Hi!
I'm one of the developers working on the PrettyPoly 3D modeller
(http://prettypoly.sourceforge.net) and we have been talking about
building a 3D texture painting system into our tool.
However, realising that I don't want to write yet another
paint program - and knowing that I couldn't c
On Mon, 18 Sep 2000, Kevin Turner wrote:
> On Mon, Sep 18, 2000 at 04:24:35PM -0500, Stephen J Baker wrote:
> > 1) Write a plugin for PrettyPoly that captures the
> > 3D coordinate of the cursor - figures out which
> > texel in the texture map it's point
On Tue, 19 Sep 2000, Tom Rathborne wrote:
> On Mon, Sep 18, 2000 at 04:24:35PM -0500, Stephen J Baker wrote:
> > I'm one of the developers working on the PrettyPoly 3D modeller
> > (http://prettypoly.sourceforge.net) and we have been talking about
> > building a 3D te
On Tue, 10 Oct 2000, Robert Voigt wrote:
> 1. When are you going to implement auto-save? I can already use GIMP
> with manual saving, but an auto-save function with a saving interval of
> down to 10 ms (if that's possible) would let me track my changes
> constantly.
This is similar to a questio
On Tue, 7 Nov 2000, David Monniaux wrote:
> On Tue, 7 Nov 2000, Kati Gäbler wrote:
>
> > A friend of mine was showing off his latest Gimp for Windows the other
> > day that he had found on some magazine CD. I didn't test many of the
> > features, but it seemed very stable and far superior to the
On 15 Nov 2000, Sven Neumann wrote:
> robert lund <[EMAIL PROTECTED]> writes:
>
> > I AM NEW TO THIS KINDA. I AM MAKING A SHIP FOR A GAME CALLED XSHIPWARS WHICH
> > REQUIRES A ROTATION OF THE PIC 22.5 DEGREES UNTILL IT GOES ALL THE WAY
> > AROUND TO 360 SO YOU END UP WITH 16 PICS OF THE SAME S
On Thu, 30 Nov 2000, Mathieu Dubé wrote:
> I have a this compile error when the compilation arrives to
> CML_explorer.c:
> gcc: Internal compiler error: program cc1 got fatal signal 6
Do you perhaps have an AMD K6 CPU at 266MHz or slower?
If so, you could be a victim of a well-know