-09 Thread William L. Houts




HI Thomas,

Hey, I understand, and I'm happy to wait for a stable productthat I can 
really sink my teeth into.  I'm really just grateful that they're tackling 
this project at all.



--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 8:59 AM
Subject: Re: [Audyssey] Entombed Query



Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
stable release. Not surprising really seeing as it is a difficult genre of 
game to program given the amount of programming and development involved. 
The thing to keep in mind is that whoever said it would be ready by fall 
of 2009 was only speculating at a release date, and apparently 
underestimated the time involved in creating the game.

Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far Entombed 
is from its final release.  It seems I read somewhere that it was 
expected in Fall of 2009, and here we are.  Just eager for that roguelike 
action again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-09 Thread Ryan Strunk
Because that's not how you equip or wield your items. I strongly suggest
reading the manual which can be found at wiki.blind-games.com. The
keystrokes in the game are intuitive once you learn them, but you need to
learn them first.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ian mcnamara
Sent: Friday, October 09, 2009 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Query

hi i have a query when i look at my inventary and try and click on a item by

pressing enter it won't let me like when i have weapons in my invantry and 
press enter on it it does not wield it.

also if i click on a peace of clothing to try and where it it won't let me. 
is their any reason for this.

thanks ian.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 4:59 PM
Subject: Re: [Audyssey] Entombed Query


 Hi,
 Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
 stable release. Not surprising really seeing as it is a difficult genre of

 game to program given the amount of programming and development involved. 
 The thing to keep in mind is that whoever said it would be ready by fall 
 of 2009 was only speculating at a release date, and apparently 
 underestimated the time involved in creating the game.
 Cheers!

 William L. Houts wrote:

 Hey Listers,

 I've just rejoined the group and am interested to know how far Entombed

 is from its final release.  It seems I read somewhere that it was 
 expected in Fall of 2009, and here we are.  Just eager for that roguelike

 action again!


 --Bill



 ---
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 list,
 please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Entombed Query

2009-10-09 Thread ian mcnamara

okay thanks will take a look at aht.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 09, 2009 8:48 PM
Subject: Re: [Audyssey] Entombed Query



Because that's not how you equip or wield your items. I strongly suggest
reading the manual which can be found at wiki.blind-games.com. The
keystrokes in the game are intuitive once you learn them, but you need to
learn them first.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ian mcnamara
Sent: Friday, October 09, 2009 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Query

hi i have a query when i look at my inventary and try and click on a item 
by


pressing enter it won't let me like when i have weapons in my invantry and
press enter on it it does not wield it.

also if i click on a peace of clothing to try and where it it won't let 
me.

is their any reason for this.

thanks ian.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 4:59 PM
Subject: Re: [Audyssey] Entombed Query



Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0
stable release. Not surprising really seeing as it is a difficult genre 
of



game to program given the amount of programming and development involved.
The thing to keep in mind is that whoever said it would be ready by fall
of 2009 was only speculating at a release date, and apparently
underestimated the time involved in creating the game.
Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far 
Entombed



is from its final release.  It seems I read somewhere that it was
expected in Fall of 2009, and here we are.  Just eager for that 
roguelike



action again!


--Bill



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Re: [Audyssey] Entombed Query

2009-10-09 Thread dark
Considdering that in april of 2008 Entombed was only a vague suggestion on 
the audiogames.net forums, I'm actually amazed how quickly things have 
developed!


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 4:59 PM
Subject: Re: [Audyssey] Entombed Query



Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
stable release. Not surprising really seeing as it is a difficult genre of 
game to program given the amount of programming and development involved. 
The thing to keep in mind is that whoever said it would be ready by fall 
of 2009 was only speculating at a release date, and apparently 
underestimated the time involved in creating the game.

Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far Entombed 
is from its final release.  It seems I read somewhere that it was 
expected in Fall of 2009, and here we are.  Just eager for that roguelike 
action again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-09 Thread dark
It is funny, when i started looking into audiogames I sort of had a sense 
that the main developers were Bsc, Gma, Lworks, Draconis and Vip gameszone.


