Re: [Audyssey] castaway suggestions

2011-08-25 Thread Jeremy Kaldobsky
You might be on the right track with that idea.  I'll admit, while searching 
for the solution to these priority problems, I've been pretty much ignoring any 
solutions that would require me to totally overhaul the existing AI.  I think 
many of us remember back to when the alternative jobs were first coded in haha! 
 The original AI was designed very well for what it was intended for, but 
because it wasn't part of the original design, the idea of secondary jobs had 
to be patched in in a somewhat sloppy manner.  I've gone through it several 
times to clean things up, but it will never run as nicely as it did when it was 
following the initial design.  In that same way, if I have to fundamentally 
change the AI again, it would require another sloppy patch job that would end 
up introducing about a hundred bugs I'd need to fix.  I'm avoid that if at all 
possible.

> I imagine it's quite hard for the AI
> to know what should be prioritised at different times of the
> game. Every1 plays differently. So I think if we have the
> ability to manually set a building on the map as their
> priority to give supply of resources to might work better.
> 
> 锦发/Steady Goh


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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Steady Goh
I imagine it's quite hard for the AI to know what should be prioritised at 
different times of the game. Every1 plays differently. So I think if we have 
the ability to manually set a building on the map as their priority to give 
supply of resources to might work better.


锦发/Steady Goh
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Friday, August 26, 2011 1:45 AM
Subject: Re: [Audyssey] castaway suggestions


That's a pretty good idea, but for the short term I'll just make it 
easier.  If I get around to adding more missions, it does seem like a good 
idea to insert them between the current missions 2 and 3, and then put 
mission 3 back to being the original difficulty.


I'm still trying to figure out the best way to handle the priority 
settings for the AI.  I've tried a few different methods, but so far I 
haven't been happy with any of them.



There is a big jump in difficulty
from mission 2 to 3. Instead of making it easier, how about
adding 1 or 2 new missions in between and make this a later
mission? Maybe something to get them more prepared is a
mission which they have to launch an attack with 5 knights,
5 rangers, 5 pikemen and 5 cavalrys? This is like having to
wipe out a more powerful enemy force than mission 2.
Not sure if you got my suggestion on setting certain
buildings to high priority with backspace instead of just
open or close. This way is easier to tell the workers to
supply resources or work on a particular building. Sometimes
i have to close 4 or 5 other buildings for peasants to work
on the 1 i need.

锦发/Steady Goh



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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Christina
Something that makes it particularly tough for me is that the enemy 
deliberately seeks out new building projects and destroys 
them.

They will change direction and move horizontally towards a new bit of wall 
rather than continue towards the rest of my 
settlement.
Christina

- Original Message - 
From: "brice mellen" 
To: "Gamers Discussion list" 
Sent: Thursday, August 25, 2011 12:34 PM
Subject: Re: [Audyssey] castaway suggestions


To be honest I thaught mission 2 was harder then mission 3, because trying
to keep the enemy at bay while fighting off goblins and building stuff all
at the same time is hard to do when your guys only work so fast. And then to
have the Yetti's come down from the mountain and star killing in injuring
all your people really makes it tough.

-Original Message- 
From: Steady Goh
Sent: Thursday, August 25, 2011 6:00 AM
To: Gamers Discussion list
Subject: [Audyssey] castaway suggestions

There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how about adding 1 or 2 new missions in between and make this a
later mission? Maybe something to get them more prepared is a mission which
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5
cavalrys? This is like having to wipe out a more powerful enemy force than
mission 2.
Not sure if you got my suggestion on setting certain buildings to high
priority with backspace instead of just open or close. This way is easier to
tell the workers to supply resources or work on a particular building.
Sometimes i have to close 4 or 5 other buildings for peasants to work on the
1 i need.

锦发/Steady Goh
- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Thursday, August 25, 2011 3:32 PM
Subject: Re: [Audyssey] question about raiding enemy


