Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread aaron danvers-jukes
i'm confused what bbomb blaster is all about.
sure you can break stuff and disable bombs and thigns...
but how? with a gun? shoot the machines to disable the bombs... lol.
that'd be fun.
perhaps as a bonus game.
thanks.



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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
whatever you have on you you can try and use. some machines are rather 
easily broken, some are very hard to break and you may even break the item 
you are using by attempting it, and some just won't break at all.

regards,

damien




- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 7:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 i'm confused what bbomb blaster is all about.
 sure you can break stuff and disable bombs and thigns...
 but how? with a gun? shoot the machines to disable the bombs... lol.
 that'd be fun.
 perhaps as a bonus game.
 thanks.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread jason
Hello gamers, I have have another question.
My question is where can I get the boxing game?  I had asked this a couple 
of weeks ago and I didn't receive a reply.
so email me if you gamers can and tell me whre I can get that game.
your friend,
Jason
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what 
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other 
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb 
 blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
alan maynard had taken his site down due to a trogeon horse that had somehow 
got on the banner. he agreed to let me host it, and even better, carry on 
developing it to the interests of you guys. so if there is anything you want 
done to it, just let me know. alan has also given me permission if i 
understand him correctly to release it as another open source game.

regards,

damien




- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 10:29 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 Hello gamers, I have have another question.
 My question is where can I get the boxing game?  I had asked this a couple
 of weeks ago and I didn't receive a reply.
 so email me if you gamers can and tell me whre I can get that game.
 your friend,
 Jason
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 12:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to 
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone 
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread Dark
Hi Damian.

Wow! so your now in charge of Savage gambit and Savage gambit redemption? 
cool!

You seem like quite a busy chap with this and bomb blaster on the go.

Here's a couple of my thoughts about the game.

While i certainly enjoyed the concept and execution of the game, i did find 
it rather easy once I'd memorized the punches and counters, a bit like 
boppit with slightly more switches to pull.

Stil, this might have just been me.

if you wanted to muck about with the game mechanics, you could considder 
customizing the enemies a bit, giving them special moves and counters with 
their own audio for instance, if they block a certain number of punches they 
get to taunt you and perform special moves, which you must avoide based on 
guess work, experience and knolige of the boxer's body. For instance, one of 
the big heavy enemies could yell heads up as he attempts to perform a 
symbols move on the sides of your head, which you must obviously duck to 
avoid.

On a basic level, you might also considder varying the rythm of the punches, 
sinse one reason i found the game so easy is that the enemies blows came in 
such a rythm.

Statistics and a way to check them might be good as well, sinse often I 
found myself plugging away at the enemy trying to decide if i was actually 
damaging them or not. Along this line you might also include some jim 
training type games which you could do to increase your own boxer's 
stats, - though obviously this would mean loads of extra programming.

Also, more audio would deffinately be good, - such as taunts by the 
opponents before the match. I very much got the impression from the manual 
that the opponents did have very individualized personalities, but sinse all 
you heard of this was their pre-match laugh, it didn't really come across.

In the same way, different arenas in different locations with different 
background audio would be nice, apart from the traditional boxing ring with 
the crowd. Sinse the Savage Gambit is obviously quite a shady and violent 
tournament, you could have places like illegal dodgy bars, underground 
martial arts arenas, or mafia controled factories (yes! I'm a streetfighter 
fan, it shows doesn't it).

Obviously Bomb blaster is the major project your working on at the moment, 
and I know some of these changes would take a lot of time and effort to put 
into the game, but sinse you asked suggestions I thought I'd give a few.

Btw, you say your now hosting the game? Perhaps if you sent Phil and Richard 
the appropriate Url, they could put up a link to it on Pcs games and 
audiogames.net respectively.

Beware the Grue!

Dark.


-  


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
the games aren't being hosted yet until i have made the changes i'd like to 
make for them, and the suggestions of my fellow gamers.
there are a few projects i have been asked or given permission to continue 
with, one of them being samuel proulx's jfw hangman.

regards,

damien




- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 Hi Damian.

 Wow! so your now in charge of Savage gambit and Savage gambit redemption?
 cool!

 You seem like quite a busy chap with this and bomb blaster on the go.