Now, two of those have virtually dropped off the map as far as new games go. 
I admit, i could be (and hope I am), surprised again, --- as I have been on 
several occasions when a games company i thought wasn't working anymore have 
pulled something great out of the bag,  like Gma and vip mud, or indeed 
(much as it pains me to admit it), Usa games when Tom first released a 
stable version of stfc.


In all the time i've been playing audiogames though sinse 2006, Bsc games 
have only made one rellease,  and that was troopanum 2 in Spanish. While 
I admit only a short time ago I'd have probably said the same thing about 
Gma, It does seem Bsc games have vanished a bith.


while I understand Justin has a job, it is rather a shame that there's 
absolutely no! way he can develope games at all,  even if at a slower 
pace the way people like Liam (and indeed Jason of Entombed), are doing 
currently.


the stuff they developed was top of the range a few years ago,  now 
though, I'd have to say in terms of commercial companies their being 
slightly superseeded by the work of people like Che martin and Liam.


That's why though I'd love to see another release from them, --- to up the 
anti a bit more.


Beware the grue!

dark.


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Re: [Audyssey] Entombed Query

2009-10-09 Thread dark

Yes there is a reason.

You have to use the equipment menue with E, and click on the body part, ---  
head, torso, left or right hand etc, of the individual character (use tab to 
switch characters).


The game will display any items the character can put there, and you can 
just choose one and press enter on it.


this counts for weapons too,  just look at your character's hands.

Hth.



Beware the Grue!

Dark.
- Original Message - 
From: ian mcnamara riggs_mcnam...@yahoo.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 5:10 PM
Subject: Re: [Audyssey] Entombed Query


hi i have a query when i look at my inventary and try and click on a item 
by pressing enter it won't let me like when i have weapons in my invantry 
and press enter on it it does not wield it.


also if i click on a peace of clothing to try and where it it won't let 
me. is their any reason for this.


thanks ian.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 4:59 PM
Subject: Re: [Audyssey] Entombed Query



Hi,
Oh, I'd say Entombed has a long long ways to go before it sees a 1.0 
stable release. Not surprising really seeing as it is a difficult genre 
of game to program given the amount of programming and development 
involved. The thing to keep in mind is that whoever said it would be 
ready by fall of 2009 was only speculating at a release date, and 
apparently underestimated the time involved in creating the game.

Cheers!

William L. Houts wrote:


Hey Listers,

I've just rejoined the group and am interested to know how far 
Entombed is from its final release.  It seems I read somewhere that it 
was expected in Fall of 2009, and here we are.  Just eager for that 
roguelike action again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-09 Thread Thomas Ward

Hi Dark,
Yes, I have to agree somewhat. I started playing accessible games 
earlier than you, and back when I started there was ESP, GMA, BSC, Jim 
Kitchen, and a couple of others. Well, in that time I've seen a lot of 
developers and potential developers come and go. ESP has been turned 
over to Draconis, BSC hasn't produced anything really new in years, 
L-Works and Blind Adrenaline has started up, PCS and GMA are still going 
at it now and then, and so on.It is constantly changing, but those I 
thought who were th leaders back then, like BSC, aren't really producing 
any more. Oh, there have been updated versions of their games for 
Windows Vista, foreign language versions, but beyond that not anything 
really new. I understand since as you say Justin has a job, but still a 
bit disappointing to see one of our better game companies just stop 
producing new titles.


dark wrote:
It is funny, when i started looking into audiogames I sort of had a 
sense that the main developers were Bsc, Gma, Lworks, Draconis and Vip 
gameszone.


Now, two of those have virtually dropped off the map as far as new 
games go. I admit, i could be (and hope I am), surprised again, --- as 
I have been on several occasions when a games company i thought wasn't 
working anymore have pulled something great out of the bag,  like 
Gma and vip mud, or indeed (much as it pains me to admit it), Usa 
games when Tom first released a stable version of stfc.


