Hi !
I think that is the best compromise between speed (single pixels would use
less memory, but it would crawl) and memory usage.
Well, I don't like compromises when you can get both worlds. ;)
What I want (for the simple conversions like truecolor-truecolor
at least) is:
Ouch - we
Corey writes:
A interesting artifact... when i used the "tile" device to span it accross
all 3, it appeared to scale the pre-defined quake resolution to my monitors.
thus everything was 3 times as wide my rifle now looked like a cannon,
and the guys i was hunting, now 3 times as
James A Simmons [EMAIL PROTECTED] wrote:
All of the ones in linux/drivers/video. I have the API in but know one
seems to understand the new API. I have written a FB-Driver-HOWTO. You can
read it from http://www.linux-fbdev.org. Note I wrote that when I first
developed the new API. I have made
John Fortin [EMAIL PROTECTED] writes:
As alot of you probably know, I've been working on a Win32 port of GGI.
A good portion is done, and I have been successful in getting XGGI to
run on Win95/98/NT.
The current GGI sources are very Linux oriented, as they should be.
Huh? They aren't and
What needs to be done? Well both me and Vojtech have early work for
multihead support in 2.3.X. Vojtech already has /dev/event in the usb
directory of the developement branch.
yes, i noticed this recently and got /dev/input0 working this morning
with
my USB keyboard (yea!).
On Thu, Feb 17, 2000 at 10:51:59PM +, Firstname Lastname wrote:
GGI_DISPLAY='tile:0,0,640,480,(fbdev:/dev/fb0):640,0,640,480,(fbdev:/dev/fb1)'
quake-ggi
This is, of course, assuming you're using QuakeForge's stable release...
Question: When i put 2 monitors next to each other, they get
On Fri, Feb 18, 2000 at 12:36:18AM +0100, Andreas Beck wrote:
Hehehe. You'll need to change quake's FOV (field of view) somehow.
Normally it is 90 degrees (I presume), but you'll want it bigger.
Joseph, any console command for setting FOV ?
Well - I'm not joseph, but it's as simple as:
Well - I'm not joseph, but it's as simple as: "fov degrees"
Only problem is, that it causes some strange distortion...
Please describe "strange". Screenshots would be nifty.
What is the maximum fov setting? Can you do 'fov 360'? That would be neat,
you could see behind yourself while
On Thu, Feb 17, 2000 at 10:24:39PM -0500, Chris Meadors wrote:
Well - I'm not joseph, but it's as simple as: "fov degrees"
Only problem is, that it causes some strange distortion...
Please describe "strange". Screenshots would be nifty.
What is the maximum fov setting? Can you do