Re: [Audyssey] question about torches in mota and getting over chasms

2009-02-25 Thread Charles Rivard

s
p
o
i
l
e
r
s

s
p
a
c
e


about jumping chasms:

Remember that a chasm is wider than a pit.  View documentation.  Watch from 
where you leap.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Wednesday, February 25, 2009 8:15 AM
Subject: [Audyssey] question about torches in mota and getting over chasms



Hi list.
Does anyone no how I get over a casm in mota? I can't figure it out I keep 
jumping when I here the message look out but I keep dying.
also, I no that objects can be invisible unless you have a torch, however 
how are we supposed to no which rooms are dark and we should light our 
torches in?
as at the moment the way I see it is we're going to have to light our 
torch every room we go into in order to see if there is anything in it and 
so obviously waste a lot of torches needlessly.
also, I don't like the way torches work at the moment, I think the number 
row should be reserved for weapons, I think torches should be accessible 
to turn on and off when pressing the t key.
perhaps a solution would be that if we go into a dark room we hear the 
noise of the object that is in the room but we can't get it unless we 
light a torch.
also, just to let you no if you have a torch lit and you press w for 
weapon info it tells you about the torch.


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Re: [Audyssey] question about torches in mota and getting over chasms

2009-02-25 Thread Shadow Dragon
Its already been stated a few times that unless otherwise noted, aka fire 
pit or some other light source, that all rooms are dark. This makes sense to 
me, there aren't going to be any randoomly lit rooms in an ancient temple. 
Sort of brings back memories of the old shadowgate, only in this case, you 
don't die outright when your torch runs out, hehe.


--
From: alex wallis alexwallis...@googlemail.com
Sent: Wednesday, February 25, 2009 9:15 AM
To: gamers@audyssey.org
Subject: [Audyssey] question about torches in mota and getting over chasms


Hi list.
Does anyone no how I get over a casm in mota? I can't figure it out I keep 
jumping when I here the message look out but I keep dying.
also, I no that objects can be invisible unless you have a torch, however 
how are we supposed to no which rooms are dark and we should light our 
torches in?
as at the moment the way I see it is we're going to have to light our 
torch every room we go into in order to see if there is anything in it and 
so obviously waste a lot of torches needlessly.
also, I don't like the way torches work at the moment, I think the number 
row should be reserved for weapons, I think torches should be accessible 
to turn on and off when pressing the t key.
perhaps a solution would be that if we go into a dark room we hear the 
noise of the object that is in the room but we can't get it unless we 
light a torch.
also, just to let you no if you have a torch lit and you press w for 
weapon info it tells you about the torch.


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Re: [Audyssey] question about torches in mota and getting over chasms

2009-02-25 Thread oriol711
to jump over a casm you need to sheathe/holster your weapon--press d.

On 2/25/09, Shadow Dragon elementalult...@hotmail.com wrote:
 Its already been stated a few times that unless otherwise noted, aka fire
 pit or some other light source, that all rooms are dark. This makes sense to
 me, there aren't going to be any randoomly lit rooms in an ancient temple.
 Sort of brings back memories of the old shadowgate, only in this case, you
 don't die outright when your torch runs out, hehe.

 --
 From: alex wallis alexwallis...@googlemail.com
 Sent: Wednesday, February 25, 2009 9:15 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] question about torches in mota and getting over chasms

 Hi list.
 Does anyone no how I get over a casm in mota? I can't figure it out I keep

 jumping when I here the message look out but I keep dying.
 also, I no that objects can be invisible unless you have a torch, however
 how are we supposed to no which rooms are dark and we should light our
 torches in?
 as at the moment the way I see it is we're going to have to light our
 torch every room we go into in order to see if there is anything in it and

 so obviously waste a lot of torches needlessly.
 also, I don't like the way torches work at the moment, I think the number
 row should be reserved for weapons, I think torches should be accessible
 to turn on and off when pressing the t key.
 perhaps a solution would be that if we go into a dark room we hear the
 noise of the object that is in the room but we can't get it unless we
 light a torch.
 also, just to let you no if you have a torch lit and you press w for
 weapon info it tells you about the torch.

 ---
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 You can make changes or update your subscription via the web, at
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 please send E-mail to gamers-ow...@audyssey.org.


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oriol_gs...@hotmail.com

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Re: [Audyssey] question about torches in mota and getting over chasms

2009-02-25 Thread shaun everiss
Hmmm sometimes I forget to do this.
At 10:45 a.m. 26/02/2009, you wrote:
to jump over a casm you need to sheathe/holster your weapon--press d.

