Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i'm confused what bbomb blaster is all about. sure you can break stuff and disable bombs and thigns... but how? with a gun? shoot the machines to disable the bombs... lol. that'd be fun. perhaps as a bonus game. thanks. ___ Gamers mailing list .. [EMAIL PROTECTED] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
whatever you have on you you can try and use. some machines are rather easily broken, some are very hard to break and you may even break the item you are using by attempting it, and some just won't break at all. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:14 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i'm confused what bbomb blaster is all about. sure you can break stuff and disable bombs and thigns... but how? with a gun? shoot the machines to disable the bombs... lol. that'd be fun. perhaps as a bonus game. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Hello gamers, I have have another question. My question is where can I get the boxing game? I had asked this a couple of weeks ago and I didn't receive a reply. so email me if you gamers can and tell me whre I can get that game. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
alan maynard had taken his site down due to a trogeon horse that had somehow got on the banner. he agreed to let me host it, and even better, carry on developing it to the interests of you guys. so if there is anything you want done to it, just let me know. alan has also given me permission if i understand him correctly to release it as another open source game. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:29 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hello gamers, I have have another question. My question is where can I get the boxing game? I had asked this a couple of weeks ago and I didn't receive a reply. so email me if you gamers can and tell me whre I can get that game. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Hi Damian. Wow! so your now in charge of Savage gambit and Savage gambit redemption? cool! You seem like quite a busy chap with this and bomb blaster on the go. Here's a couple of my thoughts about the game. While i certainly enjoyed the concept and execution of the game, i did find it rather easy once I'd memorized the punches and counters, a bit like boppit with slightly more switches to pull. Stil, this might have just been me. if you wanted to muck about with the game mechanics, you could considder customizing the enemies a bit, giving them special moves and counters with their own audio for instance, if they block a certain number of punches they get to taunt you and perform special moves, which you must avoide based on guess work, experience and knolige of the boxer's body. For instance, one of the big heavy enemies could yell heads up as he attempts to perform a symbols move on the sides of your head, which you must obviously duck to avoid. On a basic level, you might also considder varying the rythm of the punches, sinse one reason i found the game so easy is that the enemies blows came in such a rythm. Statistics and a way to check them might be good as well, sinse often I found myself plugging away at the enemy trying to decide if i was actually damaging them or not. Along this line you might also include some jim training type games which you could do to increase your own boxer's stats, - though obviously this would mean loads of extra programming. Also, more audio would deffinately be good, - such as taunts by the opponents before the match. I very much got the impression from the manual that the opponents did have very individualized personalities, but sinse all you heard of this was their pre-match laugh, it didn't really come across. In the same way, different arenas in different locations with different background audio would be nice, apart from the traditional boxing ring with the crowd. Sinse the Savage Gambit is obviously quite a shady and violent tournament, you could have places like illegal dodgy bars, underground martial arts arenas, or mafia controled factories (yes! I'm a streetfighter fan, it shows doesn't it). Obviously Bomb blaster is the major project your working on at the moment, and I know some of these changes would take a lot of time and effort to put into the game, but sinse you asked suggestions I thought I'd give a few. Btw, you say your now hosting the game? Perhaps if you sent Phil and Richard the appropriate Url, they could put up a link to it on Pcs games and audiogames.net respectively. Beware the Grue! Dark. - ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
the games aren't being hosted yet until i have made the changes i'd like to make for them, and the suggestions of my fellow gamers. there are a few projects i have been asked or given permission to continue with, one of them being samuel proulx's jfw hangman. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hi Damian. Wow! so your now in charge of Savage gambit and Savage gambit redemption? cool! You seem like quite a busy chap with this and bomb blaster on the go. Here's a couple of my thoughts about the game. While i certainly enjoyed the concept and execution of the game, i did find it rather easy once I'd memorized the punches and counters, a bit like boppit with slightly more switches to pull. Stil, this might have just been me. if you wanted to muck about with the game mechanics, you could considder customizing the enemies a bit, giving them special moves and counters with their own audio for instance, if they block a certain number of punches they get to taunt you and perform special moves, which you must avoide based on guess work, experience and knolige of the boxer's body. For instance, one of the big heavy enemies could yell heads up as he attempts to perform a symbols move on the sides of your head, which you must obviously duck to avoid. On