That's a pretty good idea, but for the short term I'll just make it easier.  If 
I get around to adding more missions, it does seem like a good idea to insert 
them between the current missions 2 and 3, and then put mission 3 back to being 
the original difficulty.

I'm still trying to figure out the best way to handle the priority settings for 
the AI.  I've tried a few different methods, but so far I haven't been happy 
with any of them.

> There is a big jump in difficulty
> from mission 2 to 3. Instead of making it easier, how about
> adding 1 or 2 new missions in between and make this a later
> mission? Maybe something to get them more prepared is a
> mission which they have to launch an attack with 5 knights,
> 5 rangers, 5 pikemen and 5 cavalrys? This is like having to
> wipe out a more powerful enemy force than mission 2.
> Not sure if you got my suggestion on setting certain
> buildings to high priority with backspace instead of just
> open or close. This way is easier to tell the workers to
> supply resources or work on a particular building. Sometimes
> i have to close 4 or 5 other buildings for peasants to work
> on the 1 i need.
> 锦发/Steady Goh

Gamers mailing list __
If you want to leave the list, send E-mail to
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to

Reply via email to