 Here's a couple of my thoughts about the game.

 While i certainly enjoyed the concept and execution of the game, i did 
 find
 it rather easy once I'd memorized the punches and counters, a bit like
 boppit with slightly more switches to pull.

 Stil, this might have just been me.

 if you wanted to muck about with the game mechanics, you could considder
 customizing the enemies a bit, giving them special moves and counters with
 their own audio for instance, if they block a certain number of punches 
 they
 get to taunt you and perform special moves, which you must avoide based on
 guess work, experience and knolige of the boxer's body. For instance, one 
 of
 the big heavy enemies could yell heads up as he attempts to perform a
 symbols move on the sides of your head, which you must obviously duck to
 avoid.

 On a basic level, you might also considder varying the rythm of the 
 punches,
 sinse one reason i found the game so easy is that the enemies blows came 
 in
 such a rythm.

 Statistics and a way to check them might be good as well, sinse often I
 found myself plugging away at the enemy trying to decide if i was actually
 damaging them or not. Along this line you might also include some jim
 training type games which you could do to increase your own boxer's
 stats, - though obviously this would mean loads of extra programming.

 Also, more audio would deffinately be good, - such as taunts by the
 opponents before the match. I very much got the impression from the manual
 that the opponents did have very individualized personalities, but sinse 
 all
 you heard of this was their pre-match laugh, it didn't really come across.

 In the same way, different arenas in different locations with different
 background audio would be nice, apart from the traditional boxing ring 
 with
 the crowd. Sinse the Savage Gambit is obviously quite a shady and violent
 tournament, you could have places like illegal dodgy bars, underground
 martial arts arenas, or mafia controled factories (yes! I'm a 
 streetfighter
 fan, it shows doesn't it).

 Obviously Bomb blaster is the major project your working on at the moment,
 and I know some of these changes would take a lot of time and effort to 
 put
 into the game, but sinse you asked suggestions I thought I'd give a few.

 Btw, you say your now hosting the game? Perhaps if you sent Phil and 
 Richard
 the appropriate Url, they could put up a link to it on Pcs games and
 audiogames.net respectively.

 Beware the Grue!

 Dark.


 -


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread Dark
Hi Damien.

I've sent you the Sg suggestions off list, hope that's okay.

Personally, I'm really looking forward to Bomb blaster, and whatever you do 
with Savage Gambit. I can't say I'm quite as inthusiastic about Jfw hangman, 
sinse it strikes me that Jim kitchen's Hangman is already pretty 
comprehensive, - though of course new twists on old games are always 
possible (look at Judgement Day), and anyway I'm probably biased because I'm 
a Hal user.

good luck with everything though.

all the best,

Dark.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 1:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 the games aren't being hosted yet until i have made the changes i'd like 
 to
 make for them, and the suggestions of my fellow gamers.
 there are a few projects i have been asked or given permission to continue
 with, one of them being samuel proulx's jfw hangman.

 regards,

 damien




 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 11, 2007 12:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 Hi Damian.

 Wow! so your now in charge of Savage gambit and Savage gambit redemption?
 cool!

 You seem like quite a busy chap with this and bomb blaster on the go.

 Here's a couple of my thoughts about the game.

 While i certainly enjoyed the concept and execution of the game, i did
 find
 it rather easy once I'd memorized the punches and counters, a bit like
 boppit with slightly more switches to pull.

 Stil, this might have just been me.

 if you wanted to muck about with the game mechanics, you could considder
 customizing the enemies a bit, giving them special moves and counters 
 with
 their own audio for instance, if they block a certain number of punches
 they
 get to taunt you and perform special moves, which you must avoide based 
 on
 guess work, experience and knolige of the boxer's body. For instance, one
 of
 the big heavy enemies could yell heads up as he attempts to perform a
 symbols move on the sides of your head, which you must obviously duck to
 avoid.

 On a basic level, you might also considder varying the rythm of the
 punches,
 sinse one reason i found the game so easy is that the enemies blows came
 in
 such a rythm.

 Statistics and a way to check them might be good as well, sinse often I
 found myself plugging away at the enemy trying to decide if i was 
 actually
 damaging them or not. Along this line you might also include some jim
 training type games which you could do to increase your own boxer's
 stats, - though obviously this would mean loads of extra programming.

