Re: [Gimp-developer] Gimp Marbled Paper Bounty?

2005-06-16 Thread Hal V Engel
On Wednesday 15 June 2005 10:13 pm, Leon Brooks wrote:
 My wife used to use a graphics package under MS-Windows 3.x a decade or
 two ago, which had been ported from the Mac. The package (name eludes
 me) understood how things like charcoal, chalk and watercolours were
 supposed to work (crumbliness, spatter, the way things tend to slide
 rather than stick as the force goes up (and eventually crush),
 brush-hair lines in the paint trail, the ability to _twist_ the
 applicator, that kind of thing). Simply recreating that ability would
 be a very noble goal and would bring a phalanx of artists aboard GIMP
 starting the day after it was released, no worries.

You might want to have a look at krita which is part of the upcoming KOffice 
1.4 release.  It is designed specifically to do the types of things you are 
talking about.  It is still under heavy development and is currently in what 
is probably a beta state.
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[Gimp-developer] Gimp Marbled Paper Bounty?

2005-06-15 Thread Giles
Hello.

As I alluded in a previous message, there's a reason I'm lurking about on
the gimp-developer list and it isn't that I'm a gimp developer.  I've used
Linux since 1994, and the GIMP for ... several years.  Not sure how long.

In 2003 I went to Venice and fell in love with marbled papers.  I would
really like to be able to recreate those papers with the Gimp, preferably
with wrap so they would tile.  There are some parts of the process that you
can pull off with the Gimp as it is now, and some you can't.

The best book I've found on the process is this one:

  Marbling Paper and Fabric by Carol Taylor, 1990.  Sterling, New York.

Unfortunately I haven't found a good photographic record of the process of
creating marbled paper online.  There are plenty of other books though.
You can see examples of marbled paper at
http://www.gilesorr.com/Venice/marbled/ - these are scans of part of each
of the papers I brought back with me.  You could also take a look at what I
consider two of my more successful Gimp attempts:

  http://www.gilesorr.com/images/200305/VenetianMarble05.html
  http://www.gilesorr.com/images/200305/SlideUpwards02.html

Or just look at that whole lot, http://www.gilesorr.com/images/200305/ to
see a bunch of my Gimp tiles and a lot of not-so-good marbled paper
attempts.

The parts of the process that would need to be recreated in Gimp plugins
follow:

- adding paint - essentially localized spraying/spotting (different size of
  dots, not perfect circles, random scatter)
  - some way to vary brush size (ie amount of paint, size of dots)
  - needs wrap
  - since it's paint on size (a form of paste on top of the water), it needs 
to _push_ other dots rather than just overlaying them
- combing (or single stylus)
  - I would like wrap, stroke path, and by hand
  - specialized combs - boquet comb in particular, two rows of alternating
teeth
  - again, the way it pulls the paint should mimic the physical world
- shaking the tray
- blowing on it as with suminagashi (http://www.suminagashi.com/ - this
  process isn't a priority for me)

I've been planning to offer a bounty for this, but my $50 is sounding
fairly small compared to the recently posted Gnome bounties.  I assume the
Gnome bounty code is released GPL, and that's what I'd expect here.

So, questions: is anyone interested in working on this?  Should I separate
the parts and offer bounties (they'd have to be smaller) on each of the
individual parts?  How could all of this be handled?  Is there somewhere
else I should post a request like this?

--
Giles   [EMAIL PROTECTED]
http://www.gilesorr.com/
--

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Re: [Gimp-developer] Gimp Marbled Paper Bounty?

2005-06-15 Thread Joao S. O. Bueno Calligaris
Hi!

Please check if http://hopey.nervo.org/~gwidion/marble_1.png is close 
to what you want.

And tell me whether you have pygimp (Shows up as a Python-fu menu 
option) installed.

Regards,
JS
--

On Wednesday 15 June 2005 17:23, Giles wrote:
 Hello.

 As I alluded in a previous message, there's a reason I'm lurking
 about on the gimp-developer list and it isn't that I'm a gimp
 developer.  I've used Linux since 1994, and the GIMP for ...
 several years.  Not sure how long.

 In 2003 I went to Venice and fell in love with marbled papers.  I
 would really like to be able to recreate those papers with the
 Gimp, preferably with wrap so they would tile.  There are some
 parts of the process that you can pull off with the Gimp as it is
 now, and some you can't.

 The best book I've found on the process is this one:

   Marbling Paper and Fabric by Carol Taylor, 1990.  Sterling, New
 York.