On 2/25/09, Shadow Dragon elementalult...@hotmail.com wrote:
 Its already been stated a few times that unless otherwise noted, aka fire
 pit or some other light source, that all rooms are dark. This makes sense to
 me, there aren't going to be any randoomly lit rooms in an ancient temple.
 Sort of brings back memories of the old shadowgate, only in this case, you
 don't die outright when your torch runs out, hehe.

 --
 From: alex wallis alexwallis...@googlemail.com
 Sent: Wednesday, February 25, 2009 9:15 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] question about torches in mota and getting over chasms

 Hi list.
 Does anyone no how I get over a casm in mota? I can't figure it out I keep

 jumping when I here the message look out but I keep dying.
 also, I no that objects can be invisible unless you have a torch, however
 how are we supposed to no which rooms are dark and we should light our
 torches in?
 as at the moment the way I see it is we're going to have to light our
 torch every room we go into in order to see if there is anything in it and

 so obviously waste a lot of torches needlessly.
 also, I don't like the way torches work at the moment, I think the number
 row should be reserved for weapons, I think torches should be accessible
 to turn on and off when pressing the t key.
 perhaps a solution would be that if we go into a dark room we hear the
 noise of the object that is in the room but we can't get it unless we
 light a torch.
 also, just to let you no if you have a torch lit and you press w for
 weapon info it tells you about the torch.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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-- 
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oriol_gs...@hotmail.com

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Re: [Audyssey] question about torches in mota and getting over chasms

2009-02-25 Thread Thomas Ward

Hi Alex,

Alex Asked:
Does anyone no how I get over a casm in mota? I can't figure it out I 
keep  jumping

when I here the message look out but I keep dying.

Tom Says:
Remember to keep two things in mind when trying to jump traps. One your 
weapons half to be holstered so your hands are for. This was added for 
more realism, and if they are drawn Angela will certainly drop into a 
chasm or another trap. Second, how far you jamp can be dependant on how 
long the jump action keys are held down. Don't do it long enough and she 
will fall short to her death.


Alex Asked:
also, I no that objects can be invisible unless you have a torch, 
however  how are

we supposed to no which rooms are dark and we should light our  torches in?

Tom Says:
In this game there is no such thing as light and dark rooms. For the 
purposes here assume all rooms are dark unless there is a turch burning 
in it, or there is a fire burning in it. This is very realistic and 
logical if you think about it since rooms with torches and fires would 
be naturally lit were the rest of the rooms would be dark. Your not the 
only one to ask this question, and I half to begin asking myself why. I 
had hoped that some of these details would be fairly obvious to most.
Just out of interest why are some of you assuming there is specific 
rooms for the torches? Is this because of the Montezuma's Revenge game 
that did this, and now the game is being consciously or unconsiously 
compared to it?


Alex Said:
as at the moment the way I see it is we're going to have to light our 
torch  every
room we go into in order to see if there is anything in it and so 
obviously waste

a lot of torches needlessly.

Tom Says:
There are going to be plenty of torches to waist so why are you worrying 
about this? Plus torches usually last for a while so on beginner and 
intermediate levels you don't even have to worry about conserving light. 
On expert they are much shorter and you may want to conserve your light 
source as best you can.

Alex Said:
also, I don't like the way torches work at the moment, I think the 
number  row should
be reserved for weapons, I think torches should be accessible to  turn 
on and off

when pressing the t key.

Tom Says:
Sorry, but the current way torches work is how it is going to be. I see 
nothing wrong with the current setup and no good reason to change it at 
this late date.

Alex Said:
perhaps a solution would be that if we go into a dark room we hear the 
noise  of

the object that is in the room but we can't get it unless we light a  torch.

Tom Says:
The problem with that approach is that it is totally unrealistic. The 
entire point behind developing an engine like the Genesis Engine was to 
be as realistic as humanly possible. Making the items invisible, as you 
call it, emulates not being able to see them in a dark room. That does 
not prevent you from picking it up just because you can't see it. From a 
realism point of view this is just how it should be. So that's where I 
am coming from on this.


Alex Said:
also, just to let you no if you have a torch lit and you press w for 
weapon  info

it tells you about the torch.

Tom Says:
Yeah, I wrote it. That key doubles as weapon and item info.
as weapon and item info.
Smile.


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