That's a pretty good idea, but for the short term I'll just make it easier. If I get around to adding more missions, it does seem like a good idea to insert them between the current missions 2 and 3, and then put mission 3 back to being the original difficulty.
I'm still trying to figure out the best way to handle the priority settings for the AI. I've tried a few different methods, but so far I haven't been happy with any of them. > There is a big jump in difficulty > from mission 2 to 3. Instead of making it easier, how about > adding 1 or 2 new missions in between and make this a later > mission? Maybe something to get them more prepared is a > mission which they have to launch an attack with 5 knights, > 5 rangers, 5 pikemen and 5 cavalrys? This is like having to > wipe out a more powerful enemy force than mission 2. > Not sure if you got my suggestion on setting certain > buildings to high priority with backspace instead of just > open or close. This way is easier to tell the workers to > supply resources or work on a particular building. Sometimes > i have to close 4 or 5 other buildings for peasants to work > on the 1 i need. > > 锦发/Steady Goh --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
