Re: [Audyssey] castaway suggestions
You might be on the right track with that idea. I'll admit, while searching for the solution to these priority problems, I've been pretty much ignoring any solutions that would require me to totally overhaul the existing AI. I think many of us remember back to when the alternative jobs were first coded in haha! The original AI was designed very well for what it was intended for, but because it wasn't part of the original design, the idea of secondary jobs had to be patched in in a somewhat sloppy manner. I've gone through it several times to clean things up, but it will never run as nicely as it did when it was following the initial design. In that same way, if I have to fundamentally change the AI again, it would require another sloppy patch job that would end up introducing about a hundred bugs I'd need to fix. I'm avoid that if at all possible. > I imagine it's quite hard for the AI > to know what should be prioritised at different times of the > game. Every1 plays differently. So I think if we have the > ability to manually set a building on the map as their > priority to give supply of resources to might work better. > > 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaway suggestions
I imagine it's quite hard for the AI to know what should be prioritised at different times of the game. Every1 plays differently. So I think if we have the ability to manually set a building on the map as their priority to give supply of resources to might work better. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, August 26, 2011 1:45 AM Subject: Re: [Audyssey] castaway suggestions That's a pretty good idea, but for the short term I'll just make it easier. If I get around to adding more missions, it does seem like a good idea to insert them between the current missions 2 and 3, and then put mission 3 back to being the original difficulty. I'm still trying to figure out the best way to handle the priority settings for the AI. I've tried a few different methods, but so far I haven't been happy with any of them. There is a big jump in difficulty from mission 2 to 3. Instead of making it easier, how about adding 1 or 2 new missions in between and make this a later mission? Maybe something to get them more prepared is a mission which they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5 cavalrys? This is like having to wipe out a more powerful enemy force than mission 2. Not sure if you got my suggestion on setting certain buildings to high priority with backspace instead of just open or close. This way is easier to tell the workers to supply resources or work on a particular building. Sometimes i have to close 4 or 5 other buildings for peasants to work on the 1 i need. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaway suggestions
Something that makes it particularly tough for me is that the enemy deliberately seeks out new building projects and destroys them. They will change direction and move horizontally towards a new bit of wall rather than continue towards the rest of my settlement. Christina - Original Message - From: "brice mellen" To: "Gamers Discussion list" Sent: Thursday, August 25, 2011 12:34 PM Subject: Re: [Audyssey] castaway suggestions To be honest I thaught mission 2 was harder then mission 3, because trying to keep the enemy at bay while fighting off goblins and building stuff all at the same time is hard to do when your guys only work so fast. And then to have the Yetti's come down from the mountain and star killing in injuring all your people really makes it tough. -Original Message- From: Steady Goh Sent: Thursday, August 25, 2011 6:00 AM To: Gamers Discussion list Subject: [Audyssey] castaway suggestions There is a big jump in difficulty from mission 2 to 3. Instead of making it easier, how about adding 1 or 2 new missions in between and make this a later mission? Maybe something to get them more prepared is a mission which they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5 cavalrys? This is like having to wipe out a more powerful enemy force than mission 2. Not sure if you got my suggestion on setting certain buildings to high priority with backspace instead of just open or close. This way is easier to tell the workers to supply resources or work on a particular building. Sometimes i have to close 4 or 5 other buildings for peasants to work on the 1 i need. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, August 25, 2011 3:32 PM Subject: Re: [Audyssey] question about raiding enemy > The computer doesn't send everything it has each time, so that is why you > are still suffering loses. They will always keep a sizable force in their > base, and they send out the extras for raids, as they are made. > > I think you are right. Many people have had a very hard time with mission > 3, and I'm planning to adjust it to make it a bit easier. It's a shame to > change it, when other people have been able to beat it, but I don't want > to scare the majority of the players away with this new mission. Perhaps > I can just start the mission out with more resources. > >> Hi Jeremy, got a question...If enemy >> raid with 3 soldiers and 1 knight, I believe this is their >> full force and is quite weak. I launch an attack with 3 >> types of army and 5 of each, how is it that i suffer so much >> losts? Is a challenge to rebuilt again and is ok...just like >> to be clear about it. >> Btw, did you notice that when you released the last >> version, the discussions of this game seems much lesser? I >> guess mission 3 is too difficult for many of them. They feel >> that is unbeatable and have given up. >> Looking forward to your new version and I know it won't >> take you long. haha! And we can always expect something new >> added in the new release and not just minor changes here and >> there but is actually still the same thing. Thanks for your >> cool work and...thanks for giving me a hard time. haha! >> >> 锦发/Steady Goh > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...
