Re: [Gimp-developer] Gimp Marbled Paper Bounty?
On Wednesday 15 June 2005 10:13 pm, Leon Brooks wrote: My wife used to use a graphics package under MS-Windows 3.x a decade or two ago, which had been ported from the Mac. The package (name eludes me) understood how things like charcoal, chalk and watercolours were supposed to work (crumbliness, spatter, the way things tend to slide rather than stick as the force goes up (and eventually crush), brush-hair lines in the paint trail, the ability to _twist_ the applicator, that kind of thing). Simply recreating that ability would be a very noble goal and would bring a phalanx of artists aboard GIMP starting the day after it was released, no worries. You might want to have a look at krita which is part of the upcoming KOffice 1.4 release. It is designed specifically to do the types of things you are talking about. It is still under heavy development and is currently in what is probably a beta state. ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Gimp Marbled Paper Bounty?
Hello. As I alluded in a previous message, there's a reason I'm lurking about on the gimp-developer list and it isn't that I'm a gimp developer. I've used Linux since 1994, and the GIMP for ... several years. Not sure how long. In 2003 I went to Venice and fell in love with marbled papers. I would really like to be able to recreate those papers with the Gimp, preferably with wrap so they would tile. There are some parts of the process that you can pull off with the Gimp as it is now, and some you can't. The best book I've found on the process is this one: Marbling Paper and Fabric by Carol Taylor, 1990. Sterling, New York. Unfortunately I haven't found a good photographic record of the process of creating marbled paper online. There are plenty of other books though. You can see examples of marbled paper at http://www.gilesorr.com/Venice/marbled/ - these are scans of part of each of the papers I brought back with me. You could also take a look at what I consider two of my more successful Gimp attempts: http://www.gilesorr.com/images/200305/VenetianMarble05.html http://www.gilesorr.com/images/200305/SlideUpwards02.html Or just look at that whole lot, http://www.gilesorr.com/images/200305/ to see a bunch of my Gimp tiles and a lot of not-so-good marbled paper attempts. The parts of the process that would need to be recreated in Gimp plugins follow: - adding paint - essentially localized spraying/spotting (different size of dots, not perfect circles, random scatter) - some way to vary brush size (ie amount of paint, size of dots) - needs wrap - since it's paint on size (a form of paste on top of the water), it needs to _push_ other dots rather than just overlaying them - combing (or single stylus) - I would like wrap, stroke path, and by hand - specialized combs - boquet comb in particular, two rows of alternating teeth - again, the way it pulls the paint should mimic the physical world - shaking the tray - blowing on it as with suminagashi (http://www.suminagashi.com/ - this process isn't a priority for me) I've been planning to offer a bounty for this, but my $50 is sounding fairly small compared to the recently posted Gnome bounties. I assume the Gnome bounty code is released GPL, and that's what I'd expect here. So, questions: is anyone interested in working on this? Should I separate the parts and offer bounties (they'd have to be smaller) on each of the individual parts? How could all of this be handled? Is there somewhere else I should post a request like this? -- Giles [EMAIL PROTECTED] http://www.gilesorr.com/ -- ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Gimp Marbled Paper Bounty?
