Re: [Gimp-developer] "X" stuck on to start of all libtool options...

2011-01-11 Thread David Gowers (kampu)
Conclusion:

The issue was, I had somehow managed to install a copy of the various
autotools in /usr/local/
and they were being used instead of the ones in /usr/.

My solution was simply to delete those binaries. GIMP is now happily
compiling :)
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Re: [Gimp-developer] developer with spare time.

2011-01-11 Thread Øyvind Kolås
On Tue, Jan 11, 2011 Øyvind Kolås  wrote:
>  http://git.gnome.org/browse/gegl/tree/operations/  (GEGL plug-in ops)
> ... http://git.gnome.org/browse/gimp/tree/app/gegl   (GEGL ops statically 
> compiled into GIMP)

Note these two ways of creating GeglOperation subclasses lead to
almost exactly the same compiled code, the first one uses custom
C-preprocessor macros to avoid the boiler plate needed to define
GObject subclasses and properties.

/Øyvind K.
-- 
«The future is already here. It's just not very evenly distributed»
                                                 -- William Gibson
http://pippin.gimp.org/                            http://ffii.org/
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Re: [Gimp-developer] developer with spare time.

2011-01-11 Thread Øyvind Kolås
On Tue, Jan 11, 2011 at 5:47 PM, andy gill  wrote:
> That certainly looks like something I could help with. Is there a priority
> list of missing operations, or is it more a case of just going through the
> gimp filters one by one? Is it the final intention that all gimp filters
> will be implemented by gegl one day?

Yes, the expectation is that one day all the code that directly
modifies pixel values are GeglOperations, when it comes to core
(non-plugin) functionality a lot of this migration has already been
done and can be seen in http://git.gnome.org/browse/gimp/tree/app/gegl

/Øyvind Kolås
-- 
«The future is already here. It's just not very evenly distributed»
                                                 -- William Gibson
http://pippin.gimp.org/                            http://ffii.org/
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Re: [Gimp-developer] developer with spare time.

2011-01-11 Thread andy gill
That certainly looks like something I could help with. Is there a priority
list of missing operations, or is it more a case of just going through the
gimp filters one by one? Is it the final intention that all gimp filters
will be implemented by gegl one day?

Andy.

On 11 January 2011 17:13, Øyvind Kolås  wrote:

> On Tue, Jan 11, 2011 at 4:19 PM, andy gill  wrote:
> > Hello, I'm a coder with some spare time, wondering how to spend it.
> > Are there any jobs that could be usefully picked up by someone who isn't
> one
> > of the core developers?
>
> One thing that will prove beneficial in the future, is the porting
> more of the plug-ins GIMP ships with by default to also be available
> GEGL ops. (thus preparing for the time when GIMP is internally using
> GeglBuffers and having >8bpc ways of processing is more important.
>
> Looking at various files in common/ and other subdirectories of
> http://git.gnome.org/browse/gegl/tree/operations/ should provide a
> guide to how such ops can be implemented.
>
> Such contributions would be completely self-contained and thus not
> need any changes to infrastructure.
>
> Such ops would at first only be available through the GEGL tool with
> automatically constructed property UIs. I expect at some point that
> there will also be seperatly loadable plug-ins providing custom UIs
> for specific GEGL ops. (This is something I believe might belong in
> GIMP not GEGL; or perhaps even in a gegl-gtk-ui convenience library).
>
> /Øyvind K.
> --
> http://pippin.gimp.org/
>
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Re: [Gimp-developer] developer with spare time.

2011-01-11 Thread Øyvind Kolås
On Tue, Jan 11, 2011 at 4:19 PM, andy gill  wrote:
> Hello, I'm a coder with some spare time, wondering how to spend it.
> Are there any jobs that could be usefully picked up by someone who isn't one
> of the core developers?

One thing that will prove beneficial in the future, is the porting
more of the plug-ins GIMP ships with by default to also be available
GEGL ops. (thus preparing for the time when GIMP is internally using
GeglBuffers and having >8bpc ways of processing is more important.

Looking at various files in common/ and other subdirectories of
http://git.gnome.org/browse/gegl/tree/operations/ should provide a
guide to how such ops can be implemented.

Such contributions would be completely self-contained and thus not
need any changes to infrastructure.

Such ops would at first only be available through the GEGL tool with
automatically constructed property UIs. I expect at some point that
there will also be seperatly loadable plug-ins providing custom UIs
for specific GEGL ops. (This is something I believe might belong in
GIMP not GEGL; or perhaps even in a gegl-gtk-ui convenience library).

/Øyvind K.
--
http://pippin.gimp.org/
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[Gimp-developer] developer with spare time.

2011-01-11 Thread andy gill
Hello, I'm a coder with some spare time, wondering how to spend it.
Are there any jobs that could be usefully picked up by someone who isn't one
of the core developers?
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Re: [Gimp-developer] translate menu mod

2011-01-11 Thread Alexandre Prokoudine
On 1/11/11, Alexia Death wrote:

> anything up. If you use strings that have translations in their
> original location, you may even get translation working, tho Im not
> sure how script-fu and localization interact specially in regard to
> lables.

Checboxes and suchlike in FX Foundry scripts dialogs are partly
translated, because some messages ara translated in po-script-fu/*.po.

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] translate menu mod

2011-01-11 Thread Alexia Death
On Tue, Jan 11, 2011 at 2:15 AM, Ek kian  wrote:
> i only create new "Photo" menu where consist of many photography related
> functions,
> to speed up our workflow on editing photo rather than jumping around on the
> menu.
You are maybe better off creating this menu using script-fu. That
would allow for very easy deployment in vanilla gimp and woudnt mess
anything up. If you use strings that have translations in their
original location, you may even get translation working, tho Im not
sure how script-fu and localization interact specially in regard to
lables. But since the menus do contain localized script names, it
should be supported.

-- 
--Alexia
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