Corey writes:

>  A interesting artifact... when i used the "tile" device to span it accross 
>  all 3, it appeared to scale the pre-defined quake resolution to my monitors. 
>    thus everything was 3 times as wide.... my rifle now looked like a cannon, 
>  and the guys i was hunting, now 3 times as wide, looked like midgets.  So 
>  quake on 3 monitors has been nicknamed "midget wars" around here for now :)  
>  It dosn't feel like quake anymore, but i recomend you try it ;)

Hehehe.  You'll need to change quake's FOV (field of view) somehow.
Normally it is 90 degrees (I presume), but you'll want it bigger.
Joseph, any console command for setting FOV ?

Cheers,
__
\/   Andrew Apted   <[EMAIL PROTECTED]>
 

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