On Thu, Feb 17, 2000 at 10:24:39PM -0500, Chris Meadors wrote:
> > > Well - I'm not joseph, but it's as simple as: "fov <degrees>"
> > > Only problem is, that it causes some strange distortion...
> >
> > Please describe "strange". Screenshots would be nifty.
>
> What is the maximum fov setting? Can you do 'fov 360'? That would be neat,
> you could see behind yourself while looking forward.
170. There is code, Fisheye, which can do 360. It's a hack (and a dirty
one) that involves rendering 6 screens and then hashing the result into a
single image. It's Not Cheap on the CPU.
> As for strangeness, I've worked with >90 degree planar projections, it is
> hard to explain "strange", you'll just have to see it.
I play at fov 145.. Other than not having guns drawn in the software
renderer, whatever "strangeness" there is I consider to be normal, unless
there's something in particular the ggi target does that I don't know
about.
--
Joseph Carter <[EMAIL PROTECTED]> Debian Linux developer
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<doogie> there is one bad thing about having a cell phone.
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