a basic level, you might also considder varying the rythm of the punches, sinse one reason i found the game so easy is that the enemies blows came in such a rythm. Statistics and a way to check them might be good as well, sinse often I found myself plugging away at the enemy trying to decide if i was actually damaging them or not. Along this line you might also include some jim training type games which you could do to increase your own boxer's stats, - though obviously this would mean loads of extra programming. Also, more audio would deffinately be good, - such as taunts by the opponents before the match. I very much got the impression from the manual that the opponents did have very individualized personalities, but sinse all you heard of this was their pre-match laugh, it didn't really come across. In the same way, different arenas in different locations with different background audio would be nice, apart from the traditional boxing ring with the crowd. Sinse the Savage Gambit is obviously quite a shady and violent tournament, you could have places like illegal dodgy bars, underground martial arts arenas, or mafia controled factories (yes! I'm a streetfighter fan, it shows doesn't it). Obviously Bomb blaster is the major project your working on at the moment, and I know some of these changes would take a lot of time and effort to put into the game, but sinse you asked suggestions I thought I'd give a few. Btw, you say your now hosting the game? Perhaps if you sent Phil and Richard the appropriate Url, they could put up a link to it on Pcs games and audiogames.net respectively. Beware the Grue! Dark. - ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Hi Damien. I've sent you the Sg suggestions off list, hope that's okay. Personally, I'm really looking forward to Bomb blaster, and whatever you do with Savage Gambit. I can't say I'm quite as inthusiastic about Jfw hangman, sinse it strikes me that Jim kitchen's Hangman is already pretty comprehensive, - though of course new twists on old games are always possible (look at Judgement Day), and anyway I'm probably biased because I'm a Hal user. good luck with everything though. all the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 1:14 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? the games aren't being hosted yet until i have made the changes i'd like to make for them, and the suggestions of my fellow gamers. there are a few projects i have been asked or given permission to continue with, one of them being samuel proulx's jfw hangman. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hi Damian. Wow! so your now in charge of Savage gambit and Savage gambit redemption? cool! You seem like quite a busy chap with this and bomb blaster on the go. Here's a couple of my thoughts about the game. While i certainly enjoyed the concept and execution of the game, i did find it rather easy once I'd memorized the punches and counters, a bit like boppit with slightly more switches to pull. Stil, this might have just been me. if you wanted to muck about with the game mechanics, you could considder customizing the enemies a bit, giving them special moves and counters with their own audio for instance, if they block a certain number of punches they get to taunt you and perform special moves, which you must avoide based on guess work, experience and knolige of the boxer's body. For instance, one of the big heavy enemies could yell heads up as he attempts to perform a symbols move on the sides of your head, which you must obviously duck to avoid. On a basic level, you might also considder varying the rythm of the punches, sinse one reason i found the game so easy is that the enemies blows came in such a rythm. Statistics and a way to check them might be good as well, sinse often I found myself plugging away at the enemy trying to decide if i was actually damaging them or not. Along this line you might also include some jim training type games which you could do to increase your own boxer's stats, - though obviously this would mean loads of extra programming. Also, more audio would deffinately be good, - such as taunts by the opponents before the match. I very much got the impression from the manual that the opponents did have very individualized personalities, but sinse all you heard of this was their pre-match laugh, it didn't really come across. In the same way, different arenas in different locations with different background audio would be nice, apart from the traditional boxing ring with the crowd. Sinse the Savage Gambit is obviously quite a shady and violent tournament, you could have places like illegal dodgy bars, underground martial arts arenas, or mafia controled factories (yes! I'm a streetfighter fan, it shows doesn't it). Obviously Bomb blaster is the major project your working on at the moment, and I know some of these changes would take a lot of time and effort to put into the game, but sinse you asked suggestions I thought I'd give a few. Btw, you say your now hosting the game? Perhaps if you sent Phil and Richard the appropriate Url, they could put up a link to it on Pcs games and audiogames.net respectively. Beware the Grue! Dark. - ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Hi, Damian, In the boxing game are you going to have create your o wn boxer? I hope you make the boxing game like the movie Rocky. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 6:03 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? alan maynard had taken his site down due to a trogeon horse that had somehow got on the banner. he agreed to let me host it, and even better, carry on developing it to the interests of you guys. so if there is anything you want done to it, just let me know. alan has also given me permission if i understand him correctly to release it as another open source game. