Corey writes: > A interesting artifact... when i used the "tile" device to span it accross > all 3, it appeared to scale the pre-defined quake resolution to my monitors. > thus everything was 3 times as wide.... my rifle now looked like a cannon, > and the guys i was hunting, now 3 times as wide, looked like midgets. So > quake on 3 monitors has been nicknamed "midget wars" around here for now :) > It dosn't feel like quake anymore, but i recomend you try it ;) Hehehe. You'll need to change quake's FOV (field of view) somehow. Normally it is 90 degrees (I presume), but you'll want it bigger. Joseph, any console command for setting FOV ? Cheers, __ \/ Andrew Apted <[EMAIL PROTECTED]>
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