[hlcoders] Viewport Question

2003-01-21 Thread Alexander Jochum
Hi there I added Bigguys viewport system to my mod now I have a few question... 1) How can I create a viewport above a specific entity lets say I know the origin etc... 2) Is it possible to draw a viewport over a vgui menu ?? Everytime I have a vgui menu opened and draw the viewport, it's behind

Re: [hlcoders] Viewport Question

2003-01-21 Thread Chris 'Tal-N' Blane
First it's fogging, then it's particle systems. .. viewports must be the new 'black' this year. :) - Original Message - From: Alexander Jochum [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, January 21, 2003 8:13 AM Subject: [hlcoders] Viewport Question Hi there I added Bigguys

RE: [hlcoders] Viewport Question

2003-01-21 Thread Mark Gornall
lmao. -Original Message- From: Chris 'Tal-N' Blane [mailto:[EMAIL PROTECTED]] Sent: 21 January 2003 08:30 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Viewport Question First it's fogging, then it's particle systems. .. viewports must be the new 'black' this year. :)

Re: [hlcoders] [hlcoders]different bipeds for player models

2003-01-21 Thread Persuter
I believe they all must be the same as player.mdl in the models directory. Persuter At 04:40 PM 1/21/2003 +, you wrote: Hi, Is it possible to use different bipeds for different player classes or do they all have to go off whatever has been SET_MODEL'd for anims,biped,collision boxes?

Re: [hlcoders] [hlcoders]different bipeds for player models

2003-01-21 Thread Jeff \Codiac\ Fearn
Hi, Is it possible to use different bipeds for different player classes or do they all have to go off whatever has been SET_MODEL'd for anims,biped,collision boxes? Yes you can use different model bipeds. The trick is to ensure that the Players pev-modelindex is not reset by

[hlcoders] Rescale clipping problems solution

2003-01-21 Thread Jim Hunter
This is a followup to my previous posts on the clipping problems introduced by rescaling. I apologize for not replying to that thread, but I've deleted the original message. I wanted to post this to share the solution (more of a hack) that I found in case anyone else is interested. It appears