Hi Ben,
Well, there is a certain amount of logic involved in where to start.
For example, if I was going to start writing a game today I would
declare or create all the base classes containing all the variables
and functions required by the people, places, and things used in my
project. Next, I wo
Ok
That's fine
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 December 2010 22:57
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
My
-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 18, 2010 10:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural progra
18, 2010 3:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
its not that. i mean i tried to start small but didn't know where to
begin.,
-Original Message-
From: gamers-boun...@audyssey.org [mai
mming Games was Re: Response From Bavisoft To
MyInquiry
Hi Ben,
Any time you learn something new like a programming language always
start out small before moving on to bigger projects. For example,
when I was taking C++ in college we didn't start out with something
like a calculator or simi
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural programming. Unfortunately, this is going to be tough
explaining it in a way that gets the point across without getting too
technical, and I can't explain it without showing you a bit of code
for comparison
Hi Ben,
Any time you learn something new like a programming language always
start out small before moving on to bigger projects. For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple "Hello
World" program and wen
ng the game's story though, so thats someting...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: 17 December 2010 00:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From
: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it was that bad. I
wouldn't exactly recommend it for a beginner on that grounds alone.
Bottom line, the po
Hi Kelly,
To be honest, in my opinion, source code is very scarce, few and far between
as far as audio games are concerned. The source code that generally is
available is coded in Visual Basic 6, most of that is either rather messy or
very simple and in my experience doesn't teach a lot of impo
11 matches
Mail list logo