[Gimp-developer] GSoC 2009: Better nonlinear resampler with built-in antialiasing (GEGL)
Greetings. My name is Adam Turcotte and I have submitted an application for a GSoC with the GIMP/GEGL group. An extended version of my application is available at http://gsoc.rivetsforbreakfast.com and I would love to hear any questions or suggestions you may have. Thank you. Adam Turcotte ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] GSoC 2009
Hello, Me My name is Nebojsa Andjelkovic and I am a MSc student of Computer Science and Informatics at the Faculty of Electronic Engeneering, University of Nis, Serbia. My currently GPA is 9.7/10 ( top 1%). Also, I have a part time job in the USA-based company MotionDSP (www.motiondsp.com) as a resercher and developer. I've been working on various image and video processing algorithms for deblurring, color and contrast enhancement(ACE, CLAHE), superresolution, motion detection, stabilization etc.I have a strong background in C/C++ programing on both windows and linux platforms. Furthermore, I took part in research activities and development of an algorithm for copyright detection of video material which we have patented last year. Software Development skills As a employee of the MotionDSP I have been working on the flowing projects: 1. mdspproc, C/C++ command line aplication (linux and windows platforms) for video processing/enhancement ( stabilization, color/contrast enhancement, frame interpolation, superresolution, deblocking, deblurring etc) I have been working on contrat enhancement, deblurring and stabilization algorithms and their's implementation and optimization in C. Furthermore I took a part in theirs GPU (CUDA) implementations. Also I have been working on input and output file formats (video codecs, audio codecs, subtitle codecs, etc) 2. mdspproc, as a shared library (linux .so and windows .dll). I took part in building this library (making a debin intallation packet ). Also I tok a part in making an interface between this library and our two main aplications (Ikena and Vreveal). Tools that I have been using: Kdevelop, Kgdb, GNU Toolchain - gcc, gdb, make, MS Visual C++, Eclipse SDK + cdt. Software development and programming: C/C++ programming (5 years of expirience) Java, BASH, Python, Lisp. Image Manipulation Skills I use image manipulations software for some basic tasks( crop/rotate/ resize etc). Nevertheless I possess a good knowledge of image/video processing algorithms and problems. As I already said I have been working on many of enough of them. GIMP GEGL expirience I use GIMP almost every day as a default photo editor. I heard about GEGL but I haven't used it yet. Also I downloaded GEGL source code and compiled it. Beside being a good student with strong background in image processing, I'm also very passionate about Free Software. I'm an active member of GNU Club, a local student group of free software users, activists and enthusiasts and I can say that I'm an experienced user member of the community. For a long time now I've been willing to try to do some free software development, it's just that I never were daring enough to try that all by my self. Summer of Code looks like a perfect chance for me, and being a GIMP user and enthusiast, your community would be my choice. SoC Based on all this, I would like to apply for Google Summer of Code 2009 as one of the GIMP students. I have never participated in Google SoC. I have read GIMP's suggested ideas and I find some of them very interesting and related to my area of research. Also Google SoC will be a good reference for my future apliccation for the PhD studies. The one of the most atractive project to me is Highlights/Shadow compression. I've read the paper (A Locally Tuned Nonlinear Technique for Color Image Enhancement) and I can say that I'm alredy familiar with the idea of the project. Having in mind all my plans for the summer, I would be able (and more than happy:) to dedicate 30 hours/week to this project, which is, in my oppinion, more then enough to finish it on time. Here is my project drafts: 1. Get to know with the mentor, building GEGL 02.05.2009 - 08.05.2009 2 Reading documentation and geting familiar with the GEGL code 09.05.2009 - 15.05.2009 3 Reaserch (finding the best algorithm solution for this project in cooperation with the mentor) 16.05.2009 - 29.05.2009 Implement median filter, to compute mean image and optimize the algorithm Matlab SciLab implementation of the choosen algorithm 4 Coding and implementing the algorithm in GEGL 30.05.2009 - 26.06.2009 (add new .c an .h files to the gegl-root/operations/common and implementing appropriate algorithm) (Tools: GNU Toolchain - gcc, gdb, and make. KDevelop and Kgdb) 5 Fine tuning appropriate parameters of the algorithm 27.06.2009 - 03.07.2009 6 First alpha version and mid-term evaluation 04.07.2009 - 10.07.2009 7 Code optimization and further impruvements of the algorithm 11.07.2009 - 24.07.2009 Dev blog, and testing algorithm with other platforms (win32/64, osx) 8 Testing and bugfix 25.07.2009 - 31.07.2009 9 Further optimization, testing and bug fixing 01.08.2009 - 09.08.2009 10 Writing documentation and final evaluation 10.08.2009 - 24.08.2009 11 Submiting code to google. 25.09.2009 - I would like to ask if you see me as a student working on this project? If you find my skills more appropriate for some other, similar project, please let me
[Gimp-developer] GSoC 2009