In all the time i've been playing audiogames though sinse 2006, Bsc 
games have only made one rellease,  and that was troopanum 2 in 
Spanish. While I admit only a short time ago I'd have probably said 
the same thing about Gma, It does seem Bsc games have vanished a bith.


while I understand Justin has a job, it is rather a shame that there's 
absolutely no! way he can develope games at all,  even if at a 
slower pace the way people like Liam (and indeed Jason of Entombed), 
are doing currently.


the stuff they developed was top of the range a few years ago,  
now though, I'd have to say in terms of commercial companies their 
being slightly superseeded by the work of people like Che martin and 
Liam.


That's why though I'd love to see another release from them, --- to up 
the anti a bit more.


Beware the grue!

dark.


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Re: [Audyssey] Entombed Query

2009-10-09 Thread Thomas Ward

Hi Bryan,
That's really not that unusual for a single developer. It is hard to 
gage exactly how long a project will take when it is done in free time, 
the developer doesn't have a fixed schedule for development, and if he 
divides his free time between programming and something else.


Bryan Peterson wrote:
The same thing happened with Castle Quest before the game was 
scrapped. Justin initially said it would be out in fall of 2004 or 
something along those lines. I do hope we'll see more titles from them 
in the future. THe ones they have out now have sort of lost their 
appeal for me.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Entombed Query

2009-10-09 Thread Bryan Peterson
I realize that. It's why folks like Draconis and even you don't necessarily 
give specific dates. Because we all know there's no guarantee you'll be able 
to be dead on schedule. If and when my fiance and I begin developing, we'll 
probably adopt that same policy. It'll be interesting to see how this works 
since she's sighted.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 9:07 PM
Subject: Re: [Audyssey] Entombed Query



Hi Bryan,
That's really not that unusual for a single developer. It is hard to gage 
exactly how long a project will take when it is done in free time, the 
developer doesn't have a fixed schedule for development, and if he divides 
his free time between programming and something else.


Bryan Peterson wrote:
The same thing happened with Castle Quest before the game was scrapped. 
Justin initially said it would be out in fall of 2004 or something along 
those lines. I do hope we'll see more titles from them in the future. THe 
ones they have out now have sort of lost their appeal for me.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Entombed Query

2009-10-09 Thread dark

Ooopse! forgot about jim there!

Then again, when I started playing accessible games I had a narrower 
deffinition of what a computer game actually was, and it wouldn't have 
occurred to me to count something like computerized versions of board or 
card games for some very odd reason.


I now of course know better,  but I agree Tom.

I'm not a huge fan of E-mail heckling or petitions, but maybe some sort of 
contact from the community to Justin would be vaguely in order, sinse we 
certainly miss the in put of new games, and even Liam,  who has a coding 
job has proved that development and jobs aren't mutually exclusive,   
even if developement does have to slow down somewhat.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 10, 2009 3:40 AM
Subject: Re: [Audyssey] Entombed Query



Hi Dark,
Yes, I have to agree somewhat. I started playing accessible games earlier 
than you, and back when I started there was ESP, GMA, BSC, Jim Kitchen, 
and a couple of others. Well, in that time I've seen a lot of developers 
and potential developers come and go. ESP has been turned over to 
Draconis, BSC hasn't produced anything really new in years, L-Works and 
Blind Adrenaline has started up, PCS and GMA are still going at it now and 
then, and so on.It is constantly changing, but those I thought who were th 
leaders back then, like BSC, aren't really producing any more. Oh, there 
have been updated versions of their games for Windows Vista, foreign 
language versions, but beyond that not anything really new. I understand 
since as you say Justin has a job, but still a bit disappointing to see 
one of our better game companies just stop producing new titles.


dark wrote:
It is funny, when i started looking into audiogames I sort of had a sense 
that the main developers were Bsc, Gma, Lworks, Draconis and Vip 
gameszone.


Now, two of those have virtually dropped off the map as far as new games 
go. I admit, i could be (and hope I am), surprised again, --- as I have 
been on several occasions when a games company i thought wasn't working 
anymore have pulled something great out of the bag,  like Gma and vip 
mud, or indeed (much as it pains me to admit it), Usa games when Tom 
first released a stable version of stfc.


