> > > What needs to be done? Well both me and Vojtech have early work for
> > >multihead support in 2.3.X. Vojtech already has /dev/event in the usb
> > >directory of the developement branch.
> >
> > yes, i noticed this recently and got /dev/input0 working this morning
>with
> > my USB keyboard (yea!).
>
>That's great. Eventually that device will work with all inpout devices.
>
> > If i'm correct the latest version of libgii does
> > not support /dev/inputX yet. I have been quite excited about this, and
>am
> > hopeing to see support in libgii for this in the future, since i believe
> > that this is the last step in getting functional "multi-console" support
> > now.
>
>You will. Remember that /dev/input is for the developement kernels right
>now. Its not mainstream.
cool! I would like to make a offer that after you get that developed, I'll
try to make a new .deb distribution of the latest GGI, and post it to the
server.
> > as for "multi-console" quake, all we need is the /dev/inputX supported,
>and
> > we'll be able to do that. (actually if you use a mouse, it's supported
>now
> > (just thought of that... will have to try it. I'll send results to the
> > list)
>
>I'll be waiting.
I tried this and quake locks up when you start it on the second console...
what it's doing is saying "he wouldn't want to get wacked while he was
reading his mail, so we'll pause the game for him till he gets back".
haven't figured how to turn it off. also i just realized that quake-ggi
won't work with the mouse for me. (i use the keyboard)
Corey
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