> > Well - I'm not joseph, but it's as simple as: "fov <degrees>"
> > Only problem is, that it causes some strange distortion...
>
> Please describe "strange".  Screenshots would be nifty.

What is the maximum fov setting?  Can you do 'fov 360'?  That would be neat,
you could see behind yourself while looking forward.

As for strangeness, I've worked with >90 degree planar projections, it is
hard to explain "strange", you'll just have to see it.

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