, February 02, 2011 2:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17
well you could still have both in there tom.
At 03:03 a.m. 3/02/2011, you wrote:
>Hi Lori,
>
>You know, I have considered an alternative method for crossing chasms,
>jumping lar
02, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17
You lose strength while hanging, not health. My guess is she'd been poisoned
by a Harpie before she got to the rope. That's why I agree there needs to be
a healing potion near the entrance
Hi Bryan,
Problem is already solved. In beta 18 you get two free potions in your
inventory just to help you make it through level 1. If you get chopped
up by a skeleton like I just did, well, no potion can save you from
getting killed by an expert skeletal swordsman. Those guys are down
right evil
t"
Sent: Wednesday, February 02, 2011 1:29 PM
Subject: Re: [Audyssey] confused about platforms in Mota 17
hmmm i guess you do, but I honestly havn't stayed on a rope long enough to
find out.
if you get poisoned then you die.
On that note
For all the guys that can't beat the
well you could still have both in there tom.
At 03:03 a.m. 3/02/2011, you wrote:
Hi Lori,
You know, I have considered an alternative method for crossing chasms,
jumping large fire pits, swinging over lava, but wasn't sure how
thrilled people would be about the idea. In some of the Tomb Raider
ga
on that note tom.
is it possible to have monsters see you only once you reach the
bottem of ladders?
I say this because I get attacked whilst climing.
I can't move out the way or fight back till I am done with that.
At 02:56 a.m. 3/02/2011, you wrote:
Hi Lori,
It sounds to me like you were poi
I waited a bit but then my health went
to criticle and I had no posions. Do you lose health if you stay on
a rope too long or something?
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, February 02, 2011 1:38 AM
Subject:
maybe that could work it sounds intreguing
but then as you say how do you implement other puzzles like the switches. my
netbook refusing to install anything new now explorer keeps locking up on me so
may have to just wait for a linux distribution in the future or a mac one after
the windows rel
Hi Lori,
You know, I have considered an alternative method for crossing chasms,
jumping large fire pits, swinging over lava, but wasn't sure how
thrilled people would be about the idea. In some of the Tomb Raider
games like Tomb Raider Legend and Tomb Raider Anniversary Lara Croft
has a grappling
Hi Lori,
It sounds to me like you were poisoned. If a harpy attacks you with
one of her claws you will begin to get really sick from harpy poison.
The only way to counter the effect is by drinking a magic potion made
from phoenix tears. Which is exactly what the healing potions are you
find throug
I like them better than the stone steps you had. It makes you listen harder
for the crumbely ground near the edge of a pit or trap
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, February 02, 2011 1:49 AM
Subject: Re: [Audy
ion list"
Sent: Wednesday, February 02, 2011 1:38 AM
Subject: Re: [Audyssey] confused about platforms in Mota 17
Hi Hayden,
I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on to
Hey Tom that was very creative of you to do that for the dirt sounds. I
like it a lot.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 5:49 PM
Subject: Re: [Audyssey] confused about platforms in Mota 17
Hi
Hi Hayden,
Yeah, kind of reminds me of Montezuma's Revenge. As you might recall I
used those exact dirt step sounds for Montezuma's Revenge. In fact, I
custom made those dirt step sounds for Monte, because the ones James
North had were terrible sounding. So I went out in my driveway with a
digital
39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17
Hi Hayden,
I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This p
Hi Hayden,
I don't know about the level being necessarily shorter. In terms of
horizontal movement the level isn't as long as before, but it is
taller with more rooms on top of each other. This provides more of an
equal virticle and horizontal movement in the game. I didn't want the
game to be a t
That lever if I'm not mistaken is in a room some ways back. Admittedly I
haven't had the opportunity to play the new Beta despite it being on my
laptop. A counseling session and then grocery shopping with my wife sort of
took precedence.
We are the Knights who say...Ni!
- Original Messa
level 2!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 6:28 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] confused about platforms in Mota 17
Hi
Hi Lori,
s
p
o
i
l
e
r
s
p
a
c
e
Go to room 7, llight a torch, and view the wall. There is something
there you need to push.
Cheers!
On 2/1/11, Lori Duncan wrote:
> Hi could someone tell me how I get over the ledge in level 1 of the new
> beta? I go to the ledge, check my wepon is holstered
Hi here is what to do when you come to the platform. the sound will start
and stop jump over it when it is on . You have to be quick or else you will
die.
- Original Message -
From: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 4:04 PM
Subject: [Audysse
If you remember from level 2 in the previous versions, you had to find a
button to press.
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Hi,
Check another room...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Tuesday, February 01, 2011 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] confused about platforms in Mota 17
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