Where can I help? Here's an ultra-short overview of my background:
* 18 years overall development experience including software engineering,
team leader, and senior IT management.
* Expert-level C, C++, C#, etc. knowledge.
* Extensive 3D design and development knowledge (texture mapping, 3D
Hi Steve,
On Tue, Jan 25, 2011 at 09:35, Stephen Greenwalt
stephengreenw...@gmail.com wrote:
Where can I help? Here's an ultra-short overview of my background:
I'm not a developer, but an long term Gimp user. I would suggest:
1. Go into the IRC channel to get direct feedback from the
(oops, forgot to send this)
On Fri, 2011-01-21 at 13:32 +0100, Michael Natterer wrote:
[...]
Yes, but still even the most basic, non grouped command might still
be triggering a whole series of atomic micro undo operations that
would go into an undo group associated with the command.
I'm not
On Tue, Jan 25, 2011 at 12:35 AM, Stephen Greenwalt
stephengreenw...@gmail.com wrote:
Where can I help? Here's an ultra-short overview of my background: ...
Here's one suggestion that you could probably work on immediately, and would
prepare
you to work on other things if you are interested.
On 01/25/2011 09:35 AM, Stephen Greenwalt wrote:
Where can I help?
It would be great to get help with bugs put on the 2.8 milestone:
https://bugzilla.gnome.org/buglist.cgi?product=GIMPbug_status=UNCONFIRMEDbug_status=NEWbug_status=ASSIGNEDbug_status=REOPENEDtarget_milestone=2.8
Regards,
Martin
On 01/25/2011 05:52 AM, Alexandre Prokoudine wrote:
Google has just announced GSoC2011.
Schumaml: Will you be our GSoC master this year too? If so, that would
be great.
Regards,
Martin
--
My GIMP Blog:
http://www.chromecode.com/
Nightly GIMP, GEGL, babl tarball builds
Thanks for the info. I have used that filter many times, and I will take a
look at what you describe.
When light is cast against a 3D mesh, how that light diffuses over the
surface can also be affected by whether the ray caster is using vector
normals, or face normals, and other things. So,
On 01/26/2011 06:55 AM, Stephen Greenwalt wrote:
Here's one suggestion that you could probably work on immediately,
and would prepare
you to work on other things if you are interested. Gimp has a
plug-in called Lighting Effects
Thanks for the info. I have used that filter
I have been reviewing Gimp / GEGL source code . . . to get familiar with
everything . . . so that I have some context to understand where I might
help the project.
But I am operating in a void because I don't understand:
- How the development effort is organized.
- Is there a team
On 01/26/2011 08:15 AM, Stephen Greenwalt wrote:
I have been reviewing Gimp / GEGL source code . . . to get familiar with
everything . . . so that I have some context to understand where I might
help the project.
But I am operating in a void because I don't understand:
* How the
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