Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Thomas Ward
Hi Ben, Well, there is a certain amount of logic involved in where to start. For example, if I was going to start writing a game today I would declare or create all the base classes containing all the variables and functions required by the people, places, and things used in my project. Next, I wo

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Ben
Ok That's fine -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 18 December 2010 22:57 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To My

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 18, 2010 10:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Hayden, There is actually a huge difference in object oriented programming in procedural progra

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
18, 2010 3:23 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry its not that. i mean i tried to start small but didn't know where to begin., -Original Message- From: gamers-boun...@audyssey.org [mai

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
mming Games was Re: Response From Bavisoft To MyInquiry Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or simi

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Hayden, There is actually a huge difference in object oriented programming in procedural programming. Unfortunately, this is going to be tough explaining it in a way that gets the point across without getting too technical, and I can't explain it without showing you a bit of code for comparison

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple "Hello World" program and wen

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
ng the game's story though, so thats someting... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: 17 December 2010 00:51 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Hayden Presley
: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted it

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Thomas Ward
Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted it was that bad. I wouldn't exactly recommend it for a beginner on that grounds alone. Bottom line, the po

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Damien Pendleton
Hi Kelly, To be honest, in my opinion, source code is very scarce, few and far between as far as audio games are concerned. The source code that generally is available is coded in Visual Basic 6, most of that is either rather messy or very simple and in my experience doesn't teach a lot of impo