Hi! Please check if http://hopey.nervo.org/~gwidion/marble_1.png is close to what you want. And tell me whether you have pygimp (Shows up as a Python-fu menu option) installed. Regards, JS -- On Wednesday 15 June 2005 17:23, Giles wrote: Hello. As I alluded in a previous message, there's a reason I'm lurking about on the gimp-developer list and it isn't that I'm a gimp developer. I've used Linux since 1994, and the GIMP for ... several years. Not sure how long. In 2003 I went to Venice and fell in love with marbled papers. I would really like to be able to recreate those papers with the Gimp, preferably with wrap so they would tile. There are some parts of the process that you can pull off with the Gimp as it is now, and some you can't. The best book I've found on the process is this one: Marbling Paper and Fabric by Carol Taylor, 1990. Sterling, New York. Unfortunately I haven't found a good photographic record of the process of creating marbled paper online. There are plenty of other books though. You can see examples of marbled paper at http://www.gilesorr.com/Venice/marbled/ - these are scans of part of each of the papers I brought back with me. You could also take a look at what I consider two of my more successful Gimp attempts: http://www.gilesorr.com/images/200305/VenetianMarble05.html http://www.gilesorr.com/images/200305/SlideUpwards02.html Or just look at that whole lot, http://www.gilesorr.com/images/200305/ to see a bunch of my Gimp tiles and a lot of not-so-good marbled paper attempts. The parts of the process that would need to be recreated in Gimp plugins follow: - adding paint - essentially localized spraying/spotting (different size of dots, not perfect circles, random scatter) - some way to vary brush size (ie amount of paint, size of dots) - needs wrap - since it's paint on size (a form of paste on top of the water), it needs to _push_ other dots rather than just overlaying them - combing (or single stylus) - I would like wrap, stroke path, and by hand - specialized combs - boquet comb in particular, two rows of alternating teeth - again, the way it pulls the paint should mimic the physical world - shaking the tray - blowing on it as with suminagashi (http://www.suminagashi.com/ - this process isn't a priority for me) I've been planning to offer a bounty for this, but my $50 is sounding fairly small compared to the recently posted Gnome bounties. I assume the Gnome bounty code is released GPL, and that's what I'd expect here. So, questions: is anyone interested in working on this? Should I separate the parts and offer bounties (they'd have to be smaller) on each of the individual parts? How could all of this be handled? Is there somewhere else I should post a request like this? -- Giles [EMAIL PROTECTED] http://www.gilesorr.com/ -- ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Gimp Marbled Paper Bounty?
On Thursday 16 June 2005 04:23, Giles wrote: The parts of the process that would need to be recreated in Gimp plugins follow: - adding paint - essentially localized spraying/spotting (different size of dots, not perfect circles, random scatter) - some way to vary brush size (ie amount of paint, size of dots) - needs wrap - since it's paint on size (a form of paste on top of the water), it needs to _push_ other dots rather than just overlaying them - combing (or single stylus) - I would like wrap, stroke path, and by hand - specialized combs - boquet comb in particular, two rows of alternating teeth - again, the way it pulls the paint should mimic the physical world - shaking the tray - blowing on it as with suminagashi (http://www.suminagashi.com/ - this process isn't a priority for me) So, questions: is anyone interested in working on this? I'd be interested in seeing it happen, but have very little time and approximately zero ability with real world artistic media. My wife used to use a graphics package under MS-Windows 3.x a decade or two ago, which had been ported from the Mac. The package (name eludes me) understood how things like charcoal, chalk and watercolours were supposed to work (crumbliness, spatter, the way things tend to slide rather than stick as the force goes up (and eventually crush), brush-hair lines in the paint trail, the ability to _twist_ the applicator, that kind of thing). Simply recreating that ability would be a very noble goal and would bring a phalanx of artists aboard GIMP starting the day after it was released, no worries. Of course, since GIMP has layers and the original did not, you could assign arty values to specific layers such as viscosity, dryness, absorbancy, graininess and various kinds of alpha such as being-pushed-around-alpha, influencing-the-texture-alpha, perhaps being-wet-alpha, so you could do things like paint onto a silk screen or flywire and then remove the screen, leaving the grid and the brush-hair-tip flicks and so on behind, or simulate the effect of varying absorbency texture (think of a half-dried leaf, which absorbs more of the pigment in the thinner areas) on a wet paintbrush. I'd be interested in adding USD$50 to a bounty for any significant part of that - more if I had it, I think the original package was worth ~AUD$1200 at the time. (-: /ME dreams of clicking Layer - Physics - Thin Wet Oil Paint on Galvanised Iron or L-P- Burnt Stick on Rammed Earth, or drawing with sky-blue charcoal :-) Cheers; Leon -- http://cyberknights.com.au/ Modern tools; traditional dedication http://plug.linux.org.au/ Member, Perth Linux User Group http://slpwa.asn.au/Member, Linux Professionals WA http://osia.net.au/ Member, Open Source Industry Australia http://linux.org.au/Member, Linux Australia ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer