Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi, I'd say that would be very unlikely. Even if It could be done you have no idea how much extra memory and CPU power it would take to basically position two or more complete different audio environments symaltaniously. Not to mention I still don't see how you could keep from confusing both p

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread K. Matthew
D] [mailto:[EMAIL PROTECTED] On Behalf Of Terrence van Ettinger AKA Angus MacLaren Sent: Saturday, October 25, 2008 10:22 AM To: Munawar Bijani; Gamers Discussion list Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect Couldn't the multi-channel capability of

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi, Yeah, I know. I'm not sure DirectX will allow a game to poll from multiple keyboards though. I suppose you could create multiple keyboard objects, and then you could enumerate all the keyboards so the keyboard objects are not pointing to the same keyboard device. It is theoretically possib

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi James, Actually, Microsoft DirectInput and XInput can obtain input from multiple joysticks simaltaniously without effecting each other. You merely have to enumerate all the attached joysticks and create an object for each instance found. So input is actually the least of our troubles. speak

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi ron, Quote One other consideration is of course how many of us are with someone who we would challenge to a game of whatever to make the investment of hardware and such worth it. End quote And I really think this comes to the heart of the problem. While there are games out there like Jim's

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
[EMAIL PROTECTED]> Sent: Saturday, October 25, 2008 3:41 AM To: <[EMAIL PROTECTED]>; "Gamers Discussion list" Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect Hi, I think the real challenge here is not getting two input devices to control two s

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
y, October 25, 2008 3:14 AM To: <[EMAIL PROTECTED]>; "Gamers Discussion list" Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect Sounds good! -- Chris Hallsworth e-mail: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: c

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread James Homuth
ented. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munawar Bijani Sent: October 25, 2008 7:41 AM To: [EMAIL PROTECTED]; Gamers Discussion list Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect Hi, I think the real cha

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Ron Schamerhorn
Hi all As for being able to play an opponent over the net I think it's a great idea and have even done a few times with Sound RTS but still would like more chances. I think the difficulty as has been said is the way it is implimented. The suggestion Thomas had of taking turns such as in th