I have not been playing racing games for a while, to tell you the truth I have
not touched games for a little now.
main reason is its just to hot here right now.
At 11:33 p.m. 17/02/2009, you wrote:
>Hi John,
>
>Yeah, and I find that sausage and mushroom pizza works the best for coding
>Also hav
Hi John,
Yeah, and I find that sausage and mushroom pizza works the best for coding
Also have to wash that down with Blue Ribbon Turkey. Oh yeah and lots and lots
of test playing. Below is a bit of test playing that I was doing yesterday.
Mach 1 log for 02-16-2009 By Jim Kitchen
Your tim
Hi Charles,
That is as good an explanation as any I've heard for object oriented
design. In a way creating the classses is like creating an outline of
the program, organizing everything by type or relationship, and then
filling in the blanks once you do that.
Charles Rivard wrote:
To put it s
Sunday, February 15, 2009 9:03 AM
Subject: Re: [Audyssey] what's involved in making a game?
Hi Shaun,
Quote
tom I think the first question should be what was the first thing you
coded, or the
first part of the game minor or major did you do first, ie the menu, the
interface,
etc.
En
aah.
At 06:03 a.m. 16/02/2009, you wrote:
>Hi Shaun,
>
>Quote
>tom I think the first question should be what was the first thing you coded,
>or the
>first part of the game minor or major did you do first, ie the menu, the
>interface,
>etc.
>End quote
>
>Well, if you are starting a game from scrat
Hi Shaun,
Quote
tom I think the first question should be what was the first thing you
coded, or the
first part of the game minor or major did you do first, ie the menu, the
interface,
etc.
End quote
Well, if you are starting a game from scratch you can't really jump in
and start programming
tom I think the first question should be what was the first thing you coded, or
the first part of the game minor or major did you do first, ie the menu, the
interface, etc.
At 08:20 p.m. 15/02/2009, you wrote:
>Hi Stephen,
>
>Quote
>When making Mota, what was the very first thing you did?
>End qu
Hi Stephen,
Quote
When making Mota, what was the very first thing you did?
End quote
I am afraid I'm not sure of what exactly you are asking. At face value
to answer your question I started up Visual
C# 2005, now Visual C# 2008, and created a new project folder, project
build settings, etc for