Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread William Skaggs


Sven wrote:
 Let's see. We have GIMP 2.2 done and are preparing to switch to GEGL.
 At this point you are trying to propose a kludge? Sorry, but I am not
 going to read any further...

Well, the most recent ChangeLog entry for gegl is dated 3-25-04, and
if it is nearly ready to use, then the CVS archive and the gegl web
page are very misleading.  Am I missing something?

Best,
  -- Bill
 

 
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Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Michael Schumacher
William Skaggs wrote:
Sven wrote:
Let's see. We have GIMP 2.2 done and are preparing to switch to GEGL.
At this point you are trying to propose a kludge? Sorry, but I am not
going to read any further...

Well, the most recent ChangeLog entry for gegl is dated 3-25-04, and
if it is nearly ready to use, then the CVS archive and the gegl web
page are very misleading.  Am I missing something?
You're missing all the brainpower Øyvind Kolås has put into gggl and 
oxide while evaluating concepts that will get into GEGL and XCF2. See 
http://pippin.gimp.org for more information.

Michael
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Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread David Neary
Hi,

William Skaggs wrote:
 Well, the most recent ChangeLog entry for gegl is dated 3-25-04, and
 if it is nearly ready to use, then the CVS archive and the gegl web
 page are very misleading.  Am I missing something?

No. Step 1 to using gegl is working on gegl. The needs for gegl
before we can start using it are:

1) at least one concrete implementation of all of the abstract
interfaces

2) An application that uses gegl. Something that just does a file
load and file save (something like convert) would be enough - it
just needs to work :)

Once we have both of those, the GIMP can start migrating to those
interfaces (even if they change regularly), and we can get more
people working on alternative back-ends for the abstract stuff.
For example, there were several people interested in optimising
images in memory - that's a research project for gegl, but it's
not a requirement for us before we start using it (nor, honestly,
is a tile-based model - a flat big block of memory would do to
start off with).

Nor do we need a CMYK data model to start with - RGB8 is fine. We
just need something behind those interfaces we're going to
migrate to.

It would be great to let people loose on gegl and that was the
plan 6 months ago - get 2.2 out the door, and then put the GIMP
into maintenance mode (feature chill or whetever you want to call
it) until gegl had reached a stage where it could be used. That
means all the people currently putting code into the GIMP would
be putting code into GEGL. 

It may not work like that - there were a couple of features I
would really have liked to see in 2.2 that didn't get in there,
things like text boxes and text on a path, color management. So
perhaps there will be a GIMP 2.4 after all. But we should get as
many as people as possible working on gegl as soon as possible.
And we need an updated design doc to do that. The unit tests and
the template code that's there is a good start, but what we could
do with is someone writing an update to the 1998 design docs.

I've CCed gegl-developer, since that's where this belongs.

Cheers,
Dave.

-- 
David Neary,
Lyon, France
   E-Mail: [EMAIL PROTECTED]
CV: http://dneary.free.fr/CV/
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Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Sven Neumann
Hi,

William Skaggs [EMAIL PROTECTED] writes:

 Sven wrote:
 Let's see. We have GIMP 2.2 done and are preparing to switch to GEGL.
 At this point you are trying to propose a kludge? Sorry, but I am not
 going to read any further...

 Well, the most recent ChangeLog entry for gegl is dated 3-25-04, and
 if it is nearly ready to use, then the CVS archive and the gegl web
 page are very misleading.  Am I missing something?

The point you are missing is that we can't expect GEGL to mature into
anything useable if we continue to not using it. The only way to make
things happen is to do them. I am certainly not going to accept any
such kludges in GIMP since we should finally get around to do the
right thing (TM). We've been waiting for this too long already.

That said, perhaps it's about time that we try to come up with a
roadmap for the time after the 2.2 release...


Sven
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Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Joseph Heled
I would be the first to applaud when 16bit is integrated, yet this does not feel 
right long term, because any code written for 2 layers mode will have to 
change when the data is correctly layout as a true 16bit number.

-Joseph
William Skaggs wrote:
I've been thinking about three things that are highly desired but
have been waiting for the migration to gegl:  support for 16 bits,
layer groups, and procedural layers.  It seems to me that all of
them can be achieved in GIMP 2 without major infrastructure changes,
not perhaps in the most ideal way, but not in a kludgy way either.
Given that the switch to gegl will probably entail a long development
cycle, it may be worth considering what can be done in the meantime
with GIMP 2.  

In this email I will discuss the 16-bit-depth issue, and leave the others
for later.
The basic idea for supporting 16 bits is to treat a 16-bit layer as
two 8-bit layers, a main layer for the high byte and an auxiliary
layer for the low byte.  The auxiliary layer would never be visible,
would not appear in the Layers dialog, and would always move together
with the main layer.
The thing that makes this approach feasible is that for most purposes
the low byte of a 16-bit layer is invisible to the user.  As a starting
point, then, it can simply be ignored in computing the projection.
(Some composition modes, particularly divide, may ultimately want
to make use of it, though.)
The program would then be to build 16-bit support gradually into tools
and filters.  It needn't be done all at once, because a lack of 16 bit
support simply means ignoring the low byte of the input, which is not
a disaster in the great majority of cases.
There are really only two things, as far as I can see, that would need
to be done right at the start:  change the Layers dialog so that auxiliary
layers don't appear, and change the layer-moving commands so that
main and auxiliary layers move together.  Everything else could be
added over time, and nothing in GIMP would be seriously broken during
the process.
I look forward to feedback :-).
Best,
  -- Bill
 

 
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Re: [Gimp-developer] A way to do 16 bits?

2004-12-15 Thread Sven Neumann
Hi,

William Skaggs [EMAIL PROTECTED] writes:

 I've been thinking about three things that are highly desired but
 have been waiting for the migration to gegl:  support for 16 bits,
 layer groups, and procedural layers.  It seems to me that all of
 them can be achieved in GIMP 2 without major infrastructure changes,
 not perhaps in the most ideal way, but not in a kludgy way either.
 Given that the switch to gegl will probably entail a long development
 cycle, it may be worth considering what can be done in the meantime
 with GIMP 2.  

 In this email I will discuss the 16-bit-depth issue, and leave the
 others for later.

Let's see. We have GIMP 2.2 done and are preparing to switch to GEGL.
At this point you are trying to propose a kludge? Sorry, but I am not
going to read any further...


Sven
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