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:29 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hello gamers, I have have another question. My question is where can I get the boxing game? I had asked this a couple of weeks ago and I didn't receive a reply. so email me if you gamers can and tell me whre I can get that game. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i don't know about rocky. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:57 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hi, Damian, In the boxing game are you going to have create your o wn boxer? I hope you make the boxing game like the movie Rocky. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 6:03 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? alan maynard had taken his site down due to a trogeon horse that had somehow got on the banner. he agreed to let me host it, and even better, carry on developing it to the interests of you guys. so if there is anything you want done to it, just let me know. alan has also given me permission if i understand him correctly to release it as another open source game. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:29 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hello gamers, I have have another question. My question is where can I get the boxing game? I had asked this a couple of weeks ago and I didn't receive a reply. so email me if you gamers can and tell me whre I can get that game. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
huray for opensource. I don't know, but I always found all the hit and defend combos while realistic quite hard to mannage. At 10:03 p.m. 11/04/2007, you wrote: alan maynard had taken his site down due to a trogeon horse that had somehow got on the banner. he agreed to let me host it, and even better, carry on developing it to the interests of you guys. so if there is anything you want done to it, just let me know. alan has also given me permission if i understand him correctly to release it as another open source game. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:29 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hello gamers, I have have another question. My question is where can I get the boxing game? I had asked this a couple of weeks ago and I didn't receive a reply. so email me if you gamers can and tell me whre I can get that game. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
what do you guys think about sound encryption? i don't know what to make of it. most developers are encrypting sounds left right and centre, free game or not, and as i'm only just starting i don't know how's the right way to go about it. i don't want to look like some paranoid security freak but then again i know that most of the mainstream games sounds are encrypted or packed up or something. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 3:59 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? I am jumping in on this rather late, but generally I think some sort of sound describing feature is necessary for many audio games. Not every sound is obvious what it's function is for or what it does. For example, in GMA Tank Commander it is helpful to here what the correct targeting pitches are for a good solution ahead of time before playing the game, and finding out which enemy tank is which by it's engine noises. In Monty for example there are two different types of platforms you will encounter. There is the vanishing platforms that have a sort of UFO sound to them, and the warp platform which has it's own sound. A player who had never played before would certain like to know ahead of time which is which. Vanishing platforms are tricky as you have to time your jumps onto them just right or you will die a wonderful death when they vanish on you. Warp platforms willwarp you up[ a level or take you some place else on the level. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
depends how you want your sounds secured if at all. However say I was doing the sound for a game, either you would have to give me the game with something to crack the sounds, or you would have to write a versions with the incription out. Saying that, With sounds and such, if a sound for a game that someone did, ie superliam, is on a library I own, and then I use the same sound, I wander about the copyright thing. I mean I can use the sfx as it comes from a library can't I? Even though its part of another game, this one came from a library, I suppose to be fair I should really be polite and edit the sfx myself however. At 06:30 p.m. 9/04/2007, you wrote: what do you guys think about sound encryption? i don't know what to make of it. most developers are encrypting sounds left right and centre, free game or not, and as i'm only just starting i don't know how's the right way to go about it. i don't want to look like some paranoid security freak but then again i know that most of the mainstream games sounds are encrypted or packed up or something. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 3:59 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? I am jumping in on this rather late, but generally I think some sort of sound describing feature is necessary for many audio games. Not every sound is obvious what it's function is for or what it does. For example, in GMA Tank Commander it is helpful to here what the correct targeting pitches are for a good solution ahead of time before playing the game, and finding out which enemy tank is which by it's engine noises. In Monty for example there are two different types of platforms you will encounter. There is the vanishing platforms that have a sort of UFO sound to them, and the warp platform which has it's own sound. A player who had never played before would certain like to know ahead of time which is which. Vanishing platforms are tricky as you have to time your jumps onto them just right or you will die a wonderful death when they vanish on you. Warp platforms willwarp you up[ a level or take you some place else on the level. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
