Re: targets and ?sources?

2000-02-17 Thread becka
Hi ! I think that is the best compromise between speed (single pixels would use less memory, but it would crawl) and memory usage. Well, I don't like compromises when you can get both worlds. ;) What I want (for the simple conversions like truecolor-truecolor at least) is: Ouch - we

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-17 Thread Andrew Apted
Corey writes: A interesting artifact... when i used the "tile" device to span it accross all 3, it appeared to scale the pre-defined quake resolution to my monitors. thus everything was 3 times as wide my rifle now looked like a cannon, and the guys i was hunting, now 3 times as

Re: evstack

2000-02-17 Thread jmcmullan
James A Simmons [EMAIL PROTECTED] wrote: All of the ones in linux/drivers/video. I have the API in but know one seems to understand the new API. I have written a FB-Driver-HOWTO. You can read it from http://www.linux-fbdev.org. Note I wrote that when I first developed the new API. I have made

Re: Win32 GGI

2000-02-17 Thread Marcus Sundberg
John Fortin [EMAIL PROTECTED] writes: As alot of you probably know, I've been working on a Win32 port of GGI. A good portion is done, and I have been successful in getting XGGI to run on Win95/98/NT. The current GGI sources are very Linux oriented, as they should be. Huh? They aren't and

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-17 Thread Firstname Lastname
What needs to be done? Well both me and Vojtech have early work for multihead support in 2.3.X. Vojtech already has /dev/event in the usb directory of the developement branch. yes, i noticed this recently and got /dev/input0 working this morning with my USB keyboard (yea!).

Re: Multi-head HOWTO

2000-02-17 Thread Joseph Carter
On Thu, Feb 17, 2000 at 10:51:59PM +, Firstname Lastname wrote: GGI_DISPLAY='tile:0,0,640,480,(fbdev:/dev/fb0):640,0,640,480,(fbdev:/dev/fb1)' quake-ggi This is, of course, assuming you're using QuakeForge's stable release... Question: When i put 2 monitors next to each other, they get

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-17 Thread Joseph Carter
On Fri, Feb 18, 2000 at 12:36:18AM +0100, Andreas Beck wrote: Hehehe. You'll need to change quake's FOV (field of view) somehow. Normally it is 90 degrees (I presume), but you'll want it bigger. Joseph, any console command for setting FOV ? Well - I'm not joseph, but it's as simple as:

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-17 Thread Chris Meadors
Well - I'm not joseph, but it's as simple as: "fov degrees" Only problem is, that it causes some strange distortion... Please describe "strange". Screenshots would be nifty. What is the maximum fov setting? Can you do 'fov 360'? That would be neat, you could see behind yourself while

Re: evstack, Results of multi-headed quake test, and input fun

2000-02-17 Thread Joseph Carter
On Thu, Feb 17, 2000 at 10:24:39PM -0500, Chris Meadors wrote: Well - I'm not joseph, but it's as simple as: "fov degrees" Only problem is, that it causes some strange distortion... Please describe "strange". Screenshots would be nifty. What is the maximum fov setting? Can you do