[Gimp-developer] GSoC 2009: Better nonlinear resampler with built-in antialiasing (GEGL)

2009-04-03 Thread Adam Turcotte
Greetings. My name is Adam Turcotte and I have submitted an application for a GSoC with the GIMP/GEGL group. An extended version of my application is available at http://gsoc.rivetsforbreakfast.com and I would love to hear any questions or suggestions you may have. Thank you. Adam Turcotte __

Re: [Gimp-developer] GSoC 2009: OpenGL GPU resampling in GEGL (an update)

2009-04-02 Thread Jerson Michael Perpetua
Thank you for the feedback Øyvind. I think that, at this point, I should probably narrow my topic down to adding GPU-support for GeglBuffer and two of the GEGL classes you've mentioned above. I will delegate implementation of the GPU-support for resamplers as optional for this year's GSoC. Howev

Re: [Gimp-developer] GSoC 2009

2009-04-02 Thread Vincent Lordier
Dear Nebojsa, As we discussed, I'm up to support you on this project. vincent On Thu, Apr 2, 2009 at 18:27, Nicolas Robidoux wrote: > > Dear Nebojsa: > > Suggestion: Just apply. > > If you see other projects of interest, apply to those too. > > "Best fit" can be sorted out later. Right now you

[Gimp-developer] GSoC 2009

2009-04-02 Thread Nicolas Robidoux
Dear Nebojsa: Suggestion: Just apply. If you see other projects of interest, apply to those too. "Best fit" can be sorted out later. Right now you need to officially apply. Best of luck, Nicolas Robidoux Laurentian University ___ Gimp-developer mail

[Gimp-developer] GSoC 2009

2009-04-02 Thread Nebojsa Andjelkovic
Hello, Me My name is Nebojsa Andjelkovic and I am a MSc student of Computer Science and Informatics at the Faculty of Electronic Engeneering, University of Nis, Serbia. My currently GPA is 9.7/10 ( top 1%). Also, I have a part time job in the USA-based company MotionDSP (www.motiondsp.com) as a re

Re: [Gimp-developer] GSoC 2009: OpenGL GPU resampling in GEGL (an update)

2009-04-01 Thread Øyvind Kolås
On Wed, Apr 1, 2009 at 7:00 PM, Jerson Michael Perpetua wrote: > (1) Extend the current GeglBuffer implementation to store a copy of > "some" image sub-buffers/mipmaps in volatile GPU memory (textures, > VBOs).  The image data in the GPU memory will be potentially > accelerated as they are already

[Gimp-developer] GSoC 2009: OpenGL GPU resampling in GEGL (an update)

2009-04-01 Thread Jerson Michael Perpetua
Hello everyone, I have already corresponded with Nicolas (thanks) and was able to fix a general overview of what I should do to implement OpenGL GPU resampling in GEGL or something similar. The following is my general plan of action for this topic: (1) Extend the current GeglBuffer implementatio

[Gimp-developer] GSoC 2009: Beginnings of a node-based compositor for GIMP, OpenGL GPU resampling in GEGL, Improved Foreground Selection Tool

2009-04-01 Thread Jerson Michael Perpetua
Hello, I intend to join this year's GSoC as a student for GIMP. I'm Jerson Perpetua, a BS Computer Science student from the University of the Philippines Mindanao, Philippines. I am an experienced C/C++ developer, working for software ranging from school projects to small to mid-sized business

Re: [Gimp-developer] GSOC 2009: GEGL-based file loaders for GIMP

2009-03-28 Thread Martin Nordholts
YongLi wrote: > I am also interesting in this project: GEGL-based file loaders for GIMP. > I'm preparing the proposal, and it says in the introduction that "The > exact approach at this is still to be decided but will only require a > small set of discussions and agreements between core developers"

[Gimp-developer] Gsoc 2009

2009-03-27 Thread amit kumar
Dear Nicolas Robidoux I am Amit Kumar from India,an undergraduate engineering student(Electronics & communication engineering) of IIT Guwahati. I went through Ideas list of GNU Image Manipulation Program for Gsoc 2009. I found More Flexible Abyss Policies (including Nearest Neighbour, a.k.a. c

[Gimp-developer] GSOC 2009: GEGL-based file loaders for GIMP

2009-03-27 Thread YongLi
I am also interesting in this project: GEGL-based file loaders for GIMP. I'm preparing the proposal, and it says in the introduction that "The exact approach at this is still to be decided but will only require a small set of discussions and agreements between core developers". Where can I discuss