 Also, more audio would deffinately be good, - such as taunts by the
 opponents before the match. I very much got the impression from the 
 manual
 that the opponents did have very individualized personalities, but sinse
 all
 you heard of this was their pre-match laugh, it didn't really come 
 across.

 In the same way, different arenas in different locations with different
 background audio would be nice, apart from the traditional boxing ring
 with
 the crowd. Sinse the Savage Gambit is obviously quite a shady and violent
 tournament, you could have places like illegal dodgy bars, underground
 martial arts arenas, or mafia controled factories (yes! I'm a
 streetfighter
 fan, it shows doesn't it).

 Obviously Bomb blaster is the major project your working on at the 
 moment,
 and I know some of these changes would take a lot of time and effort to
 put
 into the game, but sinse you asked suggestions I thought I'd give a few.

 Btw, you say your now hosting the game? Perhaps if you sent Phil and
 Richard
 the appropriate Url, they could put up a link to it on Pcs games and
 audiogames.net respectively.

 Beware the Grue!

 Dark.


 -


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread jason
Hi, Damian, In the boxing game are you going to have create your o wn boxer?
I hope you make the boxing game like the movie Rocky.
your friend,
Jason
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 6:03 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 alan maynard had taken his site down due to a trogeon horse that had 
 somehow
 got on the banner. he agreed to let me host it, and even better, carry on
 developing it to the interests of you guys. so if there is anything you 
 want
 done to it, just let me know. alan has also given me permission if i
 understand him correctly to release it as another open source game.

 regards,

 damien




 - Original Message - 
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 11, 2007 10:29 AM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 Hello gamers, I have have another question.
 My question is where can I get the boxing game?  I had asked this a 
 couple
 of weeks ago and I didn't receive a reply.
 so email me if you gamers can and tell me whre I can get that game.
 your friend,
 Jason
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 12:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no 
 trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added, 
 but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.




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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
i don't know about rocky.

regards,

damien




- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 10:57 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 Hi, Damian, In the boxing game are you going to have create your o wn 
 boxer?
 I hope you make the boxing game like the movie Rocky.
 your friend,
 Jason
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 11, 2007 6:03 AM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 alan maynard had taken his site down due to a trogeon horse that had
 somehow
 got on the banner. he agreed to let me host it, and even better, carry on
 developing it to the interests of you guys. so if there is anything you
 want
 done to it, just let me know. alan has also given me permission if i
 understand him correctly to release it as another open source game.

 regards,

 damien




 - Original Message - 
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 11, 2007 10:29 AM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 Hello gamers, I have have another question.
 My question is where can I get the boxing game?  I had asked this a
 couple
 of weeks ago and I didn't receive a reply.
 so email me if you gamers can and tell me whre I can get that game.
 your friend,
 Jason
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 12:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no
 trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of 
 killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added,
 but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
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 can
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread shaun everiss
huray for opensource.
I don't know, but I always found all the hit and defend combos while realistic 
quite hard to mannage.
At 10:03 p.m. 11/04/2007, you wrote:
alan maynard had taken his site down due to a trogeon horse that had somehow 
got on the banner. he agreed to let me host it, and even better, carry on 
developing it to the interests of you guys. so if there is anything you want 
done to it, just let me know. alan has also given me permission if i 
understand him correctly to release it as another open source game.

regards,

damien




- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 10:29 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 Hello gamers, I have have another question.
 My question is where can I get the boxing game?  I had asked this a couple
 of weeks ago and I didn't receive a reply.
 so email me if you gamers can and tell me whre I can get that game.
 your friend,
 Jason
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 12:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to 
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone 
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
what do you guys think about sound encryption? i don't know what to make of 
it. most developers are encrypting sounds left right and centre, free game 
or not, and as i'm only just starting i don't know how's the right way to go 
about it. i don't want to look like some paranoid security freak but then 
again i know that most of the mainstream games sounds are encrypted or 
packed up or something.

regards,

damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 3:59 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?



