Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
The slipgate post actually cracked me up. And I could understand some of where he was coming from. But what I will say is that while some may be addicted to mudding, there are other addictions out there too. Like coding for a game that you apparently don't want to deal with. Hence it being closed down. So I guess that was a moot point, which is the best that I can come up with at the moment. I guess I said all of that to say this: Don't take it seriously or personally. Jal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
Now, Thomas wrote a much more eloquent message that said most of what I was trying to say. I'm just going to leave all the talking to you since I can't think properly this late at night. I'm a big proponent of the fact that if you don't tell people that they can't, they most likely will. If it isn't written out in stone, people won't know to do it. But sometimes even when written out in stone, there are those who try to lawyer around those rules and find loopholes. I wish that we could play the graphical games as our sighted counterparts. I'm really done now. Jal, falling over. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 6:55 PM Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents. There are all kinds of eronious assumptions sighted people make about blind people, and what we are seeing here is some of that coming to the surface in a negative way from a sighted software developer ready to get out of his current business Do I find his message offensive? No, I don't really find it offensive. I have known for a very long time that many sighted people secretly have negative opinions of people with physical impairments such as blindness. In some cases the opinion is justified when their only encounter is with a blind person who has an attitude of being very winy, complains a lot, or gets
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
It's worse because some parents spoil their children more because they are blind. - Original Message - From: Stephen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 05, 2008 1:23 AM Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too Mind you I know of plenty of sighted whingy whiny game players that are abusive and complain about this and that, I dont think you can put it down to just people who can't see. Sighted children are often spoiled and given everything they want too. At 11:55 AM 4/09/2008, you wrote: Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents. There are all kinds of eronious assumptions sighted people make about blind people, and what we are seeing here is some of that coming to the surface in a negative way from a sighted software developer ready to get out of his current business Do I find his message offensive? No, I don't really find it offensive. I have known for a very long time that many sighted people secretly have negative opinions of people with physical impairments such as blindness. In some cases the opinion is justified when their only encounter is with a blind person who has an attitude of being very winy, complains a lot, or gets angry when things don't go his/her way. As a game developer myself I have encountered a handful of such a group of blind gamers that were very winy, do nothing but complain endlessly about this or that, or were very verbally abusive when
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
Mind you I know of plenty of sighted whingy whiny game players that are abusive and complain about this and that, I dont think you can put it down to just people who can't see. Sighted children are often spoiled and given everything they want too. At 11:55 AM 4/09/2008, you wrote: Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents. There are all kinds of eronious assumptions sighted people make about blind people, and what we are seeing here is some of that coming to the surface in a negative way from a sighted software developer ready to get out of his current business Do I find his message offensive? No, I don't really find it offensive. I have known for a very long time that many sighted people secretly have negative opinions of people with physical impairments such as blindness. In some cases the opinion is justified when their only encounter is with a blind person who has an attitude of being very winy, complains a lot, or gets angry when things don't go his/her way. As a game developer myself I have encountered a handful of such a group of blind gamers that were very winy, do nothing but complain endlessly about this or that, or were very verbally abusive when requesting information about one of my game projects. If they take that same attitude and point it at a mainstream sighted developer they will find they simply won't put up with it. They will also will find they will have left that sighted developer with the opinion that blind gamers have no life, that they are winy, have bad
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
I'm sure the same thing would have happened with diablo or any other 3d rpg game if their servers have been offline. This guy sounds like he has a few issues of his own, this problem isn't just limited to muds, he just sounds like one very shallow bitter individual. At 10:35 AM 4/09/2008, you wrote: I don't think he's insulting us as blind people, however, he is insulting the people that are just stuck to muds/games/mindless droning on muds. If it's offensive, yeah, I can agree, however, 27 people on miriani 7 minutes after it reopened? Wow, guys, that is a bit rediculous. Tj - Original Message - From: Valiant8086 [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 6:05 PM Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too Hi. Aww, I've been hearing that that was a good mud, shucks! - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 8:40 PM Subject: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too Hi there Check out http://www.slipgatelegacy.com. It seems that the very friendly lead developer there decided that people such as ourselves aren't worth developing for- insisting that moOs are outdated and boring, and are for, as he puts it, Brainless addicts. He also thinks that we are stupid (or, some people are, anyway), because the majority of people who played there were visually impaired, if I'm not mistaken. Its sad when a Mud Dev has to sink so low as that--very, very sad- but, if this is the atitude he projects, I sure am glad to be shed of him. Does this offend anyone else? Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
