Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-18 Thread Jim Kitchen

Hi Thomas,

Guess I'm still good to go then since I do not use the DirectX 8.1 3d mixer, 
just panning and volume.

BFN

- Original Message -
Hi Jim,

Actually, DirectX 8.1 doesn't really support 5.1 and 7.1 hardware
based mixing. DirectSound 8 was actually written for 4.1 stereo sound
cards like the Soundblaster Live which was the top quality cards of
the late 1990's and early 2000's. However, since most modern cards
have 7.1 surround sound support, and the fact Windows Vista and
Windows 7 has a fully updated software mixer Microsoft pretty much had
to either fully upgrade DirectSound or replace it with something else.
They chose to drop DirectSound in favor of a new audio library called
XAudio2 which handles 5.1 and 7.1 sound cards, speakers, etc much
better than DirectSound. On the one hand Microsoft's XAudio2 3d
virtualization is light years better than DirectSound, but on the
other hand it doesn't have any simple 2d stereo pan controls etc. So
anyone who wants to use XAudio2 to do some simple panning will have to
write his or her own 2d pan control using the 3d virtualization like I
had to do for OpenAL on Linux.

FYI. The other issue with DirectSound's 3d mixer is that it is
incompatible with Windows Vista and Windows 7. As you know I've been
working on a new 3d engine for the blind, and the biggest problem of
using DirectSound is that it doesn't properly render 3d audio on
Vista/Windows 7. The reason is that under Vista and Windows 7 there is
a new software mixer designed for newer sound cards, which DirectSound
doesn't really support, and as a result rendering audio isn't quite
the same as it was on XP. Why Microsoft didn't simply upgrade
DirectSound I'll never know, but as I said earlier they decided to
resolve the problem by releasing XAudio2, and it is now the default
audio API on Windows 7 now.


As to running older software on newer versions of Windows that really
all depends on the software in question. For example, I have a copy of
Microsoft Office 2000 around here and I'd much rather use it than
Office 2007. Thing is Office 2000 won't even run on Windows 7. I tried
and it gives me some kind of runtime error and locks up.

I've got several mainstream games here that work perfectly fine with
XP, but crash when I try and start them under Windows 7. That's the
one and only reason why my wife and I are holding onto one XP box for
games. Truth is with Windows 7 a lot of older software doesn't work,
but that doesn't mean some older software won't work.

Cheers!

Jim

The speed of time is one second per second.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-18 Thread Jim Kitchen

Hi Thomas,

Yeah, here was what I was told.  And I have passed it along to many and it has 
fixed them right up.

Hello all, I just found out something I hope will help you Sherry,  ok you
no how in windows 7 we have to program file folders? One is just called
program files, and the other is called program files x86, well  here is what
happen to me. I  installed the winkit program and it went into  just the
program files x86 folder. And when I installed the games they went into  the
folder. Called just program files. So  fined out witch one is the winkit one
and go to witch of the program folders the computer put the games in and
copy and past them into the winkit one it works. 


Like I found out winkit was in the program files x86 so I went to just
program files and  copyed the games from kitchen inc and put them in program
files x86 kitchen inc and then I removed the one  in program files. Just
deleatted the folder.

Make sure you are in admenastrater  


Hope that helps.

Susan 



Jim

Just because it'll fit in your mouth doesn't mean that it belongs there.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-18 Thread Thomas Ward
Hi Jim,

Yes you are in that regard. My current development project Mysteries
of the Ancients just uses standard stereo panning and volume which
seams to work fine under Windows 7 with DirectSound 8.1.  Once Philip
Bennefall updates Streemway to XAudio2 I can explore more advanced 3d
audio environments using that API. However, for the time being there
isn't anything wrong with using simple panning and volume. Especially,
since your games generally don't need anything that advanced.

Smile.


On 1/18/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Guess I'm still good to go then since I do not use the DirectX 8.1 3d mixer,
 just panning and volume.

 BFN

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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Jim Kitchen

Hi Shaun,

DirectX 8.1 which I use does definitely have the advanced 3d ability.  So it is 
not a limitation of VB6 and DirectX 8.1 but of me.  I do not have a 5.1 or 7.1 
surround sound speaker system and wouldn't have the place to set them up 
correctly even if I did.  So I am perfectly happy with the panning and volume 
control that I use for my stereo speaker set up.

I actually like that people need to down load and install my WinKit.zip file.  
As then they have the game menu system that I designed and write my games to 
use.

And yes, I guess that eventually we will see if some future version of Windows 
will no longer be able to run VB6 programs.  As I have mentioned I still run 
programs that were written for Windows 3.1 and they run perfectly.

