Actually I think you're right about the 5%. I started out with a 10% message
as well, but it had the same unintended behavior as the new tavern message that
was suggested. People actually drop below 10% quite often, but only for a
moment and then they are quickly fed and sent back out to work.
y Goh
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Sunday, September 04, 2011 11:48 AM
Subject: Re: [Audyssey] sound for closed buildings in castaways
Actually there already is a message for when a person drops below 10%. It
tells you the
Actually there already is a message for when a person drops below 10%. It
tells you the person is on the verge of starvation.
I've been very busy for the past 2 days, and tomorrow also looks full, so I
haven't gotten a chance to play around with any other methods for that tavern
message.
> I
n it.
锦发/Steady Goh
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Saturday, September 03, 2011 6:16 AM
Subject: Re: [Audyssey] sound for closed buildings in castaways
Actually after giving this a try, I think it might not work
Yes please, that would be helpful.
> On that subject, the closing door
> sound from the alter aeon soundpack really strikes me as
> fitting. Aprone, If you want this one, I'll convert and send
> it to you.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
On that subject, the closing door sound from the alter aeon
soundpack really strikes me as fitting. Aprone, If you want this
one, I'll convert and send it to you.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You ca
aprone, A sound of a door closing and a door opening will be fine,
just a standard house door would do.
At 05:01 a.m. 3/09/2011, you wrote:
Good idea. Would anyone care to donate a sound that would be
fitting? I don't have a sound collection to pick from, lol.
> Hi.
> I think it would be qui
Actually after giving this a try, I think it might not work out as expected.
Until your economy is quite stable, the tavern runs out quite a bit, if only
for a few ticks at a time. Unless I adjust how it determines when to display
the message, you end up with dozens of unwanted and unnecessary
I think that's a good idea as well. I've written it down, and I will try to
have it added for the next update.
> Hi, what did you think about the
> message idea for when the tavern runs out of food?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to ga
Hi, what did you think about the message idea for when the tavern runs
out of food?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.
Good idea. Would anyone care to donate a sound that would be fitting? I don't
have a sound collection to pick from, lol.
> Hi.
> I think it would be quite useful to have a sound for when a
> building is closed and you go over it,
> as sometimes I close my tavern after it is stocked so
> peasant
11 matches
Mail list logo