 I am jumping in on this rather late, but generally I think some sort of
 sound describing feature is necessary for many audio games. Not every
 sound is obvious what it's function is for or what it does.
 For example, in GMA Tank Commander it is helpful to here what the
 correct targeting pitches are for a good solution ahead of time before
 playing the game, and finding out which enemy tank is which by it's
 engine noises.
 In Monty for example there are two different types of platforms you will
 encounter. There is the vanishing platforms that have a sort of UFO
 sound to them, and the warp platform which has it's own sound. A player
 who had never played before would certain like to know ahead of time
 which is which. Vanishing platforms are tricky as you have to time your
 jumps onto them just right or you will die a wonderful death when they
 vanish on you. Warp platforms willwarp you up[ a level or take you some
 place else on the level.




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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread shaun everiss
depends how you want your sounds secured if at all.
However say I was doing the sound for a game, either you would have to give me 
the game with something to crack the sounds, or you would have to write a 
versions with the incription out.
Saying that, With sounds and such, if a sound for a game that someone did, ie 
superliam, is on a library I own, and then I use the same sound, I wander about 
the copyright thing.
I mean I can use the sfx as it comes from a library can't I?
Even though its part of another game, this one came from a library, I suppose 
to be fair I should really be polite and edit the sfx myself however.
At 06:30 p.m. 9/04/2007, you wrote:
what do you guys think about sound encryption? i don't know what to make of 
it. most developers are encrypting sounds left right and centre, free game 
or not, and as i'm only just starting i don't know how's the right way to go 
about it. i don't want to look like some paranoid security freak but then 
again i know that most of the mainstream games sounds are encrypted or 
packed up or something.

regards,

damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 3:59 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?



 I am jumping in on this rather late, but generally I think some sort of
 sound describing feature is necessary for many audio games. Not every
 sound is obvious what it's function is for or what it does.
 For example, in GMA Tank Commander it is helpful to here what the
 correct targeting pitches are for a good solution ahead of time before
 playing the game, and finding out which enemy tank is which by it's
 engine noises.
 In Monty for example there are two different types of platforms you will
 encounter. There is the vanishing platforms that have a sort of UFO
 sound to them, and the warp platform which has it's own sound. A player
 who had never played before would certain like to know ahead of time
 which is which. Vanishing platforms are tricky as you have to time your
 jumps onto them just right or you will die a wonderful death when they
 vanish on you. Warp platforms willwarp you up[ a level or take you some
 place else on the level.




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread carl
you hav sutch a finge on gma games a sound revew
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 5:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what 
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other 
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb 
 blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Charles Rivard
What?
- Original Message - 
From: carl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 11:16 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 you hav sutch a finge on gma games a sound revew
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 5:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to 
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone 
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Che
  Karl,
  It would help a lot if you would check your message before sending and 
correct any errors in spelling.
  I have no idea what you are saying here, and a quick check and fix would 
have saved myself and the other couple of hundred members of this list from 
scratching their collective heads to try and figure out what in the world 
you are saying.
  Your consideration is much apreciated.
  Che

- Original Message - 
From: carl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 11:16 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 you hav sutch a finge on gma games a sound revew
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 5:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to 
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone 
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
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 visit
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Bryan Peterson
That changes nothing. He still ought to have checked over his message before 
he sent it. Even if he didn't get all the errors it would still have made it 
a little easier to read.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 11:35 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


i think he meant there is a sound review feature in gma's games.

 regards,

 damien




 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 09, 2007 5:23 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


  Karl,
  It would help a lot if you would check your message before sending and
 correct any errors in spelling.
  I have no idea what you are saying here, and a quick check and fix would
 have saved myself and the other couple of hundred members of this list
 from
 scratching their collective heads to try and figure out what in the world
 you are saying.
  Your consideration is much apreciated.
  Che

 - Original Message - 
 From: carl [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 11:16 AM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 you hav sutch a finge on gma games a sound revew
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 5:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no
 trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of 
 killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added,
 but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Charles Rivard
We shouldn't have to guess, though.  It is up to the author to convey, not 
the reader to wonder and try to decipher, and a simple proofread and use of 
a spell checker would have taken how long?.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 12:35 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


i think he meant there is a sound review feature in gma's games.

 regards,

 damien




 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 09, 2007 5:23 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


  Karl,
  It would help a lot if you would check your message before sending and
 correct any errors in spelling.
  I have no idea what you are saying here, and a quick check and fix would
 have saved myself and the other couple of hundred members of this list
 from
 scratching their collective heads to try and figure out what in the world
 you are saying.
  Your consideration is much apreciated.
  Che

 - Original Message - 
 From: carl [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 11:16 AM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 you hav sutch a finge on gma games a sound revew
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 5:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no
 trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of 
 killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added,
 but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
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 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
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 any subscription changes via the web.