BFN

- Original Message -
true jim but then the games you do are not 3d advanced systems.
Though with the later win7 and up it looks right now you will have to 
supply libs and such and later on maybe all vb6 stuff will just not run 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Jim Kitchen

Hi Thomas,

The only problem that I know of is that Windows 7 has two different program 
files folders.  Other than that lots of people are playing my games just fine 
under Windows 7.

I am wondering what market I might be concerned with.  I have been enjoying my 
hobby of creating computer games for over 30 years.  And yes I very much enjoy 
sharing them and getting feedback and suggestions, but some market?  And I very 
much doubt that Microsoft would support audio games in the first place.  And I 
wouldn't care anyway.  I know that my programming is way off from what is 
considered business standards.  And that is perfectly fine with me as business 
standards are just so that one can be replaced.  You know write the code so 
that it can be understood by others, so that you can be replaced.

BFN

- Original Message -
Hi Jim,

That is quite understandable given that you are still using XP.
However, whenever you decide to upgrade to Windows 7 or whatever comes
after Win 7 you are most likely going to have to begin updating your
Visual Basic skills to Visual Basic 2008 or later. That's not only
where the market is heading it is the only thing Microsoft Windows
will officially support in terms of the Visual Basic languages. Many
of us are already experiencing problems trying to get Visual Basic 6
based programs running under Windows 7, and things like that are going
to become increasingly more difficult as Windows evolves and is
upgraded.

Cheers!


Jim

Just because it'll fit in your mouth doesn't mean that it belongs there.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Jim,

Actually, DirectX 8.1 doesn't really support 5.1 and 7.1 hardware
based mixing. DirectSound 8 was actually written for 4.1 stereo sound
cards like the Soundblaster Live which was the top quality cards of
the late 1990's and early 2000's. However, since most modern cards
have 7.1 surround sound support, and the fact Windows Vista and
Windows 7 has a fully updated software mixer Microsoft pretty much had
to either fully upgrade DirectSound or replace it with something else.
They chose to drop DirectSound in favor of a new audio library called
XAudio2 which handles 5.1 and 7.1 sound cards, speakers, etc much
better than DirectSound. On the one hand Microsoft's XAudio2 3d
virtualization is light years better than DirectSound, but on the
other hand it doesn't have any simple 2d stereo pan controls etc. So
anyone who wants to use XAudio2 to do some simple panning will have to
write his or her own 2d pan control using the 3d virtualization like I
had to do for OpenAL on Linux.

FYI. The other issue with DirectSound's 3d mixer is that it is
incompatible with Windows Vista and Windows 7. As you know I've been
working on a new 3d engine for the blind, and the biggest problem of
using DirectSound is that it doesn't properly render 3d audio on
Vista/Windows 7. The reason is that under Vista and Windows 7 there is
a new software mixer designed for newer sound cards, which DirectSound
doesn't really support, and as a result rendering audio isn't quite
the same as it was on XP. Why Microsoft didn't simply upgrade
DirectSound I'll never know, but as I said earlier they decided to
resolve the problem by releasing XAudio2, and it is now the default
audio API on Windows 7 now.


As to running older software on newer versions of Windows that really
all depends on the software in question. For example, I have a copy of
Microsoft Office 2000 around here and I'd much rather use it than
Office 2007. Thing is Office 2000 won't even run on Windows 7. I tried
and it gives me some kind of runtime error and locks up.

I've got several mainstream games here that work perfectly fine with
XP, but crash when I try and start them under Windows 7. That's the
one and only reason why my wife and I are holding onto one XP box for
games. Truth is with Windows 7 a lot of older software doesn't work,
but that doesn't mean some older software won't work.

Cheers!


On 1/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Shaun,

 DirectX 8.1 which I use does definitely have the advanced 3d ability.  So it
 is not a limitation of VB6 and DirectX 8.1 but of me.  I do not have a 5.1
 or 7.1 surround sound speaker system and wouldn't have the place to set them
 up correctly even if I did.  So I am perfectly happy with the panning and
 volume control that I use for my stereo speaker set up.

 I actually like that people need to down load and install my WinKit.zip
 file.  As then they have the game menu system that I designed and write my
 games to use.

 And yes, I guess that eventually we will see if some future version of
 Windows will no longer be able to run VB6 programs.  As I have mentioned I
 still run programs that were written for Windows 3.1 and they run perfectly.

 BFN


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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Jim,

First, a note. You stated that Windows 7 has  two Program Files
folders. Actually, this has to do with the fact of Windows 64-bit
editions vs 32-bit editions. Not Windows 7 vs XP.