> The computer doesn't send everything it has each time, so that is why you
> are still suffering loses.  They will always keep a sizable force in their
> base, and they send out the extras for raids, as they are made.
>
> I think you are right.  Many people have had a very hard time with mission
> 3, and I'm planning to adjust it to make it a bit easier.  It's a shame to
> change it, when other people have been able to beat it, but I don't want
> to scare the majority of the players away with this new mission.  Perhaps
> I can just start the mission out with more resources.
>
>> Hi Jeremy, got a question...If enemy
>> raid with 3 soldiers and 1 knight, I believe this is their
>> full force and is quite weak. I launch an attack with 3
>> types of army and 5 of each, how is it that i suffer so much
>> losts? Is a challenge to rebuilt again and is ok...just like
>> to be clear about it.
>> Btw, did you notice that when you released the last
>> version, the discussions of this game seems much lesser? I
>> guess mission 3 is too difficult for many of them. They feel
>> that is unbeatable and have given up.
>> Looking forward to your new version and I know it won't
>> take you long. haha! And we can always expect something new
>> added in the new release and not just minor changes here and
>> there but is actually still the same thing. Thanks for your
>> cool work and...thanks for giving me a hard time. haha!
>>
>> 锦发/Steady Goh
>
>
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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Jeremy Kaldobsky
Good point Brice.  Depending on the playing style and strategy of the 
individual players, missions that are hard for some people would be simple for 
others, and the other way around as well.  This game allows for such differing 
strategies, there is really no way for me to really know how easy or hard a 
mission will be for everyone.

> To be honest I thaught mission 2 was
> harder then mission 3, because trying to keep the enemy at
> bay while fighting off goblins and building stuff all at the
> same time is hard to do when your guys only work so fast.
> And then to have the Yetti's come down from the mountain and
> star killing in injuring all your people really makes it
> tough.


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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Jeremy Kaldobsky
That's a pretty good idea, but for the short term I'll just make it easier.  If 
I get around to adding more missions, it does seem like a good idea to insert 
them between the current missions 2 and 3, and then put mission 3 back to being 
the original difficulty.

I'm still trying to figure out the best way to handle the priority settings for 
the AI.  I've tried a few different methods, but so far I haven't been happy 
with any of them.

> There is a big jump in difficulty
> from mission 2 to 3. Instead of making it easier, how about
> adding 1 or 2 new missions in between and make this a later
> mission? Maybe something to get them more prepared is a
> mission which they have to launch an attack with 5 knights,
> 5 rangers, 5 pikemen and 5 cavalrys? This is like having to
> wipe out a more powerful enemy force than mission 2.
> Not sure if you got my suggestion on setting certain
> buildings to high priority with backspace instead of just
> open or close. This way is easier to tell the workers to
> supply resources or work on a particular building. Sometimes
> i have to close 4 or 5 other buildings for peasants to work
> on the 1 i need.
> 
> 锦发/Steady Goh


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Re: [Audyssey] castaway suggestions

2011-08-25 Thread brice mellen
To be honest I thaught mission 2 was harder then mission 3, because trying 
to keep the enemy at bay while fighting off goblins and building stuff all 
at the same time is hard to do when your guys only work so fast. And then to 
have the Yetti's come down from the mountain and star killing in injuring 
all your people really makes it tough.


-Original Message- 
From: Steady Goh

Sent: Thursday, August 25, 2011 6:00 AM
To: Gamers Discussion list
Subject: [Audyssey] castaway suggestions

There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how about adding 1 or 2 new missions in between and make this a
later mission? Maybe something to get them more prepared is a mission which
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5
cavalrys? This is like having to wipe out a more powerful enemy force than
mission 2.
Not sure if you got my suggestion on setting certain buildings to high
priority with backspace instead of just open or close. This way is easier to
tell the workers to supply resources or work on a particular building.
Sometimes i have to close 4 or 5 other buildings for peasants to work on the
1 i need.

锦发/Steady Goh
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Thursday, August 25, 2011 3:32 PM
Subject: Re: [Audyssey] question about raiding enemy


The computer doesn't send everything it has each time, so that is why you 
are still suffering loses.  They will always keep a sizable force in their 
base, and they send out the extras for raids, as they are made.


I think you are right.  Many people have had a very hard time with mission 
3, and I'm planning to adjust it to make it a bit easier.  It's a shame to 
change it, when other people have been able to beat it, but I don't want 
to scare the majority of the players away with this new mission.  Perhaps 
I can just start the mission out with more resources.



Hi Jeremy, got a question...If enemy
raid with 3 soldiers and 1 knight, I believe this is their
full force and is quite weak. I launch an attack with 3
types of army and 5 of each, how is it that i suffer so much
losts? Is a challenge to rebuilt again and is ok...just like
to be clear about it.
Btw, did you notice that when you released the last
version, the discussions of this game seems much lesser? I
guess mission 3 is too difficult for many of them. They feel
that is unbeatable and have given up.
Looking forward to your new version and I know it won't
take you long. haha! And we can always expect something new
added in the new release and not just minor changes here and
there but is actually still the same thing. Thanks for your
cool work and...thanks for giving me a hard time. haha!

锦发/Steady Goh



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