Dear Nebojsa: Suggestion: Just apply. If you see other projects of interest, apply to those too. Best fit can be sorted out later. Right now you need to officially apply. Best of luck, Nicolas Robidoux Laurentian University ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] GSoC 2009
Dear Nebojsa, As we discussed, I'm up to support you on this project. vincent On Thu, Apr 2, 2009 at 18:27, Nicolas Robidoux nrobid...@cs.laurentian.ca wrote: Dear Nebojsa: Suggestion: Just apply. If you see other projects of interest, apply to those too. Best fit can be sorted out later. Right now you need to officially apply. Best of luck, Nicolas Robidoux Laurentian University ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] GSoC 2009: OpenGL GPU resampling in GEGL (an update)
Thank you for the feedback Øyvind. I think that, at this point, I should probably narrow my topic down to adding GPU-support for GeglBuffer and two of the GEGL classes you've mentioned above. I will delegate implementation of the GPU-support for resamplers as optional for this year's GSoC. However, as I have noted in my introduction, my primary motivation for joining GSoC is to kick-start my way to being a regular Gimp contributor. After GSoC, I will most probably continue to work on adding GPU-support for GEGL as well as contribute to Gimp's greater improvement. I've thought of OpenGL GPU-support for GEGL as my new topic name but I'm open to more precise suggestions. :-) Moreover, dear Gimp developers, I'm also interested in Improved Foreground Selection Tool as another topic proposal. I know that another prospected GSoC student has expressed interest in this topic, but competition is supposed to be good, right? ;-) I'd also appreciate to hear your thoughts regarding this last matter. Daerd ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] GSoC 2009: Beginnings of a node-based compositor for GIMP, OpenGL GPU resampling in GEGL, Improved Foreground Selection Tool
Hello, I intend to join this year's GSoC as a student for GIMP. I'm Jerson Perpetua, a BS Computer Science student from the University of the Philippines Mindanao, Philippines. I am an experienced C/C++ developer, working for software ranging from school projects to small to mid-sized business applications. Additionally, I am fluent in object-oriented languages like C++ (as previously mentioned) and Java. Though I have little experience with GTK+ GLib, I am confident that I can learn as I develop. This last bit springs from my passion in Free Software and programming in general. I am quite resourceful and can work with the least amount of supervision. Also, if ever I get accepted, I will be working full-time for this project as I have no other commitments this summer. Being quite a bit of a graphics enthusiast myself, I am interested in the unique fusion of art and technology. I have been a long-time GIMP user and wanted to contribute code-wise (in fact, I have used GIMP as a free-lance web graphics artist). My interests are in the field of 3D graphics (OpenGL, GPGPU, etc.), 2D graphics and interface usability. I have prepared for this year's GSoC by learning the required technologies (OpenGL, GTK+, GObject, etc.) and reading GIMP and GEGL's source codes. I fully intend to participate in the Free Software movement by contributing code. This is a good opportunity for me to get started and to familiarize myself with the internal workings of GIMP. Also, to be frank, the stipend will be of much help as I prepare for an independent life ahead doing free-lance Free Software development. I have read your ideas list and have gotten a couple of topics from there that I am quite interested at (+ a blue-sky one): * Beginnings of a node-based compositor for GIMP * OpenGL GPU resampling in GEGL * Improved Foreground Selection Tool I know that most of these are pretty ambitious considering my qualifications, but I've been meaning to acquire the skills to implement them and GSoC seems like the perfect opportunity! I will be idling at your IRC channel later to ask for your advice and to discuss the gory details. My IRC nick is Daerd (pronounced like the 'tard' in 'retard' :-). Thank you. (Oh, BTW, my native language is Filipino but I can speak and write English quite fluently. Also, I have manually formatted this message to accommodate for the common horizontal width of most posts in this mailing list. Is this at all necessary?) Best Wishes, Daerd jersonperpetua at gmail dot com ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] GSoC 2009: OpenGL GPU resampling in GEGL (an update)
Hello everyone, I have already corresponded with Nicolas (thanks) and was able to fix a general overview of what I should do to implement OpenGL GPU resampling in GEGL or something similar. The following is my general plan of action for this topic: (1) Extend the current GeglBuffer implementation to store a copy of some image sub-buffers/mipmaps in volatile GPU memory (textures, VBOs). The image data in the GPU memory will be potentially accelerated as they are already cached in the GPU as opposed to the ones that are stored in primary memory. (2) Implement some resamplers using pixel shaders that operate on cached image data on the GPU memory. I might as well start with the suggested hardware bilinear sampler to get a feel with how to integrate shaders with GEGL and proceed to more complicated resamplers (nohalo, snohalo, etc.). The above-mentioned plan is a huge simplification. I will come back with more details as I dig through OpenGL, GPGPU and GEGL's internals. Also, if you have anything to say, please feel free to react. I am still learning the intricacies of OpenGL and GEGL and would very much appreciate your input. Furthermore, Nicolas expressed that instead of resamplers, I could implement other things. I elected that that other thing could be GeglOperations. Some GeglOperations could be accelerated through shaders. So instead of doing point no. 2 above, I could implement one or two GeglOperations through shaders instead. GEGL gurus, do you think this is at all feasible? Am I misunderstanding anything? Kind regards, Daerd jersonperpetua at gmail dot com ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] GSoC 2009: OpenGL GPU resampling in GEGL (an update)