Re: [Audyssey] castaway suggestions
Good point Brice. Depending on the playing style and strategy of the individual players, missions that are hard for some people would be simple for others, and the other way around as well. This game allows for such differing strategies, there is really no way for me to really know how easy or hard a mission will be for everyone. > To be honest I thaught mission 2 was > harder then mission 3, because trying to keep the enemy at > bay while fighting off goblins and building stuff all at the > same time is hard to do when your guys only work so fast. > And then to have the Yetti's come down from the mountain and > star killing in injuring all your people really makes it > tough. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaway suggestions
That's a pretty good idea, but for the short term I'll just make it easier. If I get around to adding more missions, it does seem like a good idea to insert them between the current missions 2 and 3, and then put mission 3 back to being the original difficulty. I'm still trying to figure out the best way to handle the priority settings for the AI. I've tried a few different methods, but so far I haven't been happy with any of them. > There is a big jump in difficulty > from mission 2 to 3. Instead of making it easier, how about > adding 1 or 2 new missions in between and make this a later > mission? Maybe something to get them more prepared is a > mission which they have to launch an attack with 5 knights, > 5 rangers, 5 pikemen and 5 cavalrys? This is like having to > wipe out a more powerful enemy force than mission 2. > Not sure if you got my suggestion on setting certain > buildings to high priority with backspace instead of just > open or close. This way is easier to tell the workers to > supply resources or work on a particular building. Sometimes > i have to close 4 or 5 other buildings for peasants to work > on the 1 i need. > > 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaway suggestions
To be honest I thaught mission 2 was harder then mission 3, because trying to keep the enemy at bay while fighting off goblins and building stuff all at the same time is hard to do when your guys only work so fast. And then to have the Yetti's come down from the mountain and star killing in injuring all your people really makes it tough. -Original Message- From: Steady Goh Sent: Thursday, August 25, 2011 6:00 AM To: Gamers Discussion list Subject: [Audyssey] castaway suggestions There is a big jump in difficulty from mission 2 to 3. Instead of making it easier, how about adding 1 or 2 new missions in between and make this a later mission? Maybe something to get them more prepared is a mission which they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5 cavalrys? This is like having to wipe out a more powerful enemy force than mission 2. Not sure if you got my suggestion on setting certain buildings to high priority with backspace instead of just open or close. This way is easier to tell the workers to supply resources or work on a particular building. Sometimes i have to close 4 or 5 other buildings for peasants to work on the 1 i need. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, August 25, 2011 3:32 PM Subject: Re: [Audyssey] question about raiding enemy The computer doesn't send everything it has each time, so that is why you are still suffering loses. They will always keep a sizable force in their base, and they send out the extras for raids, as they are made. I think you are right. Many people have had a very hard time with mission 3, and I'm planning to adjust it to make it a bit easier. It's a shame to change it, when other people have been able to beat it, but I don't want to scare the majority of the players away with this new mission. Perhaps I can just start the mission out with more resources. Hi Jeremy, got a question...If enemy raid with 3 soldiers and 1 knight, I believe this is their full force and is quite weak. I launch an attack with 3 types of army and 5 of each, how is it that i suffer so much losts? Is a challenge to rebuilt again and is ok...just like to be clear about it. Btw, did you notice that when you released the last version, the discussions of this game seems much lesser? I guess mission 3 is too difficult for many of them. They feel that is unbeatable and have given up. Looking forward to your new version and I know it won't take you long. haha! And we can always expect something new added in the new release and not just minor changes here and there but is actually still the same thing. Thanks for your cool work and...thanks for giving me a hard time. haha! 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.