In all the time i've been playing audiogames though sinse 2006, Bsc games 
have only made one rellease,  and that was troopanum 2 in Spanish. 
While I admit only a short time ago I'd have probably said the same thing 
about Gma, It does seem Bsc games have vanished a bith.


while I understand Justin has a job, it is rather a shame that there's 
absolutely no! way he can develope games at all,  even if at a slower 
pace the way people like Liam (and indeed Jason of Entombed), are doing 
currently.


the stuff they developed was top of the range a few years ago,  
now though, I'd have to say in terms of commercial companies their being 
slightly superseeded by the work of people like Che martin and Liam.


That's why though I'd love to see another release from them, --- to up 
the anti a bit more.


Beware the grue!

dark.


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Re: [Audyssey] Entombed Query

2009-10-08 Thread Bryan Peterson
Actually I don't remember anything like that. We're still only in Alpha 
testing remember. I don't imagine we're all that close to the final release.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 5:09 PM
Subject: [Audyssey] Entombed Query




Hey Listers,

I've just rejoined the group and am interested to know how far Entombed 
is from its final release.  It seems I read somewhere that it was expected 
in Fall of 2009, and here we are.  Just eager for that roguelike action 
again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-08 Thread shaun everiss
hmmm.
well entombed is in its alpha 9.5 cycle and has been that way for the last 2 
weeks or so.
There is no news on the next version although since its now 9.5 and not 9.0 its 
officially an unstable alpha, although its as stable as it can be right now.
new content pathways are added and a few other things.
the good thing is that the engine has actuallyalmost if not about done and we 
can concerntrate on the actual game content as we have just had the same stuff 
for 9 alpha builds.
Once the engine is finally fixed I think we can get on with it, there are a few 
supprises
go to www.blind-game.com click downloads then download
the link and file is the same.
Note a couple people have had issues on running the game current not resolved, 
and not sure exactly what the issues are.
At 12:09 p.m. 9/10/2009, you wrote:

Hey Listers,

I've just rejoined the group and am interested to know how far Entombed is 
from its final release.  It seems I read somewhere that it was expected in 
Fall of 2009, and here we are.  Just eager for that roguelike action again!


--Bill



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Re: [Audyssey] Entombed Query

2009-10-08 Thread Wil James
Actually, that's http://www.blind-games.com.
 
Grab the alpha.  If you like rogue-like games, you will not be disappointed.



If you want a station that plays rock, tune in to Living On The Edge Radio.
We play rock, and nothing but rock! No ever changing formats, no BS, just
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-Original Message-
From: shaun everiss [mailto:shau...@xtra.co.nz] 
Sent: Thursday, October 08, 2009 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Query

hmmm.
well entombed is in its alpha 9.5 cycle and has been that way for the last 2
weeks or so.
There is no news on the next version although since its now 9.5 and not 9.0
its officially an unstable alpha, although its as stable as it can be right
now.
new content pathways are added and a few other things.
the good thing is that the engine has actuallyalmost if not about done and
we can concerntrate on the actual game content as we have just had the same
stuff for 9 alpha builds.
Once the engine is finally fixed I think we can get on with it, there are a
few supprises go to www.blind-game.com click downloads then download the
link and file is the same.
Note a couple people have had issues on running the game current not
resolved, and not sure exactly what the issues are.
At 12:09 p.m. 9/10/2009, you wrote:

Hey Listers,

I've just rejoined the group and am interested to know how far Entombed
is from its final release.  It seems I read somewhere that it was expected
in Fall of 2009, and here we are.  Just eager for that roguelike action
again!


--Bill



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Re: [Audyssey] Entombed Query

2009-10-08 Thread Jason Allen
I'm finishing up the engine with Entombed right now and working on more
content. It will go to beta soon. As for the actual release, I'm not sure.
Some of the new content is fairly complex - like new spells, but it will go
faster than the majority of the alpha. I'm hoping to have the next alpha
version ready by the end of October, but I'm not sure yet. The first beta
version will follow that and will focus on stability issues. Then hopefully
it'll be release time!

Cheers!
Jason
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