On Wed, Apr 1, 2009 at 7:00 PM, Jerson Michael Perpetua jersonperpe...@gmail.com wrote: (1) Extend the current GeglBuffer implementation to store a copy of some image sub-buffers/mipmaps in volatile GPU memory (textures, VBOs). The image data in the GPU memory will be potentially accelerated as they are already cached in the GPU as opposed to the ones that are stored in primary memory. snip Furthermore, Nicolas expressed that instead of resamplers, I could implement other things. I elected that that other thing could be GeglOperations. Some GeglOperations could be accelerated through shaders. So instead of doing point no. 2 above, I could implement one or two GeglOperations through shaders instead. GEGL gurus, do you think this is at all feasible? Am I misunderstanding anything? Implementing the framework for letting GEGL do processing on the GPU is an interesting topic. Last year GeglBuffer hadn't matured enough to advise someone to start the task; now it is. Here is a plan containing my thoughts on what is needs to be done from a GEGL perspective. GPU based GeglOperations would be needed to implement and test GPU based resamplers for GEGL. Doing only one GeglOperation in a graph on the GPU will most likely be slower than doing all operations on the CPU; we need multiple operations to offset the performance cost of the CPU-GPU GPU-CPU transfers. Hopefully it is feasible to use shaders on tiles (or compose and split up larger buffers on the GPU), this would make it possible to keep track of where the valid tiles for a GeglBuffer reside; CPU or GPU side (using two revision counts). I hope this would make us able to use the same GeglBuffer handle for both CPU and GPU access in the same process minimizing the changes needed to the rest of GEGL. The type of GeglOperation that is most important to get going is GeglOperationPointComposer operations or as a starting point the op gegl:over which is the normal layer mode in GIMP, all other such ops behave the same with regards to input and output buffers but use a different formula. GeglOperationPointFilter is even simpler and would accommodate for the needs of operations like brightness contrast, desaturation and more. None of these would be using resamplers but they are the bulk of operations that needs to be performed. The operations that are likely to need a resampler (GPU built in or custom) are the more complex ones that can have varying input and output buffer sizes. The most needed one is the transformation class of operations. (Currently only affine transformations are in GEGL, but we need perspective as well to avoid a feature regression from GIMP which does this.) /Øyvind K. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/http://ffii.org/ ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] GSOC 2009: GEGL-based file loaders for GIMP
YongLi wrote: I am also interesting in this project: GEGL-based file loaders for GIMP. I'm preparing the proposal, and it says in the introduction that The exact approach at this is still to be decided but will only require a small set of discussions and agreements between core developers. Where can I discuss this topic with core developers? Hi On a second thought I think it will be too early to do this forthis years GSoC. IMO a prerequisite for this project is that the GIMP core can store high bit depth data, and it can't yet. I'm working on that atm but there is still quite a lot to do so it's hard to say when this stuff will be good enough to base something on. BR, Martin ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] GSOC 2009: GEGL-based file loaders for GIMP
I am also interesting in this project: GEGL-based file loaders for GIMP. I'm preparing the proposal, and it says in the introduction that The exact approach at this is still to be decided but will only require a small set of discussions and agreements between core developers. Where can I discuss this topic with core developers? -- Name: Yong Li E-mail: liyon...@gmail.com Address: Room 3-523, FIT Building, Tsinghua University, Beijing, China. 100084. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] Gsoc 2009
Dear Nicolas Robidoux I am Amit Kumar from India,an undergraduate engineering student(Electronics communication engineering) of IIT Guwahati. I went through Ideas list of GNU Image Manipulation Program for Gsoc 2009. I found More Flexible Abyss Policies (including Nearest Neighbour, a.k.a. clamp) and Consistent Image Size for GEGL Resamplers .I would like to work on this. I have enough experience in this field. Kindly reply to this mail so that next time we discuss this. Sincerely yours Amit ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer