Hi,
I'd say that would be very unlikely. Even if It could be done you have
no idea how much extra memory and CPU power it would take to basically
position two or more complete different audio environments
symaltaniously. Not to mention I still don't see how you could keep from
confusing both p
D] [mailto:[EMAIL PROTECTED] On
Behalf Of Terrence van Ettinger AKA Angus MacLaren
Sent: Saturday, October 25, 2008 10:22 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect
Couldn't the multi-channel capability of
Hi,
Yeah, I know. I'm not sure DirectX will allow a game to poll from
multiple keyboards though. I suppose you could create multiple keyboard
objects, and then you could enumerate all the keyboards so the keyboard
objects are not pointing to the same keyboard device. It is
theoretically possib
Hi James,
Actually, Microsoft DirectInput and XInput can obtain input from
multiple joysticks simaltaniously without effecting each other. You
merely have to enumerate all the attached joysticks and create an object
for each instance found. So input is actually the least of our troubles.
speak
Hi ron,
Quote
One other consideration is of course how many of us are with someone who
we would
challenge to a game of whatever to make the investment of hardware and such
worth it.
End quote
And I really think this comes to the heart of the problem. While there
are games out there like Jim's
[EMAIL PROTECTED]>
Sent: Saturday, October 25, 2008 3:41 AM
To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect
Hi,
I think the real challenge here is not getting two input devices to
control two s
y, October 25, 2008 3:14 AM
To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect
Sounds good!
--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: c
ented.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Munawar Bijani
Sent: October 25, 2008 7:41 AM
To: [EMAIL PROTECTED]; Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect
Hi,
I think the real cha
Hi all
As for being able to play an opponent over the net I think it's a great
idea and have even done a few times with Sound RTS but still would like more
chances.
I think the difficulty as has been said is the way it is implimented.
The suggestion Thomas had of taking turns such as in th