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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
not everybody has a spellchecker, unless of course outlook express and 
pegasus come with them ...

regards,

damien




- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 7:51 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 We shouldn't have to guess, though.  It is up to the author to convey, not
 the reader to wonder and try to decipher, and a simple proofread and use 
 of
 a spell checker would have taken how long?.
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 09, 2007 12:35 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


i think he meant there is a sound review feature in gma's games.

 regards,

 damien




 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 09, 2007 5:23 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


  Karl,
  It would help a lot if you would check your message before sending and
 correct any errors in spelling.
  I have no idea what you are saying here, and a quick check and fix 
 would
 have saved myself and the other couple of hundred members of this list
 from
 scratching their collective heads to try and figure out what in the 
 world
 you are saying.
  Your consideration is much apreciated.
  Che

 - Original Message - 
 From: carl [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 11:16 AM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 you hav sutch a finge on gma games a sound revew
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 5:03 PM
 Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to
 know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no
 trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone
 when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of
 killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb
 blaster?
 currently there isn't one but if people want it it's easily added,
 but
 through my understanding on what i've just read people aren't 
 really
 bothered about such a menu.

 regards,

 damien
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 can
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
yeh, me too. ok then. a small sounds menu to give you an idea of what every 
thing sounds like i think is a good idea.
obviously i won't include every single bomb or every single machine or 
explode, just one of each to let you know what to expect for other machines, 
bombs and explosions etc.

regards,

damien




- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 4:32 PM
Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone when 
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing 
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus 
 then.
 do you think i should put any sort of learn game sounds in bomb blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread Mich
i to agree i enjoy the game sound menu. I also thinkthat all audio games 
should ahve a audio sounds menu. from Mich Verrier from New Liskeard Ontario 
Canada.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 yeh, me too. ok then. a small sounds menu to give you an idea of what 
 every
 thing sounds like i think is a good idea.
 obviously i won't include every single bomb or every single machine or
 explode, just one of each to let you know what to expect for other 
 machines,
 bombs and explosions etc.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 4:32 PM
 Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


 To me, an audio game without a sounds menu is like a game without an
 instruction manual.  You have to know what to listen for in order to know
 what to do.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 7:29 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi damien,
 I always appreciate a sound describing feature and if I have no trouble
 identifying sounds I do not need it but if I do have trouble it is
 important
 to have.
 Of course certain sounds may be critical to game play like the tone when
 a
 target is in your cross hairs of your gun.
 If you have different creatures with different capabilities of killing
 you
 then something to distinguish one from another is important.
 phil

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 8:10 AM
 Subject: [Audyssey] bomb blaster then?


 i've been following this list's opinions on learn game sounds menus
 then.
 do you think i should put any sort of learn game sounds in bomb 
 blaster?
 currently there isn't one but if people want it it's easily added, but
 through my understanding on what i've just read people aren't really
 bothered about such a menu.

 regards,

 damien
 ___
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 visit
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread Thomas Ward

I am jumping in on this rather late, but generally I think some sort of 
sound describing feature is necessary for many audio games. Not every 
sound is obvious what it's function is for or what it does.
For example, in GMA Tank Commander it is helpful to here what the 
correct targeting pitches are for a good solution ahead of time before 
playing the game, and finding out which enemy tank is which by it's 
engine noises.
In Monty for example there are two different types of platforms you will 
encounter. There is the vanishing platforms that have a sort of UFO 
sound to them, and the warp platform which has it's own sound. A player 
who had never played before would certain like to know ahead of time 
which is which. Vanishing platforms are tricky as you have to time your 
jumps onto them just right or you will die a wonderful death when they 
vanish on you. Warp platforms willwarp you up[ a level or take you some 
place else on the level.




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