Re: [Gimp-developer] Just a reminder of 48 bit color support

2010-01-04 Thread Omari Stephens
On 12/31/2009 10:57 AM, Sven Neumann wrote:
::snip? SNIP!::
 You are free to start working on it today. GEGL needs more contributors
 and there is also a lot that can be done in GIMP today working towards
 the goal of better GEGL integration.

As the GEGL website is down, is there somewhere folks can look to see 
what sorts of things need to be done, and (perhaps) what skillsets are 
required?  If not, what can interested folks do to figure out how they 
can get involved and contribute?

--xsdg
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Re: [Gimp-developer] Just a reminder of 48 bit color support

2010-01-04 Thread Martin Nordholts
Omari Stephens wrote:
 On 12/31/2009 10:57 AM, Sven Neumann wrote:
 ::snip? SNIP!::
 You are free to start working on it today. GEGL needs more contributors
 and there is also a lot that can be done in GIMP today working towards
 the goal of better GEGL integration.
 
 As the GEGL website is down, is there somewhere folks can look to see 
 what sorts of things need to be done, and (perhaps) what skillsets are 
 required?  If not, what can interested folks do to figure out how they 
 can get involved and contribute?
 
 --xsdg

Quite a bit of things is done already. The color tools have been ported, 
the image projection has been ported, i.e. the image is represented as a 
GEGL graph. On the top of my head, here is things that still needs to be 
done:

* Add an infrastructure to allow layers to have an automatically managed 
size
* Color manage GEGL buffers
* Add infrastructure for higher bit depths. For example, can we afford 
to always store data in 128bit RGBA or will that occupy too much memory?
* Use mipmapping techniques when doing image operations such as 
painting, so that it is possible to paint with a large brush in a large 
image while zoomed out. I expect this to require changes both to GEGL 
and GIMP
* Add glue code so that we can use the old plug-ins, in particular the 
file plug-ins, with GEGL
* Move out image processing from the event thread, we don't want to 
block the main loop/event loop like we do now, even if we process the 
image in chunks
* Replace TileManager with GeglBuffer

As you know, the end goal is high bit-depth and non-destructive editing. 
 From that you can extrapolate further things that needs to be done.

Best regards,
Martin

-- 

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Re: [Gimp-developer] Just a reminder of 48 bit color support

2010-01-02 Thread Marco Ciampa
On Wed, Dec 30, 2009 at 06:43:13PM +0100, Martin Nordholts wrote:
 Asiga Nael wrote:
  After some googling, I found there have been some requests of 48 bit 
  support in Gimp, but it doesn't seem to have high priority.
 
 Hi!
 
 We know very well that support for higher bit depths is a crucial 
 feature. The reason we have decided not to implement it for 2.8 is that 
 it is likely to take a long time to finish, and we want people to 
 benefit from the other improvements in 2.8 without having to wait for 
 higher bit depths and non-destructive editing.
 
 As soon as GIMP 2.8 is out, work will start to phase out the legacy 8 
 bits-per-channel core and replace it with GEGL.
 
   / Martin

Hip Hip Hooray!

once someone asked me for when this characteristic will be inserted in GIMP 
since with his work he was involved with scanned daguerreotypes that needs 
absolutely color (gray) depths more than 8 bit deep.

This will be a great new for him! :-)

-- 


Marco Ciampa

++
| Linux User  #78271 |
| FSFE fellow   #364 |
++
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Re: [Gimp-developer] Just a reminder of 48 bit color support

2009-12-31 Thread Sven Neumann
On Wed, 2009-12-30 at 21:23 +, Asiga Nael wrote:

 --- El mié, 30/12/09, Martin Nordholts ense...@gmail.com escribió:
  As soon as GIMP 2.8 is out, work will start to phase out
  the legacy 8 bits-per-channel core and replace it with
  GEGL.
 
 Thanks a lot!! This feature will be very useful for me!!

You are free to start working on it today. GEGL needs more contributors
and there is also a lot that can be done in GIMP today working towards
the goal of better GEGL integration.

There's no point in telling us how important higher bit depths are and
how much you are waiting for this feature. Don't wait, start working on
it today.


Sven


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[Gimp-developer] Just a reminder of 48 bit color support

2009-12-30 Thread Asiga Nael
After some googling, I found there have been some requests of 48 bit support in 
Gimp, but it doesn't seem to have high priority.

This week I really need to edit 48 bit images, without losing color precission. 
I'd really love to do it with Gimp because I'm very used to its workflow, but I 
had to use another (less comfortable) software.

So, given that I might need 48 bit again in the future, I add my vote to this 
feature request. Also, when 48 bit is implemented, if it's well coded, it 
wouldn't be difficult to also implement floating point color, which would also 
be a welcome feature.

(btw, yes, I know of Cinepaint, and I tried it, but it's pretty unstable on 
Windows).

Merry Christmas to all and happy new year!!

Asiga.



  
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Re: [Gimp-developer] Just a reminder of 48 bit color support

2009-12-30 Thread Martin Nordholts
Asiga Nael wrote:
 After some googling, I found there have been some requests of 48 bit support 
 in Gimp, but it doesn't seem to have high priority.

Hi!

We know very well that support for higher bit depths is a crucial 
feature. The reason we have decided not to implement it for 2.8 is that 
it is likely to take a long time to finish, and we want people to 
benefit from the other improvements in 2.8 without having to wait for 
higher bit depths and non-destructive editing.

As soon as GIMP 2.8 is out, work will start to phase out the legacy 8 
bits-per-channel core and replace it with GEGL.

  / Martin


-- 

My GIMP Blog:
http://www.chromecode.com/
Best way to keep up with GIMP from git
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Re: [Gimp-developer] Just a reminder of 48 bit color support

2009-12-30 Thread Patrick Horgan
Martin Nordholts wrote:
 As soon as GIMP 2.8 is out, work will start to phase out the legacy 8 
 bits-per-channel core and replace it with GEGL.

   / Martin
   
You're the king!

Patrick
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Re: [Gimp-developer] Just a reminder of 48 bit color support

2009-12-30 Thread Asiga Nael


--- El mié, 30/12/09, Martin Nordholts ense...@gmail.com escribió:
 As soon as GIMP 2.8 is out, work will start to phase out
 the legacy 8 bits-per-channel core and replace it with
 GEGL.

Thanks a lot!! This feature will be very useful for me!!

Asiga




  
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