That game was, in all honesty, also in Alpha testing stages. Which basically means it came out about a month before it closed. So, being out for a month, it was pretty good. What do you think Miriani was like when it first came out? Probably boring too, but now look at it. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, September 04, 2008 5:38 PM Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too thank god slipgate closed. really thank god. that game was boring, extremely boring, at least it's down -Mensagem original- De: Stephen [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Sexta, 05 de Setembro de 2008 09:23 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too Mind you I know of plenty of sighted whingy whiny game players that are abusive and complain about this and that, I dont think you can put it down to just people who can't see. Sighted children are often spoiled and given everything they want too. At 11:55 AM 4/09/2008, you wrote: Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
Hi. Aww, I've been hearing that that was a good mud, shucks! - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 8:40 PM Subject: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too Hi there Check out http://www.slipgatelegacy.com. It seems that the very friendly lead developer there decided that people such as ourselves aren't worth developing for- insisting that moOs are outdated and boring, and are for, as he puts it, Brainless addicts. He also thinks that we are stupid (or, some people are, anyway), because the majority of people who played there were visually impaired, if I'm not mistaken. Its sad when a Mud Dev has to sink so low as that--very, very sad- but, if this is the atitude he projects, I sure am glad to be shed of him. Does this offend anyone else? Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
I don't think he's insulting us as blind people, however, he is insulting the people that are just stuck to muds/games/mindless droning on muds. If it's offensive, yeah, I can agree, however, 27 people on miriani 7 minutes after it reopened? Wow, guys, that is a bit rediculous. Tj - Original Message - From: Valiant8086 [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 6:05 PM Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too Hi. Aww, I've been hearing that that was a good mud, shucks! - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 8:40 PM Subject: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too Hi there Check out http://www.slipgatelegacy.com. It seems that the very friendly lead developer there decided that people such as ourselves aren't worth developing for- insisting that moOs are outdated and boring, and are for, as he puts it, Brainless addicts. He also thinks that we are stupid (or, some people are, anyway), because the majority of people who played there were visually impaired, if I'm not mistaken. Its sad when a Mud Dev has to sink so low as that--very, very sad- but, if this is the atitude he projects, I sure am glad to be shed of him. Does this offend anyone else? Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents. There are all kinds of eronious assumptions sighted people make about blind people, and what we are seeing here is some of that coming to the surface in a negative way from a sighted software developer ready to get out of his current business Do I find his message offensive? No, I don't really find it offensive. I have known for a very long time that many sighted people secretly have negative opinions of people with physical impairments such as blindness. In some cases the opinion is justified when their only encounter is with a blind person who has an attitude of being very winy, complains a lot, or gets angry when things don't go his/her way. As a game developer myself I have encountered a handful of such a group of blind gamers that were very winy, do nothing but complain endlessly about this or that, or were very verbally abusive when requesting information about one of my game projects. If they take that same attitude and point it at a mainstream sighted developer they will find they simply won't put up with it. They will also will find they will have left that sighted developer with the opinion that blind gamers have no life, that they are winy, have bad attitudes, and aren't worth helping. So if that happened to this developer I can't find what he said too offensive. One last thought before I go. His point about the 27 players that got back on Meriani 7 minutes after it
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
Well, personally, I just logged in for 2 seconds, logged out, and went to bed (on miriani, anyway). And yeah, I agree holeheartedly on what you said. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 7:55 PM Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents. There are all kinds of eronious assumptions sighted people make about blind people, and what we are seeing here is some of that coming to the surface in a negative way from a sighted software developer ready to get out of his current business Do I find his message offensive? No, I don't really find it offensive. I have known for a very long time that many sighted people secretly have negative opinions of people with physical impairments such as blindness. In some cases the opinion is justified when their only encounter is with a blind person who has an attitude of being very winy, complains a lot, or gets angry when things don't go his/her way. As a game developer myself I have