you hav sutch a finge on gma games a sound revew - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
What? - Original Message - From: carl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 11:16 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? you hav sutch a finge on gma games a sound revew - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Karl, It would help a lot if you would check your message before sending and correct any errors in spelling. I have no idea what you are saying here, and a quick check and fix would have saved myself and the other couple of hundred members of this list from scratching their collective heads to try and figure out what in the world you are saying. Your consideration is much apreciated. Che - Original Message - From: carl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 11:16 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? you hav sutch a finge on gma games a sound revew - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
That changes nothing. He still ought to have checked over his message before he sent it. Even if he didn't get all the errors it would still have made it a little easier to read. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 11:35 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i think he meant there is a sound review feature in gma's games. regards, damien - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 5:23 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Karl, It would help a lot if you would check your message before sending and correct any errors in spelling. I have no idea what you are saying here, and a quick check and fix would have saved myself and the other couple of hundred members of this list from scratching their collective heads to try and figure out what in the world you are saying. Your consideration is much apreciated. Che - Original Message - From: carl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 11:16 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? you hav sutch a finge on gma games a sound revew - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
We shouldn't have to guess, though. It is up to the author to convey, not the reader to wonder and try to decipher, and a simple proofread and use of a spell checker would have taken how long?. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 12:35 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i think he meant there is a sound review feature in gma's games. regards, damien - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 5:23 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Karl, It would help a lot if you would check your message before sending and correct any errors in spelling. I have no idea what you are saying here, and a quick check and fix would have saved myself and the other couple of hundred members of this list from scratching their collective heads to try and figure out what in the world you are saying. Your consideration is much apreciated. Che - Original Message - From: carl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 11:16 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? you hav sutch a finge on gma games a sound revew - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
not everybody has a spellchecker, unless of course outlook express and pegasus come with them ... regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 7:51 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? We shouldn't have to guess, though. It is up to the author to convey, not the reader to wonder and try to decipher, and a simple proofread and use of a spell checker would have taken how long?. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 12:35 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i think he meant there is a sound review feature in gma's games. regards, damien - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 5:23 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Karl, It would help a lot if you would check your message before sending and correct any errors in spelling. I have no idea what you are saying here, and a quick check and fix would have saved myself and the other couple of hundred members of this list from scratching their collective heads to try and figure out what in the world you are saying. Your consideration is much apreciated. Che - Original Message - From: carl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 11:16 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? you hav sutch a finge on gma games a sound revew - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i to agree i enjoy the game sound menu. I also thinkthat all audio games should ahve a audio sounds menu. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
I am jumping in on this rather late, but generally I think some sort of sound describing feature is necessary for many audio games. Not every sound is obvious what it's function is for or what it does. For example, in GMA Tank Commander it is helpful to here what the correct targeting pitches are for a good solution ahead of time before playing the game, and finding out which enemy tank is which by it's engine noises. In Monty for example there are two different types of platforms you will encounter. There is the vanishing platforms that have a sort of UFO sound to them, and the warp platform which has it's own sound. A player who had never played before would certain like to know ahead of time which is which. Vanishing platforms are tricky as you have to time your jumps onto them just right or you will die a wonderful death when they vanish on you. Warp platforms willwarp you up[ a level or take you some place else on the level. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.