Re: [Audyssey] Temporal notes

2011-06-16 Thread Thomas Ward
Hi Jeremy, Lol! Yeah, I think remaining in beta stage is the new trend these days. Mysteries of the Ancients, version 0.20 is beta 20, and the game has been in beta stage for two years. I think many potential customers believe it is going to remain in beta stage indefinitely as long as I am taki

Re: [Audyssey] Temporal notes

2011-06-16 Thread Thomas Ward
Hi all, I'm no expert on the Jaws API or the Window-Eyes API, but as I recall both use a com mottle. Since both use com you can include it easily into VB 6, VB .Net, or C .Net apps with relative ease. Since games like Lone Wolf and Time of Conflict, which was written in Visual Basic 6, support t

Re: [Audyssey] Temporal notes

2011-06-16 Thread Jeremy Kaldobsky
Thanks Gómez, I will see if I can find more information about this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/g

Re: [Audyssey] Temporal notes

2011-06-15 Thread Oriol Gómez
About using jaws with your games, I think there is a vb class written for speech with jaws and other screen readers, though I'm not sure where it's at since I don't code with that language. I think @flameborn on twitter would have it, you could try asking him. On 6/13/11, Jeremy Kaldobsky wrote:

Re: [Audyssey] Temporal notes

2011-06-13 Thread Jeremy Kaldobsky
Che, you've brought up some very good suggestions, and I've written them down. I've been saying for a while that I feel bad for people who are forced to use sapi when they'd rather be using Jaws. I've yet to find any good documentation for adding jaws support, so if you happen to know of a goo