On Windows 64-bit editions there is the typical
c:\Program Files
directory where all 32-bit applications like yours are stored. Then,
there is the
c:\Program Files 64
directory where newer 64-bit applications are stored. Since I am
running a 32-bit version of Windows 7 I only have
c:\Program Files
 and no
c:\Program Files 64.
 Hope that clears things up.




On 1/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 The only problem that I know of is that Windows 7 has two different program
 files folders.  Other than that lots of people are playing my games just
 fine under Windows 7.

 I am wondering what market I might be concerned with.  I have been enjoying
 my hobby of creating computer games for over 30 years.  And yes I very much
 enjoy sharing them and getting feedback and suggestions, but some market?
 And I very much doubt that Microsoft would support audio games in the first
 place.  And I wouldn't care anyway.  I know that my programming is way off
 from what is considered business standards.  And that is perfectly fine with
 me as business standards are just so that one can be replaced.  You know
 write the code so that it can be understood by others, so that you can be
 replaced.

 BFN


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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Tj Squires

Hi,

This might be the difference in OEMs of windows, but I think Thomas you 
have it backwards.  I have a c:\program files and a c:\program files(x86).


On 1/17/2011 11:11 AM, Thomas Ward wrote:

Hi Jim,

First, a note. You stated that Windows 7 has  two Program Files
folders. Actually, this has to do with the fact of Windows 64-bit
editions vs 32-bit editions. Not Windows 7 vs XP.

On Windows 64-bit editions there is the typical
c:\Program Files
directory where all 32-bit applications like yours are stored. Then,
there is the
c:\Program Files 64
directory where newer 64-bit applications are stored. Since I am
running a 32-bit version of Windows 7 I only have
c:\Program Files
  and no
c:\Program Files 64.
  Hope that clears things up.




On 1/17/11, Jim Kitchenj...@kitchensinc.net  wrote:

Hi Thomas,

The only problem that I know of is that Windows 7 has two different program
files folders.  Other than that lots of people are playing my games just
fine under Windows 7.

I am wondering what market I might be concerned with.  I have been enjoying
my hobby of creating computer games for over 30 years.  And yes I very much
enjoy sharing them and getting feedback and suggestions, but some market?
And I very much doubt that Microsoft would support audio games in the first
place.  And I wouldn't care anyway.  I know that my programming is way off
from what is considered business standards.  And that is perfectly fine with
me as business standards are just so that one can be replaced.  You know
write the code so that it can be understood by others, so that you can be
replaced.

BFN


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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Brandon Misch
isn't the directory for 64-bit systems program files x86 for all 32-bit 
programs? it was that way on a friend's machine

On Jan 17, 2011, at 1:11 PM, Thomas Ward wrote:

 Hi Jim,
 
 First, a note. You stated that Windows 7 has  two Program Files
 folders. Actually, this has to do with the fact of Windows 64-bit
 editions vs 32-bit editions. Not Windows 7 vs XP.
 
 On Windows 64-bit editions there is the typical
 c:\Program Files
 directory where all 32-bit applications like yours are stored. Then,
 there is the
 c:\Program Files 64
 directory where newer 64-bit applications are stored. Since I am
 running a 32-bit version of Windows 7 I only have
 c:\Program Files
 and no
 c:\Program Files 64.
 Hope that clears things up.
 
 
 
 
 On 1/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,
 
 The only problem that I know of is that Windows 7 has two different program
 files folders.  Other than that lots of people are playing my games just
 fine under Windows 7.
 
 I am wondering what market I might be concerned with.  I have been enjoying
 my hobby of creating computer games for over 30 years.  And yes I very much
 enjoy sharing them and getting feedback and suggestions, but some market?
 And I very much doubt that Microsoft would support audio games in the first
 place.  And I wouldn't care anyway.  I know that my programming is way off
 from what is considered business standards.  And that is perfectly fine with
 me as business standards are just so that one can be replaced.  You know
 write the code so that it can be understood by others, so that you can be
 replaced.
 
 BFN
 
 
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Tj,

Oops! You are right. I did get it backwards. The
c:\Program files (X86)
directory is where 32-bit legacy applications go on Windows 64-bit
editions. The standard
c:\Program Files
directory is where X64 apps go. Thanks for the reminder/correction.


On 1/17/11, Tj Squires t...@tjsquires.net wrote:
 Hi,

 This might be the difference in OEMs of windows, but I think Thomas you
 have it backwards.  I have a c:\program files and a c:\program files(x86).

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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Brandon,

Yes, it is. My head was somewhere else when I wrote my post. You guys
are right about the
c:\Program Files (X86)
folder for 32-bit legacy applications.

Cheers!


On 1/17/11, Brandon Misch bmisch2...@gmail.com wrote:
 isn't the directory for 64-bit systems program files x86 for all 32-bit
 programs? it was that way on a friend's machine


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