 Unfortunately I haven't found a good photographic record of the
 process of creating marbled paper online.  There are plenty of
 other books though. You can see examples of marbled paper at
 http://www.gilesorr.com/Venice/marbled/ - these are scans of part
 of each of the papers I brought back with me.  You could also take
 a look at what I consider two of my more successful Gimp attempts:

   http://www.gilesorr.com/images/200305/VenetianMarble05.html
   http://www.gilesorr.com/images/200305/SlideUpwards02.html

 Or just look at that whole lot,
 http://www.gilesorr.com/images/200305/ to see a bunch of my Gimp
 tiles and a lot of not-so-good marbled paper attempts.

 The parts of the process that would need to be recreated in Gimp
 plugins follow:

 - adding paint - essentially localized spraying/spotting (different
 size of dots, not perfect circles, random scatter)
   - some way to vary brush size (ie amount of paint, size of dots)
   - needs wrap
   - since it's paint on size (a form of paste on top of the water),
 it needs to _push_ other dots rather than just overlaying them
 - combing (or single stylus)
   - I would like wrap, stroke path, and by hand
   - specialized combs - boquet comb in particular, two rows of
 alternating teeth
   - again, the way it pulls the paint should mimic the physical
 world - shaking the tray
 - blowing on it as with suminagashi (http://www.suminagashi.com/ -
 this process isn't a priority for me)

 I've been planning to offer a bounty for this, but my $50 is
 sounding fairly small compared to the recently posted Gnome
 bounties.  I assume the Gnome bounty code is released GPL, and
 that's what I'd expect here.

 So, questions: is anyone interested in working on this?  Should I
 separate the parts and offer bounties (they'd have to be smaller)
 on each of the individual parts?  How could all of this be handled?
  Is there somewhere else I should post a request like this?

 --
 Giles   [EMAIL PROTECTED]
 http://www.gilesorr.com/
 --

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Re: [Gimp-developer] Gimp Marbled Paper Bounty?

2005-06-15 Thread Leon Brooks
On Thursday 16 June 2005 04:23, Giles wrote:
 The parts of the process that would need to be recreated in Gimp
 plugins follow:

 - adding paint - essentially localized spraying/spotting (different
 size of dots, not perfect circles, random scatter)
   - some way to vary brush size (ie amount of paint, size of dots)
   - needs wrap
   - since it's paint on size (a form of paste on top of the water),
 it needs to _push_ other dots rather than just overlaying them
 - combing (or single stylus)
   - I would like wrap, stroke path, and by hand
   - specialized combs - boquet comb in particular, two rows of
 alternating teeth
   - again, the way it pulls the paint should mimic the physical world
 - shaking the tray
 - blowing on it as with suminagashi (http://www.suminagashi.com/ -
 this process isn't a priority for me)

 So, questions: is anyone interested in working on this?

I'd be interested in seeing it happen, but have very little time and 
approximately zero ability with real world artistic media.

My wife used to use a graphics package under MS-Windows 3.x a decade or 
two ago, which had been ported from the Mac. The package (name eludes 
me) understood how things like charcoal, chalk and watercolours were 
supposed to work (crumbliness, spatter, the way things tend to slide 
rather than stick as the force goes up (and eventually crush), 
brush-hair lines in the paint trail, the ability to _twist_ the 
applicator, that kind of thing). Simply recreating that ability would 
be a very noble goal and would bring a phalanx of artists aboard GIMP 
starting the day after it was released, no worries.

Of course, since GIMP has layers and the original did not, you could 
assign arty values to specific layers such as viscosity, dryness, 
absorbancy, graininess and various kinds of alpha such as 
being-pushed-around-alpha, influencing-the-texture-alpha, perhaps 
being-wet-alpha, so you could do things like paint onto a silk screen 
or flywire and then remove the screen, leaving the grid and the 
brush-hair-tip flicks and so on behind, or simulate the effect of 
varying absorbency texture (think of a half-dried leaf, which absorbs 
more of the pigment in the thinner areas) on a wet paintbrush.

I'd be interested in adding USD$50 to a bounty for any significant part 
of that - more if I had it, I think the original package was worth 
~AUD$1200 at the time. (-: /ME dreams of clicking Layer - Physics - 
Thin Wet Oil Paint on Galvanised Iron or L-P- Burnt Stick on Rammed 
Earth, or drawing with sky-blue charcoal :-)

Cheers; Leon

-- 
http://cyberknights.com.au/ Modern tools; traditional dedication
http://plug.linux.org.au/   Member, Perth Linux User Group
http://slpwa.asn.au/Member, Linux Professionals WA
http://osia.net.au/ Member, Open Source Industry Australia
http://linux.org.au/Member, Linux Australia
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