Hi there
I added Bigguys viewport system to my mod now
I have a few question...
1)
How can I create a viewport above a specific entity lets say I know the origin etc...
2)
Is it possible to draw a viewport over a vgui menu ??
Everytime I have a vgui menu opened and draw the viewport, it's behind
First it's fogging, then it's particle systems. .. viewports must be the new
'black' this year. :)
- Original Message -
From: Alexander Jochum [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, January 21, 2003 8:13 AM
Subject: [hlcoders] Viewport Question
Hi there
I added Bigguys
lmao.
-Original Message-
From: Chris 'Tal-N' Blane [mailto:[EMAIL PROTECTED]]
Sent: 21 January 2003 08:30
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Viewport Question
First it's fogging, then it's particle systems. .. viewports must be the new
'black' this year. :)
I believe they all must be the same as player.mdl in the models directory.
Persuter
At 04:40 PM 1/21/2003 +, you wrote:
Hi,
Is it possible to use different bipeds for different player classes or do
they all have to go off whatever has been SET_MODEL'd for
anims,biped,collision boxes?
Hi,
Is it possible to use different bipeds for different player classes or do
they all have to go off whatever has been SET_MODEL'd for
anims,biped,collision boxes?
Yes you can use different model bipeds. The trick is to ensure that the Players
pev-modelindex is not reset by
This is a followup to my previous posts on the clipping problems
introduced by rescaling. I apologize for not replying to that
thread, but I've deleted the original message. I wanted to post
this to share the solution (more of a hack) that I found in case
anyone else is interested.
It appears
6 matches
Mail list logo